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Center for Computer Games Research

From Center for Computer Games Research. Center for Computer Games Research. Members of the group are involved in editorial boards of the most respected journals in the fields of game studies, game culture, game AI and affective modeling and IEEE Task Forces focusing on games. Retrieved from " http:/ game.itu.dk/index.php/About. Center for Computer Games Research. This page was last modified on 24 June 2015, at 13:48. This page has been accessed 252,640 times. About Center for Computer Games Research.

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Center for Computer Games Research | game.itu.dk Reviews

https://game.itu.dk

From Center for Computer Games Research. Center for Computer Games Research. Members of the group are involved in editorial boards of the most respected journals in the fields of game studies, game culture, game AI and affective modeling and IEEE Task Forces focusing on games. Retrieved from " http:/ game.itu.dk/index.php/About. Center for Computer Games Research. This page was last modified on 24 June 2015, at 13:48. This page has been accessed 252,640 times. About Center for Computer Games Research.

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1

Articles - Center for Computer Games Research

http://game.itu.dk/index.php/Articles

From Center for Computer Games Research. Selected recent articles by Center members. Alessandro Canossa, Staffan Björk, and Mark J. Nelson (2014). X-COM: UFO Defense vs. XCOM: Enemy Unknown Using gameplay design patterns to understand game remakes. In Proceedings of the 9th International Conference on the Foundations of Digital Games. Christoffer Holmgård, Antonios Liapis, Julian Togelius, and Georgios N. Yannakakis (2014). Generative agents for player decision modeling in games. Rilla Khaled, Mark J&#46...

2

Funded Projects - Center for Computer Games Research

http://game.itu.dk/index.php/Funded_Projects

From Center for Computer Games Research. RIDERS - Research in Interactive Drama Environments, Role-Play and Storytelling. Contact: Georgios N. Yannakakis. Games for Health will attempt to combine technologies and concepts from computer games and e-learning processes in health. The project's area is mental health, focusing on screening, diagnosing and treating soldiers with Post Traumatic Stress Disorder (PTSD). Contact: Georgios N. Yannakakis. Contact: Georgios N. Yannakakis. The principal goal of the AG...

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Press - Center for Computer Games Research

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From Center for Computer Games Research. Drenge får social gevinst ud af computerspil. 29 April, 2015. 24 September, 2014. Cyberfeminister er udskældte og får sågar dødstrusler i USA. 15 September, 2014. AI card game knows how to bend the rules. New Scientist, issue 2915. 3 May, 2013. Farvel og tak til den moralske panik. 9 June, 2012. Gamification Valid Term or Marketing-Speak? 9 August, 2011. 3 May, 2011. Hvordan spiller man et traume væk? 3 May, 2011. Mario Level Generation Competition Opens Its Doors.

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The [Player] Conference

http://game.itu.dk/player/index.html

Center for Computer Games Research. IT University of Copenhagen. Rued Langaards Vej 7. Tel: 45 72 18 50 00. Fax: 45 72 18 50 01. Due to multiple requests, we are still accepting registrations for the conference! Payment instructions are on the Fees and Registration page, but please do also send us an email. Notification when you have paid. The IT University of Copenhagen. Rued Langgaards Vej 7. Conceptions and definitions of players within different disciplines. Ideal and real players. Playing for academ...

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about | Sabine Harrer

https://enibolas.com/about

I am a Vienna/Copenhagen-based cultural researcher. Holding an MA in English and Cultural Studies and an MA in Communication Science. I am currently finishing my ÖAW. Funded PhD project on the representation of loss and grief in video games. Before that I worked as a research assistant at the IT University Copenhagen. And taught undergraduate courses in cultural studies and critical media analysis at the Department of English and American Studies in Vienna. I am a member of the Copenhagen Game Collective.

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Home

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Home of Mads Frost. If history always repeats itself does that mean that originality is merely undiscovered plagiarism? Research is formalized curiosity. It is poking and prying with a purpose. Some people dream of success while others wake up and work hard at it. The mind of the scholar, if he would leave it large and liberal, should come in contact with other minds.

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Publications

http://sejlklub.madsfrost.dk/publications

Home of Mads Frost. Afsaneh Doryab, Mads Frost, Maria Faurholt-Jepsen, Lars V Kessing and Jakob Bardram. Impact factor analysis: combining prediction with parameter ranking to reveal the impact of behavior on health outcome. Personal and Ubiquitous Computing. 19(2):355 365, 2015. DOI. 19(2):335 353, 2015. DOI. Steven Houben, Mathias Schmidt, Mads Frost and Jakob Bardram. Hybrid Patient Record Supporting Hybrid Interaction in Clinical Wards. 2015. BibTeX. Misc{4bc0b01f137d49e5913005257ad0d73e, title = "Hy...

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Teaching | Sebastian Risi

http://sebastianrisi.com/teaching

Associate Professor – IT University of Copenhagen. Spring 2015: Data Mining and Artificial Life. Fall 2014: Modern AI for Games. Spring 2014: Data Mining. Spring 2014: Artificial Life and Evolutionary Robotics: Theory, Methods and Art (Master’s Level Course). Fall 2013: Modern AI for Games. Master’s Level Course). Robotics, Evolution and Art Lab (REAL). Center for Computer Games Research. Powered by Pinboard Theme.

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Publications | Sebastian Risi

http://sebastianrisi.com/publications

Associate Professor – IT University of Copenhagen. Dissertation: Towards Evolving More Brain-like Artificial Neural Networks. Breeding a Diversity of Super Mario Behaviors Through Interactive Evolution. Patrikk D. Sørensen, Jeppeh M. Olsen and Sebastian Risi. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games. Artefacts: Minecraft meets Collaborative Interactive Evolution. Cristinel Patrascu and Sebastian Risi. Joel Lehman, Sebastian Risi, and Jeff Clune. To appear in: T.

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BIG MAC: mobile.government

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INEQUALITY IN THE INFORMATION AND COMMUNICATION SOCIETY. Sábado 1 de noviembre de 2008. La Organización de los Estados Americanos. OEA) y el Instituto para la Conectividad en las Américas. ICA-IDRC) lanzan la segunda edición de los premios de gobierno electrónico excelGOB . Hay dos categorías: eficiencia en la gestión pública y uso de teléfonos celulares para el gobierno electrónico (m-gobierno). Cualquier persona o institución puede presentar tantas candidaturas como desee para los Premios excelGOB, com...

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BIG MAC: m-government

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INEQUALITY IN THE INFORMATION AND COMMUNICATION SOCIETY. Sábado 1 de noviembre de 2008. La Organización de los Estados Americanos. OEA) y el Instituto para la Conectividad en las Américas. ICA-IDRC) lanzan la segunda edición de los premios de gobierno electrónico excelGOB . Hay dos categorías: eficiencia en la gestión pública y uso de teléfonos celulares para el gobierno electrónico (m-gobierno). Cualquier persona o institución puede presentar tantas candidaturas como desee para los Premios excelGOB, com...

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October | 2014 | Peter Zackariasson

https://zackariasson.wordpress.com/2014/10

My life in academia. You are currently browsing the monthly archive for October 2014. Call for chapters: The Arts and Business – Building a Common Ground for Understanding Current Society. 31 October 2014 in Uncategorized. We are pleased to invite you to submit a chapter for our book on the arts and business! This will be published by Routledge in 2016. Business models in cultural industries. 09 October 2014 in Uncategorized. Next week I will present at the Agera Digitalt. Peter Zackariasson, Ph.D. Unive...

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Call for chapters: The Arts and Business – Building a Common Ground for Understanding Current Society | Peter Zackariasson

https://zackariasson.wordpress.com/2014/10/31/call-for-chapters-the-arts-and-business-building-a-common-ground-for-understanding-current-society

My life in academia. Call for chapters: The Arts and Business – Building a Common Ground for Understanding Current Society. 31 October 2014 in Uncategorized. We are pleased to invite you to submit a chapter for our book on the arts and business! This will be published by Routledge in 2016. We encourage chapters that address, but are not limited to, the following topics:. 1500 word extended abstract in PDF format. Before end of April 2015:. Announcement of accepted submissions. Peter Zackariasson, PhD.

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Center for Computer Games Research

From Center for Computer Games Research. Center for Computer Games Research. Members of the group are involved in editorial boards of the most respected journals in the fields of game studies, game culture, game AI and affective modeling and IEEE Task Forces focusing on games. Retrieved from " http:/ game.itu.dk/index.php/About. Center for Computer Games Research. This page was last modified on 24 June 2015, at 13:48. This page has been accessed 252,640 times. About Center for Computer Games Research.

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