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Coffee, Code and Fractals | Adventures in the land of Nod

Adventures in the land of Nod

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Coffee, Code and Fractals | Adventures in the land of Nod | binaryworlds.wordpress.com Reviews

https://binaryworlds.wordpress.com

Adventures in the land of Nod

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Counts your lines! | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2014/10/05/counts-your-lines

Coffee, Code and Fractals. Adventures in the land of Nod. Type, type, type… Compile… Coffee… Type, type, type…. Eight hours and thirtey commits later. Blink. Stretch. 8220;Hmmm… How much code did I write exactly? With that in mind I started a new console project (this is going to be written in C#) and decided to being with the simplest thing possible. Checking if I can read all files under my current directory and output how many code files there are. Public static class Program { public static void Main...

2

March | 2015 | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/03

Coffee, Code and Fractals. Adventures in the land of Nod. In the end; and bottom line; games have interesting goals and use interactive systems to provide narrative which sit on top of a world simulation. Next on the program? 8220;And he never did do a lot of harm in the world, but he never did do no good, people didn’t think too much of him”. Comments : Leave a Comment. Tales of the Rampant Coyote. Games I worked on. Treasure Kai – Platforming Challenge. Games I'm Working On. Blog at WordPress.com.

3

Vexing Lyrically | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/01/21/vexing-lyrically

Coffee, Code and Fractals. Adventures in the land of Nod. I’ve not used this blog much for personal note keeping; trying to stay on course as a technically oriented space. But maybe that’s not the only direction I should take? Been thinking a lot about games lately; the definition of the word, the people fighting to define it, etc. So let me vex lyrically for a few lines about this. Disconnected, disjointed and even nonsensical sentences may follow. Laquo; First in a new year. Vexing Lyrically Some More.

4

February | 2015 | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2015/02

Coffee, Code and Fractals. Adventures in the land of Nod. Vexing Lyrically Some More. I’m not really big on philosophy. Sure, I’ve had my run of it when I was younger. Attempting to define the universe and feeling quite grand about it. It’s not that I think philosophy is not important; on the contrary, I feel that these attempts are a strong force in driving us forward. But these days I also tend to adhere more to the Mel Brooks Perspective. Let’s go on another tangent (because, why not? The first and pr...

5

Editing Project Files | Coffee, Code and Fractals

https://binaryworlds.wordpress.com/2014/11/19/editing-project-files

Coffee, Code and Fractals. Adventures in the land of Nod. I find myself in a common situation where I want to open all of the .csproj files in my source directory for editing. My editor of choice is Sublime Text. It wasn’t hard at all and took about 20 minutes. For me it’s a win. So without further ado, here’s the main parts of the code. Private static string[] GetProjectFiles() { var root = Directory.GetCurrentDirectory(); var files = Directory.GetFiles(root, "*.csproj", SearchOption.All...Private stati...

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Developing remotely | Acromion Games

http://codingincircles.com/2010/01/developing-remotely

The anatomy of a great game. January 7, 2010. October 23, 2011. Okay, not ‘truly’ remotely.  My dev box isn’t out in the desert, or sitting on the Moon.  It’s not even in a different room.  In fact, Winston the Mac Mini sits not two feet away from my normal laptop, lacking only his own monitor.  The default Snow Leopard installed makes it quite easy to turn on OSX’s Screen Sharing essentially a slightly customised version of VNC. Setting up cxxtest in Visual Studio 2008. Provisioning certificates →.

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Vector initialisation | Acromion Games

http://codingincircles.com/2011/05/vector-initialisation

The anatomy of a great game. May 25, 2011. May 25, 2011. Oftentimes while doing this crazy business we refer to as programming , I find myself with the want to create lists of stuff. Not just any lists of stuff though, lists that I can set in code that never needs to change. A static array of stuff, if you will. Luckily, I live in the day and age where C happens to be backwards-compatible with C, which has a way of setting an array to just such a list of stuff: static array initialisation. However, for t...

codingincircles.com codingincircles.com

What shall we do with the sexist gamer? | Acromion Games

http://codingincircles.com/2012/06/what-shall-we-do-with-the-sexist-gamer

The anatomy of a great game. What shall we do with the sexist gamer? June 13, 2012. I haven’t updated here for a while – turns out working on two. Has been eating up a huge amount of my time (go figure), but there’s something I’d like to talk about. Recently a certain level of animosity towards the more female sex has been made apparent in the gaming world. There was an entirely unnecessary rage against Bioware writer Jennifer Kepler, an attention seeking bully in fighting game reality show. And this is ...

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Transform Inspector – Part 2 | Discord & Unity

https://discordandunity.wordpress.com/2015/02/10/transform-inspector-part-2

Transform Inspector – Part 2. February 10, 2015. As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as. But that’s a discussion for another post). The first thing we’re going to do, as before, is set up the basic display behaviour. In this case we want users to toggle the component view on/off. Show) return; } }. Typeof (Transform) ; fore...

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December | 2014 | Discord & Unity

https://discordandunity.wordpress.com/2014/12

Monthly Archives: December 2014. 2D Scene View – Reset. December 30, 2014. This is going to be a fairly short post. Nothing overly complicated but, hopefully, useful. Long before Unity3D had built-in 2D capabilities (not that the current 2D implementation is overly helpful) it was too easy to accidentally move the scene … Continue reading →. December 30, 2014. The short answer is, I want to organize my … Continue reading →. Coffee, Code and Fractals. Blog at WordPress.com. Blog at WordPress.com.

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January | 2015 | Discord & Unity

https://discordandunity.wordpress.com/2015/01

Monthly Archives: January 2015. January 4, 2015. This post is sort of reposted from Gamasutra although with some modifications). After a week or so of using the engine I started noticing some tasks which I repeatedly needed but had no built-in support for. One of those was an … Continue reading →. January 1, 2015. Coffee, Code and Fractals. Create a free website or blog at WordPress.com. Blog at WordPress.com.

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February | 2015 | Discord & Unity

https://discordandunity.wordpress.com/2015/02

Monthly Archives: February 2015. Transform Inspector – Part 2. February 10, 2015. As I’ve said on the previous iteration of the transform inspector; the second main reason I wrote a custom implementation was to give me access to hidden components on the game object (something which I usually refer to as Entity … Continue reading →. February 1, 2015. Yes Yes I did. I wrote my own transform inspector to use instead of Unity’s built-in version. Why? Coffee, Code and Fractals.

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Transform Inspector | Discord & Unity

https://discordandunity.wordpress.com/2015/02/01/transform-inspector

Transform Inspector – Part 2 →. February 1, 2015. Yes Yes I did. I wrote my own transform inspector to use instead of Unity’s built-in version. Why? For several reasons. First, I wanted to be able to easily switch between global/local data display. And secondly, I wanted to see and perform operations on hidden components in the entity (I could have written a new editing-only component to allow me this but I decided that the best place will be on the Transform display itself). With that simple concept out...

codingincircles.com codingincircles.com

mercurial | Acromion Games

http://codingincircles.com/tag/mercurial

The anatomy of a great game. Getting TortoiseHG working on OSX. October 28, 2010. November 2, 2010. These are the steps I took to get TortoiseHg working on OSX (Snow Leopard), using pygtk and the hgtk script included with the TortoiseHg installation. The Windows exe or msi files won’t work, so you’ll need to follow the links to download from source, or go straight here. Download and install MacPorts. Install pygtk. You’ll need to open up a Terminal window and use MacPorts for this:. Note the sudo: you ma...

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Coffee, Code and Fractals | Adventures in the land of Nod

Coffee, Code and Fractals. Adventures in the land of Nod. Is it already time for my yearly update? Last post I spoke a bit about the process we use to develop Buck. It’s not a perfect process and we don’t keep to it perfectly but as with everything in the development ring, there are no silver bullets. And I think I might speak a bit about my latest forays into prototyping and some of the lessons I’ve learnt already. 8216;Till next time,. Comments : Leave a Comment. Let me preface this post. Every tea...

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