sqeech.com
Sqeech - The iOS Synthesizer
http://www.sqeech.com/synthesizer_app.html
This App is a multi-touch frequency synthesizer rendering eight cd-quality bendable audio waveform channels at any range on demand. The keyboard and output range are completely customizable with three powerful modes of sound: spectrum gives you a full oscillator; chromatic mode using half steps; or major mode with 12 keys. You can bend all sounds currently playing by using the pitch slider. It has a weighted return-to-center feature control by your touch. Create slow dramatic pitch falls or rises...Use t...
seqmedia.com
News | Sequence Mediaworks
http://www.seqmedia.com/category/news
SBASSdrum is free for Pi Day! March 13, 2014. In honor of Pi Day. 3/14/2014), sBASSdrum is free. (And will be for this weekend.) Enjoy! Download on the Apple App Store for your iPad now: https:/ itunes.apple.com/us/app/sbassdrum-drum-groove-machine/id793652949. For those that purchased it, thank you so much. I have a big vision and. Your help will get me/us there. You’re part of a special community that. Loves music and together we’ll get even more people into this. SBASSdrum now Audiobus compatible.
craigmcfarlaneoz.wordpress.com
How to create background Music for your Game | Craig McFarlane's Blog
https://craigmcfarlaneoz.wordpress.com/2013/07/28/how-to-create-background-music-for-your-game
Craig McFarlane's Blog. A Journey into iPhone and iPad Development using Cocos2d and Objective-C. How to create background Music for your Game. Asymp; Leave a comment. So you have programmed your game and you are ready to submit it for sale. But wait, you have no background music. What to do? You could pay someone to create the music for you but why not do it yourself? With the fantastic array of music apps available on iOS now, you can create music for games or anything else and it has never been easier.
yuriturov.com
Xynthesizr
http://yuriturov.com/xynthesizr
Streamlined yet capable 32-step matrix pattern sequencer/synthesizer. For iPad and iPhone. Whether you are a musician who wants to get inspired and realize their ideas, or a person who enjoys easily creating electronic tunes, this app is for you. Create patterns and modify them in real time, or let Xynthesizr do it for you using its morphing algorithms. Within a scale on-the-fly. Tweak parameters of the internal synthesizer. To your favorite apps and devices. Record and share your creations. And export a...
forum.theamazingaudioengine.com
EZAudio audioPlot - TAAE Output as Input. Please HELP! - The Amazing Forum
http://forum.theamazingaudioengine.com/discussion/811/ezaudio-audioplot-taae-output-as-input-please-help
EZAudio audioPlot - TAAE Output as Input. Please HELP! Is anyone Using EZAudio as a new way of Displaying the WaveForm? I Found that it Works Great but only with the MICROPHONE as the Output. Could Anyone PLEASE Help me Get the EZAudio AudioPlot to Display the TAEE output instead of the Microphone Input? Here is my Setup Code for the Plot":. Customizing the audio plot's look */. SelfaudioPlot.layer.cornerRadius = 5;. SelfaudioPlot.layer.masksToBounds = YES;. SelfaudioPlot.plotType = EZPlotTypeRolling;.
forum.theamazingaudioengine.com
How can I get the power level of the audio? - The Amazing Forum
http://forum.theamazingaudioengine.com/discussion/884/how-can-i-get-the-power-level-of-the-audio
How can I get the power level of the audio? Hello, I am fairly new in iOS development using Swift and I am a complete newbie with anything related to audio. What I am trying to do. Is to get the power level of audio so that I can use it in my game to adjust game objects according to the beat of the music played. e.x scaling objects or moving/bouncing them etc. Just a background thing to add liveliness to the game and make it more fun. Here is my code:. AEAudioFilePlayer.audioFilePlayerWithURL(file, a...
jimmyrhythm.com
[untitled song] | Random Thoughts of an American Male
https://jimmyrhythm.com/2014/04/24/untitled-song
Random Thoughts of an American Male. More Opinions You Don't Need. April 24, 2014. For several years – stretching back to my college days, actually – I’ve been writing these little songs. Some are pretty good, some are just OK, some will never see the ears of day. Ever since technology allowed anyone to turn their computer into a recording studio, I’ve been recording some of these gems with varying results (you can check out my SoundCloud page. Specifically, Berklee College of Music courses in Songwriting.
forum.theamazingaudioengine.com
Updated TAAE and my APP Won't Compile - The Amazing Forum
http://forum.theamazingaudioengine.com/discussion/887/updated-taae-and-my-app-won-t-compile
Updated TAAE and my APP Won't Compile. I'm Having some Issues with the latest TAAE Version: 1.4.7 (I Think). Anyway: here is How I Was Initializing My Filter FX and AudioUnits:. SelfaudioUnitPlayer = [ AEAudioUnitChannel alloc] initWithComponentDescription:AEAudioComponentDescriptionMake(kAudioUnitManufacturer Apple, kAudioUnitType Generator, kAudioUnitSubType AudioFilePlayer) audioController: audioController error:NULL];. These were All Causing Compilation Errors! Thanks for the heads up, @Hernan. It al...
forum.theamazingaudioengine.com
Tokbox - The Amazing Forum
http://forum.theamazingaudioengine.com/discussion/898/tokbox
I am using the tokbox library. Tokbox is a commercial product where they provide a framework that lets you have a video chat with another person using tokbox. I am trying to add a feature where I can record the audio of the conversation (my audio via microphone and other person's audio via ipad speaker output). When I follow your examples and other people's examples, I can perfectly record ONLY my voice (microphone) but not the the other person. I don't know what I am doing wrong. Please help. Alas, iOS ...
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