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Agilology

The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Sunday, July 17, 2011. Putting the "science" back in computer science. We've forgotten the "science" part. . . I feel a lot like developers these days have strayed from fundamentals of things like algorithms and data structures. When was the last time you implemented a hash table? My hope is that by re...

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The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Sunday, July 17, 2011. Putting the science back in computer science. We've forgotten the science part. . . I feel a lot like developers these days have strayed from fundamentals of things like algorithms and data structures. When was the last time you implemented a hash table? My hope is that by re...
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Agilology | agilology.blogspot.com Reviews

https://agilology.blogspot.com

The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Sunday, July 17, 2011. Putting the "science" back in computer science. We've forgotten the "science" part. . . I feel a lot like developers these days have strayed from fundamentals of things like algorithms and data structures. When was the last time you implemented a hash table? My hope is that by re...

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agilology.blogspot.com agilology.blogspot.com
1

Agilology: Why I won't be adopting Visual Studio 2010 just yet

http://agilology.blogspot.com/2010/04/why-i-wont-be-adopting-visual-studio.html

The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Friday, May 28, 2010. Why I won't be adopting Visual Studio 2010 just yet. VS 2010- my history. Surely they must be addressing performance issues. So why the hate? This is a re-write of Visual Studio's IDE. In fact, it's written in WPF, which is not something that I would have described as "fast" o...

2

Agilology: May 2010

http://agilology.blogspot.com/2010_05_01_archive.html

The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Friday, May 28, 2010. Why I won't be adopting Visual Studio 2010 just yet. VS 2010- my history. Surely they must be addressing performance issues. So why the hate? This is a re-write of Visual Studio's IDE. In fact, it's written in WPF, which is not something that I would have described as "fast" o...

3

Agilology: Putting the "science" back in computer science

http://agilology.blogspot.com/2011/07/putting-science-back-in-computer.html

The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Sunday, July 17, 2011. Putting the "science" back in computer science. We've forgotten the "science" part. . . I feel a lot like developers these days have strayed from fundamentals of things like algorithms and data structures. When was the last time you implemented a hash table? My hope is that by re...

4

Agilology: March 2009

http://agilology.blogspot.com/2009_03_01_archive.html

The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Monday, March 23, 2009. Don't speed up your code, make it do less instead. I just read an extremely insightful blog post here. It's about speeding up your code, and the author makes an interesting point that he learned long ago from a mentor of his:. Links to this post. Monday, March 2, 2009. Ultimatel...

5

Agilology: July 2011

http://agilology.blogspot.com/2011_07_01_archive.html

The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Sunday, July 17, 2011. Putting the "science" back in computer science. We've forgotten the "science" part. . . I feel a lot like developers these days have strayed from fundamentals of things like algorithms and data structures. When was the last time you implemented a hash table? My hope is that by re...

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Lime Green Graphics: GDC: A Learning Experience (A Blur of Days)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-blur-of-days.html

Saturday, March 13, 2010. GDC: A Learning Experience (A Blur of Days). Thursday, Friday, and Saturday have just been one very fast, very blurry ride. What is the last little tidbit I've learned? Your Idols Are People, Too. Nothing. They are just people who want to kick back and have a drink. March 14, 2010 at 3:09 AM. Http:/ www.blog.radiator.debacle.us/2010/03/operation-get-job-at-gdc-part-1.html. Subscribe to: Post Comments (Atom). View my complete profile. My Current Game: Runeshift. I've taken a long...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: GDC: A Learning Experience (Wednesday)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-wednesday.html

Wednesday, March 10, 2010. GDC: A Learning Experience (Wednesday). I have some more tips for GDC! The experienced GDC goers I talked to there told me the W lobby is the. Place for game developer networking and business meetings from about 11am to about midnight. They said you can spend all day there, and when the parties get out at around 9pm, most of the party goers come to the W and continue networking. Very good to know! Audio Technicians - are expressive and rhythmic. Their body language is very ...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: GDC: A Learning Experience (Post Mortem)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-post-mortem.html

Tuesday, March 16, 2010. GDC: A Learning Experience (Post Mortem). Taking a moment to look back on all of it, I have a few things to say about the whole experience. The parties were an excellent place to network, and so was the W. I got stacks of business cards and lots of requests for me to send resumes at the parties. The expo floor and career pavilion were not nearly as productive for me. Using humor was always successful in meeting people. Whenever I had an opportunity, ("What a lovely necklace!

ayende.com ayende.com

Recommended Books - Ayende @ Rahien

https://ayende.com/Blog/archive/2008/03/15/Recommended-Books.aspx

Founder of Hibernating Rhinos LTD. You can reach me by phone or email:. Time to read 4 min. In my absence, some evil person has re-arrange my library. Apparently having the books strewn on the floor is not cool, although it make them very accessible. Domain Driven Design - Evans:. This is a very dry book, but it contains a lot of valuable information. I am not sure if I am at the point where I can really make effective use of DDD, but it certainly change the way I am approaching software. If you have not...

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V1rus | Jay Goldblatt

http://www.jaydev.net/games/v1rus

Pong on the XGS Pic. Still currently in production, V1rus is a Starfox style on-rails shooter slated for release in April 2012. Check back soon for more game details! Jay Goldblatt – Technical Director. 8211; Level Designer, Programmer, Audio Director. 8211; Graphics Programmer. Terry Rizzi – Graphics Programmer. Ryan Scheppler – Physics Programmer. Jordan Faust – Game Designer. Jay Goldblatt is proudly powered by WordPress. Just another WordPress Theme.

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: GDC: A Learning Experience (Tuesday)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience-tuesday.html

Tuesday, March 9, 2010. GDC: A Learning Experience (Tuesday). I'm realizing I'm going to want to nearly constantly add things to this blog as I learn more at GDC. So, I'm going to create a post each day and add to it throughout the day. Here is what I've learned today:. The parties and constant networking can get draining, so it's good to carve out some time for yourself to recharge before your next socializing bout. San Francisco is a center of art and culture and really good food, so explore! And the v...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: The Mystery of the Window into the World

http://limegreengraphics.blogspot.com/2010/03/mystery-of-window-into-world.html

Friday, March 26, 2010. The Mystery of the Window into the World. This week saw the due date for what I'm calling "the worst graphics assignment ever." I saw some of the weirdest renders in this assignment. The first mistakes I made were little ones, but they had some very artistic effects. Later, I had one of the most mysterious problems I've ever encountered. Quick, tell the NPR graphics guys! I got comic book shading! The slow speed of ray casting without a KD Tree was getting to me, though, so I deci...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: April 2010

http://limegreengraphics.blogspot.com/2010_04_01_archive.html

Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Subscribe to: Posts (Atom). View my complete profile. My Current Game: Runeshift. Promote Your Page Too. Yet again, it's been a while. The Hacks of Life. Terminal Voodoo for Code Signing. I rewatched Indie Game...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: Gold Complete!

http://limegreengraphics.blogspot.com/2010/04/gold-complete.html

Saturday, April 24, 2010. My DigiPen Junior game team, Phoenix, just presented our game Runeshift. At the DigiPen 2010 Student Showcase! Runeshift is an entrancing slide puzzle game that reveals a symbolic story as the player solves runic patterns. Here is the trailer I made for our presentation:. Subscribe to: Post Comments (Atom). View my complete profile. My Current Game: Runeshift. Promote Your Page Too. Yet again, it's been a while. The Hacks of Life. Terminal Voodoo for Code Signing. I rewatched In...

limegreengraphics.blogspot.com limegreengraphics.blogspot.com

Lime Green Graphics: GDC: A Learning Experience (Monday)

http://limegreengraphics.blogspot.com/2010/03/gdc-learning-experience.html

Tuesday, March 9, 2010. GDC: A Learning Experience (Monday). This is my first time at GDC. It's already a whirlwind of experiences, and I don't even start officially attending GDC until Thursday! There's no way I'll remember everything I'm learning, so I'd better record the tidbits I've gathered:. Arriving Early is Totally Worth It. You Can Attend Parties Before Your Pass. Finding Out About Parties. I found out about parties using several methods:. 2 Watching: Facebook GDC events. Knowing where the parti...

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Agilology

The raising of awareness of the benefits of the Agile Methodology. Promoting the use of the Agile Methodology for software development. Providing information on how to be Agile. A perfectly cromulent word. Sunday, July 17, 2011. Putting the "science" back in computer science. We've forgotten the "science" part. . . I feel a lot like developers these days have strayed from fundamentals of things like algorithms and data structures. When was the last time you implemented a hash table? My hope is that by re...

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