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alexni.blogspot.com

Alex Ni's Blog

Sunday, April 8, 2012. Http:/ www.kongregate.com/games/alexanderbni/sp-d. I created this one with the Flash IDE, which I had fooled around with before, but never made a complete game with. The initial concept was to start with a 2d platformer game, but make the player's speed determined by how many pellets they picked up. I tried to stretch this idea as much as possible over a wider variety of environments. 1 Flash games need to be encrypted and sitelocked or can easily be stolen. 48 hour game jam. T...

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Alex Ni's Blog | alexni.blogspot.com Reviews
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Sunday, April 8, 2012. Http:/ www.kongregate.com/games/alexanderbni/sp-d. I created this one with the Flash IDE, which I had fooled around with before, but never made a complete game with. The initial concept was to start with a 2d platformer game, but make the player's speed determined by how many pellets they picked up. I tried to stretch this idea as much as possible over a wider variety of environments. 1 Flash games need to be encrypted and sitelocked or can easily be stolen. 48 hour game jam. T...
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Alex Ni's Blog | alexni.blogspot.com Reviews

https://alexni.blogspot.com

Sunday, April 8, 2012. Http:/ www.kongregate.com/games/alexanderbni/sp-d. I created this one with the Flash IDE, which I had fooled around with before, but never made a complete game with. The initial concept was to start with a 2d platformer game, but make the player's speed determined by how many pellets they picked up. I tried to stretch this idea as much as possible over a wider variety of environments. 1 Flash games need to be encrypted and sitelocked or can easily be stolen. 48 hour game jam. T...

INTERNAL PAGES

alexni.blogspot.com alexni.blogspot.com
1

Alex Ni's Blog: Bubblee - The Game That Never Was

http://alexni.blogspot.com/2008/09/bubblee-game-that-never-was.html

Thursday, September 18, 2008. Bubblee - The Game That Never Was. Before I got into "the industry," which I shall put in quotes because "the industry" likes to make a big show of "itself", I found out that there is no way I can stay away from working on games. So then when I did actually get into "the industry", I found that I still wanted more control over what I could work on, so at some point after working at Visual Concepts. I found myself trying to work on a personal project during my free time.

2

Alex Ni's Blog: December 2008

http://alexni.blogspot.com/2008_12_01_archive.html

Wednesday, December 3, 2008. A few words on game contests. What was the first contest I took part in? Ludum Dare (it's latin, though I can't help but think the dumbest sounding English pronunciation of it possible in my head) - http:/ www.ludumdare.com/. Is a 48-hour contest- do you have the cramability to finish a game that fast? Then, when I was doing some graduate school work there is this awesome student group at U Michigan, WolverineSoft -. Http:/ entity.eecs.umich.edu/ wsoft/. Fantastic Four: Rise ...

3

Alex Ni's Blog: May 2009

http://alexni.blogspot.com/2009_05_01_archive.html

Sunday, May 24, 2009. The GDD and avoiding wasted work (semi-rant). There are a number of issues I keep running into working on games. One such issue is dealing with design documents. When you make a movie, you usually have a script written first, and I suppose the closest analog for a game is the game design document; its friends call it GDD for short. Don't let your ego get ahead of you and think that you are really making something so new that you have to think everything up yourself. A lot of times t...

4

Alex Ni's Blog: December 2009

http://alexni.blogspot.com/2009_12_01_archive.html

Wednesday, December 30, 2009. Fun," the useless word. Ultimately, the goal of most games is to allow the player to have fun. But "that's not fun" or "it would be more fun if" are phrases that get thrown around far too often and mean practically nothing. It's not any more useful than "I like it" or "I don't like it." Why isn't it fun? We can't quantify something completely subjective, but here are some more practical terms that are usually meant when the f-word gets dropped. A good example of boring.

5

Alex Ni's Blog: Fun with Flash

http://alexni.blogspot.com/2012/04/fun-with-flash.html

Sunday, April 8, 2012. Http:/ www.kongregate.com/games/alexanderbni/sp-d. I created this one with the Flash IDE, which I had fooled around with before, but never made a complete game with. The initial concept was to start with a 2d platformer game, but make the player's speed determined by how many pellets they picked up. I tried to stretch this idea as much as possible over a wider variety of environments. 1 Flash games need to be encrypted and sitelocked or can easily be stolen. 48 hour game jam. T...

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Alex Ni's Blog

Sunday, April 8, 2012. Http:/ www.kongregate.com/games/alexanderbni/sp-d. I created this one with the Flash IDE, which I had fooled around with before, but never made a complete game with. The initial concept was to start with a 2d platformer game, but make the player's speed determined by how many pellets they picked up. I tried to stretch this idea as much as possible over a wider variety of environments. 1 Flash games need to be encrypted and sitelocked or can easily be stolen. 48 hour game jam. T...

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