gavinpugh.com
XNACPC: Xbox 360 Amstrad CPC Emulator, released! « gavpugh.com
http://www.gavinpugh.com/2011/11/11/xnacpc-xbox-360-amstrad-cpc-emulator-released
XNACPC: Xbox 360 Amstrad CPC Emulator, released! 11 November, 2011 at 9:44am XNA / C#. On and off during the last month or so, I’ve worked toward finishing a project I wrote about last year. It’s an Amstrad CPC Emulator, written in C# using the Microsoft XNA library. I’ve written plenty about the background and motivation in the previous blog post. This post is just here to announce the finished product, and touch a little on the things I’ve worked on recently. CRTC – Good Timing and Accurate Video.
binaryworlds.wordpress.com
Editing Project Files | Coffee, Code and Fractals
https://binaryworlds.wordpress.com/2014/11/19/editing-project-files
Coffee, Code and Fractals. Adventures in the land of Nod. I find myself in a common situation where I want to open all of the .csproj files in my source directory for editing. My editor of choice is Sublime Text. It wasn’t hard at all and took about 20 minutes. For me it’s a win. So without further ado, here’s the main parts of the code. Private static string[] GetProjectFiles() { var root = Directory.GetCurrentDirectory(); var files = Directory.GetFiles(root, "*.csproj", SearchOption.All...Private stati...
binaryworlds.wordpress.com
Less lyricism | Coffee, Code and Fractals
https://binaryworlds.wordpress.com/2015/03/22/less-lyricism
Coffee, Code and Fractals. Adventures in the land of Nod. In the end; and bottom line; games have interesting goals and use interactive systems to provide narrative which sit on top of a world simulation. Next on the program? 8220;And he never did do a lot of harm in the world, but he never did do no good, people didn’t think too much of him”. Laquo; Vexing Lyrically Some More. Date : March 22, 2015. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Games I worked on.
dirtdobber.blogspot.com
Dobbing Around: July 2010
http://dirtdobber.blogspot.com/2010_07_01_archive.html
Thoughts on Software Development, Leadership, Presentations, Science and . Whatever Interests Me At Present. Every wonder how to get started with TDD? Recently, Brett Schuchert has started to put together a series of videos called C and TDD. Here is the first in the series called C and TDD, Getting Started. Follow the other links to see his follow-on videos. Links to this post. Relativity In Words Of Four Letters Or Less. This is an interesting writing on Relativity. Links to this post. New Methodology (...
codingincircles.com
Developing remotely | Acromion Games
http://codingincircles.com/2010/01/developing-remotely
The anatomy of a great game. January 7, 2010. October 23, 2011. Okay, not ‘truly’ remotely. My dev box isn’t out in the desert, or sitting on the Moon. It’s not even in a different room. In fact, Winston the Mac Mini sits not two feet away from my normal laptop, lacking only his own monitor. The default Snow Leopard installed makes it quite easy to turn on OSX’s Screen Sharing essentially a slightly customised version of VNC. Setting up cxxtest in Visual Studio 2008. Provisioning certificates →.
binaryworlds.wordpress.com
String to Bitmask | Coffee, Code and Fractals
https://binaryworlds.wordpress.com/2014/09/12/string-to-bitmask
Coffee, Code and Fractals. Adventures in the land of Nod. Going to be a short post and unlike other times when I’ve said it and then went on to having a series of four posts, this time I mean it. So, first, what brought this on? Well, having tired somewhat of Unity. 8216;s implementation I’ve decided to play around and write my own Entity.Component.System. Framework. For a game (of which I shall write about at a later date when there’s something playable). Given my unit testing framework ( NUnit. I’...
binaryworlds.wordpress.com
First in a new year | Coffee, Code and Fractals
https://binaryworlds.wordpress.com/2015/01/01/first-in-a-new-year
Coffee, Code and Fractals. Adventures in the land of Nod. First in a new year. We survived through another revolution around our beautiful yellow sun. I’ve not updated this blog as much as I wanted or as much as I needed. I did, however, opened up a separate site for talking about Unity stuff. Can find it here. It’s been a tough year to be honest. But we push through and carry on. May the code mines of 2015 prove richer yields than those of yesteryear. And may the coffee rivers flow free.
binaryworlds.wordpress.com
Vexing Lyrically Some More | Coffee, Code and Fractals
https://binaryworlds.wordpress.com/2015/02/10/vexing-lyrically-some-more
Coffee, Code and Fractals. Adventures in the land of Nod. Vexing Lyrically Some More. I’m not really big on philosophy. Sure, I’ve had my run of it when I was younger. Attempting to define the universe and feeling quite grand about it. It’s not that I think philosophy is not important; on the contrary, I feel that these attempts are a strong force in driving us forward. But these days I also tend to adhere more to the Mel Brooks Perspective. Let’s go on another tangent (because, why not? The first and pr...
pixelsnack.wordpress.com
::DirectX::HowTo:: know if the debug layer is activated | pixelSnack
https://pixelsnack.wordpress.com/2011/04/07/directxhowto-know-if-the-debug-layer-is-activated
Games, Development, … and other pixel food. Larr; Gamma control is useless…. DirectX: HowTo: know if the debug layer is activated. April 7, 2011. Just this once won’t hurt, I’m not talking about openGL or iPhone today. I found the DirectX10/11 control panel really awful to set the debug layer. Sometimes on some computers, for any unknown reason it has no effect either if you set it to “. Bool IsDebugLayerActivated(const ID3D10Device& a rDevice). Bool bActivated = (pInfoQueue! Leave a Reply Cancel reply.
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