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The Creative Coding Podcast | Iain and Seb discuss the ins and outs of programming for creative applications

The Creative Coding Podcast. Iain and Seb discuss the ins and outs of programming for creative applications. Support us on Patreon. For early access and exclusive content! The Creative Coding Podcast on Patreon. 74 – Triangular Pixels. June 14, 2017. Iain is joined by Katie Goode and John Campbell of Triangular Pixels – creators of hit VR game Unseen Diplomacy. Http:/ media.blubrry.com/creativecoding/p/creativecodingpodcast.com/episodes/CreativeCodingEpisode74.mp3. Podcast: Play in new window. 8220;budge...

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The Creative Coding Podcast | Iain and Seb discuss the ins and outs of programming for creative applications | creativecodingpodcast.com Reviews
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The Creative Coding Podcast. Iain and Seb discuss the ins and outs of programming for creative applications. Support us on Patreon. For early access and exclusive content! The Creative Coding Podcast on Patreon. 74 – Triangular Pixels. June 14, 2017. Iain is joined by Katie Goode and John Campbell of Triangular Pixels – creators of hit VR game Unseen Diplomacy. Http:/ media.blubrry.com/creativecoding/p/creativecodingpodcast.com/episodes/CreativeCodingEpisode74.mp3. Podcast: Play in new window. 8220;budge...
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The Creative Coding Podcast | Iain and Seb discuss the ins and outs of programming for creative applications | creativecodingpodcast.com Reviews

https://creativecodingpodcast.com

The Creative Coding Podcast. Iain and Seb discuss the ins and outs of programming for creative applications. Support us on Patreon. For early access and exclusive content! The Creative Coding Podcast on Patreon. 74 – Triangular Pixels. June 14, 2017. Iain is joined by Katie Goode and John Campbell of Triangular Pixels – creators of hit VR game Unseen Diplomacy. Http:/ media.blubrry.com/creativecoding/p/creativecodingpodcast.com/episodes/CreativeCodingEpisode74.mp3. Podcast: Play in new window. 8220;budge...

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blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Dungeon of Math - an Adventure Time game we made in 48 hours

http://blog.iainlobb.com/2012/09/dungeon-of-math-adventure-time-game-we.html

On creating games with Unity, HTML5 and Flash. Tuesday, 18 September 2012. Dungeon of Math - an Adventure Time game we made in 48 hours. Me and Amanda made this game over the weekend for the Fantastic Arcade Game Making Frenzy Adventure Time Game Jam (wow, that's a mouthful! Enjoy: http:/ www.adventuretimegamejam.com/submissions/69-dungeon-of-math. This comment has been removed by a blog administrator. 26 November 2012 at 08:04. Subscribe to: Post Comments (Atom). Follow Me On Twitter. I know this is wel...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Come to Mochi London on Saturday (27th August 2011)

http://blog.iainlobb.com/2011/08/come-to-mochi-london-on-saturday-27th.html

On creating games with Unity, HTML5 and Flash. Monday, 22 August 2011. Come to Mochi London on Saturday (27th August 2011). In my last post I wrote about how the Flash community feels in need of a reboot, to align it better with Flash's new users, and its new role as a games technology. Well, events like Mochi London. Are probably a big part of that reboot. Mochi London is a free 1 day conference, being held this Saturday (27th August 2011) at King's College London. 30 August 2011 at 19:47. Follow me on ...

modularnotes.com modularnotes.com

MediaSlurp Community Player - modularnotes.com

http://www.modularnotes.com/index.cfm/community-projects/mediaslurp-community-player

CBR Network / CodeBass Radio. Raquo; Community Projects. Raquo; MediaSlurp Community Player. MediaSlurp was developed with communities in mind. We saw a need, a need for a tool that aggregates community-driven multimedia content. The tool had to be easy and fun to use, and provide timely information relevant to the user. MediaSlurp is built on Adobe AIR™ using the Flex SDK and ColdFusion powered web services that integrate with both the application and WordPress web forms. 2 Developers Down Under.

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Could Flash autogenerate classes from IDE information at design-time?

http://blog.iainlobb.com/2009/05/could-flash-autogenerate-classes-from.html

On creating games with Unity, HTML5 and Flash. Friday, 15 May 2009. Could Flash autogenerate classes from IDE information at design-time? UPDATE: Chalk this post up to my own ignorance - Simon Cave has pointed out that you can basically do exactly what I proposed by just exporting a swc. And compiling with the FlexSDK. Obviously that has it's own advantages and disadvantages, but for the sake of this benefit I'm probably going to move over to that workflow. Here's the original post anyway. They contain&#...

chumby.scottjanousek.com chumby.scottjanousek.com

data visualization Archive - Scott Janousek

http://chumby.scottjanousek.com/tag/data-visualization-1

Posts Tagged with 'data-visualization-1'. Boston Tech Poetics meetup at Fatham. Wednesday, 01 April 2015 MIT Media Lab. Last night I had a chance to attend a recent Boston Tech Poetics. Community group meeting. Boston Tech Poetics is merely the new name for the old Boston Creative Coders. Group, BTW - a term that is for the most part on it's way out as anything but a clever marketing term for what we do in the interactive and emerging technologies space. Of the MIT Media Lab. About her Glyph project.

chumby.scottjanousek.com chumby.scottjanousek.com

Processing Archive - Scott Janousek

http://chumby.scottjanousek.com/tag/processing

Posts Tagged with 'processing'. Digital to Physical: Orbital spiral generative art. Monday, 07 September 2015 Processing. Very recently I took an old piece of generative art. And brought it into volumetric physical form through the use of canvas and printing. The result is attached below. Boston Tech Poetics meetup at Fatham. Wednesday, 01 April 2015 MIT Media Lab. Last night I had a chance to attend a recent Boston Tech Poetics. Of the MIT Media Lab. About her Glyph project. Event held at infrared5.

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Celebrating 20 Episodes of The Creative Coding Podcast

http://blog.iainlobb.com/2012/02/celebrating-20-episodes-of-creative.html

On creating games with Unity, HTML5 and Flash. Tuesday, 21 February 2012. Celebrating 20 Episodes of The Creative Coding Podcast. Last January, me and Seb Lee-Delisle. Had an idea to record our Skype chats, and launched The Creative Coding Podcast. Here we are just over a year later, and we've got 20 episodes! We've had an amazing year, been nominated for a .net magazine award for best podcast, had 18 world-class guests and been downloaded almost 200,000 times! Please enjoy the latest episode. Episode 16...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Create a Simple Asteroids Game Using Component-Based Entities

http://blog.iainlobb.com/2012/10/create-simple-asteroids-game-using.html

On creating games with Unity, HTML5 and Flash. Thursday, 18 October 2012. Create a Simple Asteroids Game Using Component-Based Entities. I recently wrote a tutorial for GameDevTuts where I show how to set up an entity composition system in ActionScript3 and use it to create a simple asteroids-style game. If that gets you excited, go read it! Part 1: Avoiding the Blob Antipattern: A Pragmatic Approach to Entity Composition. Part 2: Create a Simple Asteroids Game Using Component-Based Entities. 10 reasons ...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Video of my talk "10 years, 30 lessons"

http://blog.iainlobb.com/2011/06/video-of-my-talk-10-years-30-lessons.html

On creating games with Unity, HTML5 and Flash. Wednesday, 29 June 2011. Video of my talk "10 years, 30 lessons". I gave this talk at #Digpen, which is a free, informal conference for digital people in the South West, run by Frankie Dolan. This was a brand new talk I wrote on the evening before the conference! I enjoyed it a lot. You make a lot of great points, and you talk about a lot of things that I had to go through the hard way. Great stuff, and Ill keep checking back for more of your work! Which Act...

blog.iainlobb.com blog.iainlobb.com

Iain Lobb: Super Gun Kids: Progress Report

http://blog.iainlobb.com/2012/05/super-gun-kids-progress-report.html

On creating games with Unity, HTML5 and Flash. Thursday, 31 May 2012. Super Gun Kids: Progress Report. About two years ago, I decided that I want to gradually transition from being a freelance Flash dev to being an indie games dev – a full time one, if possible. I can now assure you, friends, it’s not as easy as it looks! Here’s my progress. Firstly, where’s Alice? I spent a big chunk of November and December working on a prototype for Alice: Beyond The Looking Glass. My bones animation system parses Mov...

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Creative Coding 4 Kids - Creative Coding For Kids

Creative Coding 4 Kids. After-School programs and summer camps. In Seattle, for ages 8-12. Creative Coding 4 Kids. Ching kids the jo. Y of coding computers by helping them write their own customized computer games! Today's computers are more like a box of crayons than a calculator. The most important traits for coding today are creativity. We teach girls and boys the fundamentals of coding by making it fun. O. Uential, project-based approach wins rave reviews from parents and kids alike! Read about us on.

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The Creative Coding Podcast | Iain and Seb discuss the ins and outs of programming for creative applications

The Creative Coding Podcast. Iain and Seb discuss the ins and outs of programming for creative applications. Support us on Patreon. For early access and exclusive content! The Creative Coding Podcast on Patreon. 74 – Triangular Pixels. June 14, 2017. Iain is joined by Katie Goode and John Campbell of Triangular Pixels – creators of hit VR game Unseen Diplomacy. Http:/ media.blubrry.com/creativecoding/p/creativecodingpodcast.com/episodes/CreativeCodingEpisode74.mp3. Podcast: Play in new window. 8220;budge...

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It's a Gruene Thing | Quality Service From the Ground Up!

It's a Gruene Thing Quality Service From the Ground Up! It's a Gruene Thing. Quality Service From the Ground Up! March 25, 2015. Rainy Days Mowing Schedules = Delays. Rainy Days Cause Delays! Rain It’s a wonderful thing for your lawn and landscaping but it’s a nightmare for your lawn care professional! The extraordinary amount of rain that has blanketed Texas since the first of the year has been enough to make many wonder when they made the move to Seattle! Here is what happens when a rainy day comes:.

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Creativecodes | Make Your Dreams Live

24 /7 Email SUPPORT. 91 9895 674 407. Synergistically extend cross-platform human capital via proactive. Partnerships. Intrinsicly unleash standards. Get your site online in just 3 easy steps. Make pages that look great at any size. One site for every screen. Our developers compliment design tools with programming techniques and CMS to deliver quality website with latest features and best graphical interface. Premium Consulting and Support services. Working with us, you can expect. Full Speed up Internet.

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We design, build and support fabulous applications for mobile devices. Creative Coefficient has earned a reputation for delivering excellent products in a fast and cost effective manner. IPad, iPhone, Android, Blackberry, Windows Phone. Creative Coefficient develops for all major mobile platforms. We are highly skilled working with the SDKs, frameworks, development tools and these operating systems:. Adaptation Desktop, Phone, Tablet. To see more examples go to the portfolio. Julia, Duck and the Spy.

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