blog.iainlobb.com
Iain Lobb: Dungeon of Math - an Adventure Time game we made in 48 hours
http://blog.iainlobb.com/2012/09/dungeon-of-math-adventure-time-game-we.html
On creating games with Unity, HTML5 and Flash. Tuesday, 18 September 2012. Dungeon of Math - an Adventure Time game we made in 48 hours. Me and Amanda made this game over the weekend for the Fantastic Arcade Game Making Frenzy Adventure Time Game Jam (wow, that's a mouthful! Enjoy: http:/ www.adventuretimegamejam.com/submissions/69-dungeon-of-math. This comment has been removed by a blog administrator. 26 November 2012 at 08:04. Subscribe to: Post Comments (Atom). Follow Me On Twitter. I know this is wel...
blog.iainlobb.com
Iain Lobb: Come to Mochi London on Saturday (27th August 2011)
http://blog.iainlobb.com/2011/08/come-to-mochi-london-on-saturday-27th.html
On creating games with Unity, HTML5 and Flash. Monday, 22 August 2011. Come to Mochi London on Saturday (27th August 2011). In my last post I wrote about how the Flash community feels in need of a reboot, to align it better with Flash's new users, and its new role as a games technology. Well, events like Mochi London. Are probably a big part of that reboot. Mochi London is a free 1 day conference, being held this Saturday (27th August 2011) at King's College London. 30 August 2011 at 19:47. Follow me on ...
modularnotes.com
MediaSlurp Community Player - modularnotes.com
http://www.modularnotes.com/index.cfm/community-projects/mediaslurp-community-player
CBR Network / CodeBass Radio. Raquo; Community Projects. Raquo; MediaSlurp Community Player. MediaSlurp was developed with communities in mind. We saw a need, a need for a tool that aggregates community-driven multimedia content. The tool had to be easy and fun to use, and provide timely information relevant to the user. MediaSlurp is built on Adobe AIR™ using the Flex SDK and ColdFusion powered web services that integrate with both the application and WordPress web forms. 2 Developers Down Under.
blog.iainlobb.com
Iain Lobb: Could Flash autogenerate classes from IDE information at design-time?
http://blog.iainlobb.com/2009/05/could-flash-autogenerate-classes-from.html
On creating games with Unity, HTML5 and Flash. Friday, 15 May 2009. Could Flash autogenerate classes from IDE information at design-time? UPDATE: Chalk this post up to my own ignorance - Simon Cave has pointed out that you can basically do exactly what I proposed by just exporting a swc. And compiling with the FlexSDK. Obviously that has it's own advantages and disadvantages, but for the sake of this benefit I'm probably going to move over to that workflow. Here's the original post anyway. They contain&#...
chumby.scottjanousek.com
data visualization Archive - Scott Janousek
http://chumby.scottjanousek.com/tag/data-visualization-1
Posts Tagged with 'data-visualization-1'. Boston Tech Poetics meetup at Fatham. Wednesday, 01 April 2015 MIT Media Lab. Last night I had a chance to attend a recent Boston Tech Poetics. Community group meeting. Boston Tech Poetics is merely the new name for the old Boston Creative Coders. Group, BTW - a term that is for the most part on it's way out as anything but a clever marketing term for what we do in the interactive and emerging technologies space. Of the MIT Media Lab. About her Glyph project.
chumby.scottjanousek.com
Processing Archive - Scott Janousek
http://chumby.scottjanousek.com/tag/processing
Posts Tagged with 'processing'. Digital to Physical: Orbital spiral generative art. Monday, 07 September 2015 Processing. Very recently I took an old piece of generative art. And brought it into volumetric physical form through the use of canvas and printing. The result is attached below. Boston Tech Poetics meetup at Fatham. Wednesday, 01 April 2015 MIT Media Lab. Last night I had a chance to attend a recent Boston Tech Poetics. Of the MIT Media Lab. About her Glyph project. Event held at infrared5.
blog.iainlobb.com
Iain Lobb: Celebrating 20 Episodes of The Creative Coding Podcast
http://blog.iainlobb.com/2012/02/celebrating-20-episodes-of-creative.html
On creating games with Unity, HTML5 and Flash. Tuesday, 21 February 2012. Celebrating 20 Episodes of The Creative Coding Podcast. Last January, me and Seb Lee-Delisle. Had an idea to record our Skype chats, and launched The Creative Coding Podcast. Here we are just over a year later, and we've got 20 episodes! We've had an amazing year, been nominated for a .net magazine award for best podcast, had 18 world-class guests and been downloaded almost 200,000 times! Please enjoy the latest episode. Episode 16...
blog.iainlobb.com
Iain Lobb: Create a Simple Asteroids Game Using Component-Based Entities
http://blog.iainlobb.com/2012/10/create-simple-asteroids-game-using.html
On creating games with Unity, HTML5 and Flash. Thursday, 18 October 2012. Create a Simple Asteroids Game Using Component-Based Entities. I recently wrote a tutorial for GameDevTuts where I show how to set up an entity composition system in ActionScript3 and use it to create a simple asteroids-style game. If that gets you excited, go read it! Part 1: Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition. Part 2: Create a Simple Asteroids Game Using Component-Based Entities. 10 reasons ...
blog.iainlobb.com
Iain Lobb: Video of my talk "10 years, 30 lessons"
http://blog.iainlobb.com/2011/06/video-of-my-talk-10-years-30-lessons.html
On creating games with Unity, HTML5 and Flash. Wednesday, 29 June 2011. Video of my talk "10 years, 30 lessons". I gave this talk at #Digpen, which is a free, informal conference for digital people in the South West, run by Frankie Dolan. This was a brand new talk I wrote on the evening before the conference! I enjoyed it a lot. You make a lot of great points, and you talk about a lot of things that I had to go through the hard way. Great stuff, and Ill keep checking back for more of your work! Which Act...
blog.iainlobb.com
Iain Lobb: Super Gun Kids: Progress Report
http://blog.iainlobb.com/2012/05/super-gun-kids-progress-report.html
On creating games with Unity, HTML5 and Flash. Thursday, 31 May 2012. Super Gun Kids: Progress Report. About two years ago, I decided that I want to gradually transition from being a freelance Flash dev to being an indie games dev – a full time one, if possible. I can now assure you, friends, it’s not as easy as it looks! Here’s my progress. Firstly, where’s Alice? I spent a big chunk of November and December working on a prototype for Alice: Beyond The Looking Glass. My bones animation system parses Mov...
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