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Wednesday, February 20, 2008. Flocks by L Wennerstrom, D. Johnson. 169;1992-93 Berkeley Systems Inc. Part of the More After Dark. Oh and yeah, sure, those are "polliwogs". Yeah, right. This module attempts to simulate the flocking of birds, or the schooling of fish, or other "group movement" behaviors. It's based on an algorithm developed by Craig Reynolds and outlined in his paper "Flocks, Herds, and Schools: A Distributed Behavioral Model" in the SIGGRAPH Computer Graphics Proceedings, 1987. The neatne...

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After Dark | afterdarksaver.blogspot.com Reviews
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Wednesday, February 20, 2008. Flocks by L Wennerstrom, D. Johnson. 169;1992-93 Berkeley Systems Inc. Part of the More After Dark. Oh and yeah, sure, those are polliwogs. Yeah, right. This module attempts to simulate the flocking of birds, or the schooling of fish, or other group movement behaviors. It's based on an algorithm developed by Craig Reynolds and outlined in his paper Flocks, Herds, and Schools: A Distributed Behavioral Model in the SIGGRAPH Computer Graphics Proceedings, 1987. The neatne...
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After Dark | afterdarksaver.blogspot.com Reviews

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Wednesday, February 20, 2008. Flocks by L Wennerstrom, D. Johnson. 169;1992-93 Berkeley Systems Inc. Part of the More After Dark. Oh and yeah, sure, those are "polliwogs". Yeah, right. This module attempts to simulate the flocking of birds, or the schooling of fish, or other "group movement" behaviors. It's based on an algorithm developed by Craig Reynolds and outlined in his paper "Flocks, Herds, and Schools: A Distributed Behavioral Model" in the SIGGRAPH Computer Graphics Proceedings, 1987. The neatne...

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1

After Dark: February 2008

http://afterdarksaver.blogspot.com/2008_02_01_archive.html

Wednesday, February 20, 2008. Flocks by L Wennerstrom, D. Johnson. 169;1992-93 Berkeley Systems Inc. Part of the More After Dark. Oh and yeah, sure, those are "polliwogs". Yeah, right. This module attempts to simulate the flocking of birds, or the schooling of fish, or other "group movement" behaviors. It's based on an algorithm developed by Craig Reynolds and outlined in his paper "Flocks, Herds, and Schools: A Distributed Behavioral Model" in the SIGGRAPH Computer Graphics Proceedings, 1987. The neatne...

2

After Dark: Flocks

http://afterdarksaver.blogspot.com/2008/02/flocks.html

Wednesday, February 20, 2008. Flocks by L Wennerstrom, D. Johnson. 169;1992-93 Berkeley Systems Inc. Part of the More After Dark. Oh and yeah, sure, those are "polliwogs". Yeah, right. This module attempts to simulate the flocking of birds, or the schooling of fish, or other "group movement" behaviors. It's based on an algorithm developed by Craig Reynolds and outlined in his paper "Flocks, Herds, and Schools: A Distributed Behavioral Model" in the SIGGRAPH Computer Graphics Proceedings, 1987. Never dele...

3

After Dark: Einstein

http://afterdarksaver.blogspot.com/2008/02/einstein.html

Monday, February 18, 2008. Einstein by Mark Malamud and Susan Hautala. 169;1992-93 Berkeley Systems Inc. Part of the More After Dark. I have no idea if these calculations are correct. But I like seeing them fly by my screen in some Beautiful Mind like fit of math evisceration. I feel smarter when this screen saver kicks in. Maybe someone will walk by my screen and maybe they will think I know what I'm doing. Later, between bites and nibbles of Mallomars(tm), I muttered, "How many mistakes? Subscribe in a...

4

After Dark: Dominoes

http://afterdarksaver.blogspot.com/2008/01/dominoes.html

Thursday, January 10, 2008. Dominoes by M. Overlin, P. Beard, I. Gasowski. 169;1991-93 Berkeley Systems Inc. Part of the More After Dark. I've always really liked the Dominoes module. At the time, it was a unique idea to create a screensaver out of game and there was something slightly fascinating about watching a game play out automatically on your screen. Okay, maybe I was easily entertained back then. The After Dark Games. Also, as with almost all the More After Dark. Plays a game of dominoes so you.

5

After Dark: November 2007

http://afterdarksaver.blogspot.com/2007_11_01_archive.html

Wednesday, November 28, 2007. Punch Out by Bill Stewart. 169;1990-92 Berkeley Systems Inc. Part of the After Dark 2.0. It's not the most exciting of modules. It does (as they say) what it says on the tin. It does run a little too fast on modern systems but this is less of a detriment for Punch Out than for other modules like Aquatic Realm. That all being said, I did enjoy this module when first released. There was something oddly pleasing about watching giant chunks of your desktop float away. Penrose is...

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After Dark

Wednesday, February 20, 2008. Flocks by L Wennerstrom, D. Johnson. 169;1992-93 Berkeley Systems Inc. Part of the More After Dark. Oh and yeah, sure, those are "polliwogs". Yeah, right. This module attempts to simulate the flocking of birds, or the schooling of fish, or other "group movement" behaviors. It's based on an algorithm developed by Craig Reynolds and outlined in his paper "Flocks, Herds, and Schools: A Distributed Behavioral Model" in the SIGGRAPH Computer Graphics Proceedings, 1987. The neatne...

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Get exclusive access to this month’s feature entertainer pictorial by simply signing up to receive VIP updates below! To see this month’s feature entertainer pictorial. Click Here For More Info. Click Here For More Info. Click Here For More Info. Click Here For More Info. Click Here For More Info. Click Here For More Info. Click Here For More Info. Click Here For More Info. Click Here For More Info. April 2015 – Volume #4. March 2015 – Volume #3. February 2015 – Volume #2. January 2015 – Volume #1.