jkhiraya.com
June | 2013 | Jesse Hiraya | Game Designer
https://jkhiraya.com/2013/06
Jesse Hiraya Game Designer. The online portfolio of a game designer. All posts for the month June, 2013. MMO Mechanics – Durability and Permabreak Gear. On June 21, 2013. Keep in mind, SWG eventually implemented a feature where a difficult to obtain item could be used on your gear to make something permanent and never decay. I’m excluding that and keeping to my general experience overall with gear. My experience with durability and expendable gear in an MMO is as follows:. Let’s really consider the...
jkhiraya.com
MMO Mechanics – Durability and Permabreak Gear | Jesse Hiraya | Game Designer
https://jkhiraya.com/2013/06/21/mmo-mechanics-durability-and-permabreak-gear
Jesse Hiraya Game Designer. The online portfolio of a game designer. MMO Mechanics – Durability and Permabreak Gear. On June 21, 2013. Keep in mind, SWG eventually implemented a feature where a difficult to obtain item could be used on your gear to make something permanent and never decay. I’m excluding that and keeping to my general experience overall with gear. My experience with durability and expendable gear in an MMO is as follows:. Let’s really consider the other side of this though. The ...Firefal...
jkhiraya.com
How I First Started as a Game Developer | Jesse Hiraya | Game Designer
https://jkhiraya.com/2013/08/22/how-i-first-started
Jesse Hiraya Game Designer. The online portfolio of a game designer. How I First Started as a Game Developer. On August 22, 2013. I already thought MUDs were interesting, and the thought of a MUD based on Final Fantasy was like combining a hot fudge brownie with vanilla ice cream – a wonderfully tasty treat! 8220;You can move on if you want, though if you really think this game can be better then you’re welcome to do something about it.”. What did that mean? And it’s also especially nice to know th...
jkhiraya.com
Why BioWare Sucks | Jesse Hiraya | Game Designer
https://jkhiraya.com/2013/10/23/why-bioware-sucks
Jesse Hiraya Game Designer. The online portfolio of a game designer. On October 23, 2013. Here we are today, and BioWare has indeed created their Knights of the Old Republic MMO. And I see so many players voice their hate for it. And that the negativity on the forums needs to stop. In the grander scheme of things though, I wonder if this is just human nature as a whole. It begs the question – do we as a people tend to hate our leaders? When do we not hate our Presidents? When they get assassinated? Being...
gamasutra.com
Gamasutra: Alexander Freed's Blog - Branching Conversation Systems and the Working Writer, Part 5: Arts and Craft
http://www.gamasutra.com/blogs/AlexanderFreed/20141001/226764/Branching_Conversation_Systems_and_the_Working_Writer_Part_5_Arts_and_Craft.php
August 19, 2016. Telltale Engineering and Design Meetup. Senior Game Designer - MP Scripter. Senior Game Designer - SP Scripter. August 19, 2016. A Look Back: Splinter Cell Blacklist's Benghazi Level. Pokémon Go changes everything (and nothing) for AR/VR. Efficient writing : get to the point! The Alpha Release Cycle: Running a Successful EA Program. August 19, 2016. Embraces the Rights of. Update 1.5 Strikes Heroes. Quest: Magic and Dragons. Riders of Asgard Launches. STRIKE VECTOR EX ’S. We discussed ma...
jkhiraya.com
July | 2013 | Jesse Hiraya | Game Designer
https://jkhiraya.com/2013/07
Jesse Hiraya Game Designer. The online portfolio of a game designer. All posts for the month July, 2013. MMO Mechanics – Durability and Permabreak Gear – Part 2. On July 10, 2013. I’ve had a chance to put Firefall’s permabreak system into practice. And I have to say – it’s not so bad. There was something I was thinking about. Something I don’t think I originally considered when dealing with permabreak gear. 1 How long does my gear last before it breaks? 2 How difficult is it to replace my gear? The actua...
jkhiraya.com
MMO Mechanics – Durability and Permabreak Gear – Part 2 | Jesse Hiraya | Game Designer
https://jkhiraya.com/2013/07/10/mmo-mechanics-durability-and-permabreak-gear-part-2
Jesse Hiraya Game Designer. The online portfolio of a game designer. MMO Mechanics – Durability and Permabreak Gear – Part 2. On July 10, 2013. I’ve had a chance to put Firefall’s permabreak system into practice. And I have to say – it’s not so bad. There was something I was thinking about. Something I don’t think I originally considered when dealing with permabreak gear. 1 How long does my gear last before it breaks? 2 How difficult is it to replace my gear? The actual rate of decay on my gear is actual...
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