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Games from Within - Independent game development

Sometimes You Have To Let Go. Continue reading →. There’s nothing like writing down all the rules for a game to keep yourself honest. You can quickly see if complexity is spiraling out of control, and, most importantly, you get to see if your expectations of the design match the reality of the game. I’m happy with the final result. It’s about three pages of generously-spaced rules without any images, which beats a lot of board games out there. Isomorphism As a Game Design Tool. During this phase I need t...

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Games from Within - Independent game development | gamesfromwithin.com Reviews
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Sometimes You Have To Let Go. Continue reading →. There’s nothing like writing down all the rules for a game to keep yourself honest. You can quickly see if complexity is spiraling out of control, and, most importantly, you get to see if your expectations of the design match the reality of the game. I’m happy with the final result. It’s about three pages of generously-spaced rules without any images, which beats a lot of board games out there. Isomorphism As a Game Design Tool. During this phase I need t...
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Games from Within - Independent game development | gamesfromwithin.com Reviews

https://gamesfromwithin.com

Sometimes You Have To Let Go. Continue reading →. There’s nothing like writing down all the rules for a game to keep yourself honest. You can quickly see if complexity is spiraling out of control, and, most importantly, you get to see if your expectations of the design match the reality of the game. I’m happy with the final result. It’s about three pages of generously-spaced rules without any images, which beats a lot of board games out there. Isomorphism As a Game Design Tool. During this phase I need t...

INTERNAL PAGES

gamesfromwithin.com gamesfromwithin.com
1

Agile development – Games from Within

http://gamesfromwithin.com/category/agile-development

Digital and board game design with a dash of programming. There are 3 posts filed in Agile development. A Day in the Life. Agile Game Development: Dealing with Chaos in the Real World. Has a game come out with features that you must match to remain competitive? Has your code degenerated into an unmanageable mess? Continue reading →.

2

Conferences and events – Games from Within

http://gamesfromwithin.com/category/conferences-and-events

Digital and board game design with a dash of programming. There are 25 posts filed in Conferences and events. This is page 1. Why Are You Making Games? This is a written version of my 5-minute talk from the Indie Soapbox session at this year’s GDC. Why are you making games? No, I don’t mean “why are you. 8221; Also, I don’t mean “why are you making games. 8221; And I certainly don’t mean “ why (on earth). Are you making games? Continue reading →. In Conferences and events. One Price Does Not Fit All.

3

Uncategorized – Games from Within

http://gamesfromwithin.com/category/uncategorized

Digital and board game design with a dash of programming. There are 2 posts filed in Uncategorized. Big Displays: The Good, The Shiny, and The Ugly. I remember back in the mid-90s, I went through 5 or 6 19″ CRT monitors before I found one that I thought was acceptable running at 1600×1200. I believe it was a Samsung and it even needed BNC cables to get the signal without interference and degradation to get the quality I wanted. Casey’s Contraptions Weekly Update (Jan 7). So, the focus of this last iterat...

4

General – Games from Within

http://gamesfromwithin.com/category/general

Digital and board game design with a dash of programming. There are 20 posts filed in General. This is page 1. Best Board Games of 2015. My tastes in board games are always evolving and changing, and 2015 was a very different year that marked a turning point for me. Looking at my play statistics, it’s clear that something changed: I played fewer games than in previous years, and, most importantly, I played many fewer new games than other years. 2015 was the year of depth for me. Continue reading →. There...

5

The Care and Feeding of Pre-Compiled Headers – Games from Within

http://gamesfromwithin.com/the-care-and-feeding-of-pre-compiled-headers

Independent game designer and programmer. Runner. Cyclist. Nature enthusiast. Magic addict. @noel llopis. April 26, 2005. April 26, 2005. The Care and Feeding of Pre-Compiled Headers. The great majority of the literature on warfare concentrates on topics such as formations, maneuvers, equipment, and training. What they often leave out is the importance of the supply lines. The most cunningly devised plan will be worthless in the long term if your supply lines fail. The major benefit is when doing full re...

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XNACPC: Xbox 360 Amstrad CPC Emulator, released! « gavpugh.com

http://www.gavinpugh.com/2011/11/11/xnacpc-xbox-360-amstrad-cpc-emulator-released

XNACPC: Xbox 360 Amstrad CPC Emulator, released! 11 November, 2011 at 9:44am XNA / C#. On and off during the last month or so, I’ve worked toward finishing a project I wrote about last year. It’s an Amstrad CPC Emulator, written in C# using the Microsoft XNA library. I’ve written plenty about the background and motivation in the previous blog post. This post is just here to announce the finished product, and touch a little on the things I’ve worked on recently. CRTC – Good Timing and Accurate Video.

binaryworlds.wordpress.com binaryworlds.wordpress.com

Editing Project Files | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2014/11/19/editing-project-files

Coffee, Code and Fractals. Adventures in the land of Nod. I find myself in a common situation where I want to open all of the .csproj files in my source directory for editing. My editor of choice is Sublime Text. It wasn’t hard at all and took about 20 minutes. For me it’s a win. So without further ado, here’s the main parts of the code. Private static string[] GetProjectFiles() { var root = Directory.GetCurrentDirectory(); var files = Directory.GetFiles(root, "*.csproj", SearchOption.All...Private stati...

binaryworlds.wordpress.com binaryworlds.wordpress.com

Less lyricism | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/03/22/less-lyricism

Coffee, Code and Fractals. Adventures in the land of Nod. In the end; and bottom line; games have interesting goals and use interactive systems to provide narrative which sit on top of a world simulation. Next on the program? 8220;And he never did do a lot of harm in the world, but he never did do no good, people didn’t think too much of him”. Laquo; Vexing Lyrically Some More. Date : March 22, 2015. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Games I worked on.

dirtdobber.blogspot.com dirtdobber.blogspot.com

Dobbing Around: July 2010

http://dirtdobber.blogspot.com/2010_07_01_archive.html

Thoughts on Software Development, Leadership, Presentations, Science and . Whatever Interests Me At Present. Every wonder how to get started with TDD? Recently, Brett Schuchert has started to put together a series of videos called C and TDD. Here is the first in the series called C and TDD, Getting Started. Follow the other links to see his follow-on videos. Links to this post. Relativity In Words Of Four Letters Or Less. This is an interesting writing on Relativity. Links to this post. New Methodology (...

codingincircles.com codingincircles.com

Developing remotely | Acromion Games

http://codingincircles.com/2010/01/developing-remotely

The anatomy of a great game. January 7, 2010. October 23, 2011. Okay, not ‘truly’ remotely.  My dev box isn’t out in the desert, or sitting on the Moon.  It’s not even in a different room.  In fact, Winston the Mac Mini sits not two feet away from my normal laptop, lacking only his own monitor.  The default Snow Leopard installed makes it quite easy to turn on OSX’s Screen Sharing essentially a slightly customised version of VNC. Setting up cxxtest in Visual Studio 2008. Provisioning certificates →.

binaryworlds.wordpress.com binaryworlds.wordpress.com

String to Bitmask | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2014/09/12/string-to-bitmask

Coffee, Code and Fractals. Adventures in the land of Nod. Going to be a short post and unlike other times when I’ve said it and then went on to having a series of four posts, this time I mean it. So, first, what brought this on? Well, having tired somewhat of Unity. 8216;s implementation I’ve decided to play around and write my own Entity.Component.System. Framework. For a game (of which I shall write about at a later date when there’s something playable). Given my unit testing framework ( NUnit. I&#8217...

binaryworlds.wordpress.com binaryworlds.wordpress.com

First in a new year | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/01/01/first-in-a-new-year

Coffee, Code and Fractals. Adventures in the land of Nod. First in a new year. We survived through another revolution around our beautiful yellow sun. I’ve not updated this blog as much as I wanted or as much as I needed. I did, however, opened up a separate site for talking about Unity stuff. Can find it here. It’s been a tough year to be honest. But we push through and carry on. May the code mines of 2015 prove richer yields than those of yesteryear. And may the coffee rivers flow free.

binaryworlds.wordpress.com binaryworlds.wordpress.com

Vexing Lyrically Some More | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/02/10/vexing-lyrically-some-more

Coffee, Code and Fractals. Adventures in the land of Nod. Vexing Lyrically Some More. I’m not really big on philosophy. Sure, I’ve had my run of it when I was younger. Attempting to define the universe and feeling quite grand about it. It’s not that I think philosophy is not important; on the contrary, I feel that these attempts are a strong force in driving us forward. But these days I also tend to adhere more to the Mel Brooks Perspective. Let’s go on another tangent (because, why not? The first and pr...

pixelsnack.wordpress.com pixelsnack.wordpress.com

::DirectX::HowTo:: know if the debug layer is activated | pixelSnack

https://pixelsnack.wordpress.com/2011/04/07/directxhowto-know-if-the-debug-layer-is-activated

Games, Development, … and other pixel food. Larr; Gamma control is useless…. DirectX: HowTo: know if the debug layer is activated. April 7, 2011. Just this once won’t hurt, I’m not talking about openGL or iPhone today. I found the DirectX10/11 control panel really awful to set the debug layer. Sometimes on some computers, for any unknown reason it has no effect either if you set it to “. Bool IsDebugLayerActivated(const ID3D10Device& a rDevice). Bool bActivated = (pInfoQueue! Leave a Reply Cancel reply.

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Games from Within - Independent game development

Sometimes You Have To Let Go. Continue reading →. There’s nothing like writing down all the rules for a game to keep yourself honest. You can quickly see if complexity is spiraling out of control, and, most importantly, you get to see if your expectations of the design match the reality of the game. I’m happy with the final result. It’s about three pages of generously-spaced rules without any images, which beats a lot of board games out there. Isomorphism As a Game Design Tool. During this phase I need t...

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