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Kaetemi

Wednesday 3 April 2013. On Wednesday 3 April 2013, 15:00 - Articles. Now at http:/ www.kaetemi.be/wp/. Saturday 25 August 2012. 3ds Max File Format (Part 6: We get signal). On Saturday 25 August 2012, 10:54 - Articles. Let's see what we can do now. INode *node = scene.container()- scene()- rootNode()- find(ucstring(TR HOF civil01 gilet) ; nlassert(node); exportObj(tr hof civil01 gilet.obj, node- getReference(1)- getReference(1) ;. Plain easy, right? Thursday 23 August 2012. 1 0x0001: (SceneClassUnknown: ...

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Kaetemi | blog.kaetemi.be Reviews
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Wednesday 3 April 2013. On Wednesday 3 April 2013, 15:00 - Articles. Now at http:/ www.kaetemi.be/wp/. Saturday 25 August 2012. 3ds Max File Format (Part 6: We get signal). On Saturday 25 August 2012, 10:54 - Articles. Let's see what we can do now. INode *node = scene.container()- scene()- rootNode()- find(ucstring(TR HOF civil01 gilet) ; nlassert(node); exportObj(tr hof civil01 gilet.obj, node- getReference(1)- getReference(1) ;. Plain easy, right? Thursday 23 August 2012. 1 0x0001: (SceneClassUnknown: ...
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Kaetemi | blog.kaetemi.be Reviews

https://blog.kaetemi.be

Wednesday 3 April 2013. On Wednesday 3 April 2013, 15:00 - Articles. Now at http:/ www.kaetemi.be/wp/. Saturday 25 August 2012. 3ds Max File Format (Part 6: We get signal). On Saturday 25 August 2012, 10:54 - Articles. Let's see what we can do now. INode *node = scene.container()- scene()- rootNode()- find(ucstring(TR HOF civil01 gilet) ; nlassert(node); exportObj(tr hof civil01 gilet.obj, node- getReference(1)- getReference(1) ;. Plain easy, right? Thursday 23 August 2012. 1 0x0001: (SceneClassUnknown: ...

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blog.kaetemi.be blog.kaetemi.be
1

3ds Max File Format (Part 3: The department of redundancy department; Config) - Kaetemi

http://blog.kaetemi.be/post/2012/08/19/3ds-Max-File-Format-(Part-3)

171; 3ds Max File Format (Part 2: The first inner. 3ds Max File Format (Part 4: The first useful. 3ds Max File Format (Part 3: The department of redundancy department; Config). On Sunday 19 August 2012, 11:26 - Articles. Now we'll have a look at the Config stream. It begins like follows, and goes on forever with various integer fields and other binary blobs. As most of the contents seems fairly different from eachother, it's best to look from a distance to the main container. StorageContainer) [15] { 0 0...

2

3ds Max File Format (Part 4: The first useful data; Scene, AppData, Animatable) - Kaetemi

http://blog.kaetemi.be/post/2012/08/20/3ds-Max-File-Format-(Part-4)

171; 3ds Max File Format (Part 3: The department of. 3ds Max File Format (Part 5: How it all links. 3ds Max File Format (Part 4: The first useful data; Scene, AppData, Animatable). On Tuesday 21 August 2012, 12:00 - Articles. The most interesting part of this file is, evidently, the Scene. Opening it up in the chunk parser, it begins like follows, and goes on for a few ten thousands of lines:. CExportNel: getScriptAppData(pNode, NEL3D APPDATA ENV FX, no fx);. Define NEL3D APPDATA ENV FX (84682543). Which...

3

Tag - code - Kaetemi

http://blog.kaetemi.be/tag/code

Friday 17 August 2012. 3ds Max File Format (Part 1: The outer file format; OLE2). On Friday 17 August 2012, 20:45 - Articles. The 3ds Max file format, not too much documentation to be found about it. There are some hints here and there about how it's built up, but there exists no central documentation on it. That's nice and all, but it's only from version 2010 on, and it very likely won't contain any assets referenced by path by old plugins and such. We can find the following streams inside this file:.

4

Tag - 3dsmax - Kaetemi

http://blog.kaetemi.be/tag/3dsmax

Saturday 25 August 2012. 3ds Max File Format (Part 6: We get signal). On Saturday 25 August 2012, 10:54 - Articles. Let's see what we can do now. INode *node = scene.container()- scene()- rootNode()- find(ucstring(TR HOF civil01 gilet) ; nlassert(node); exportObj(tr hof civil01 gilet.obj, node- getReference(1)- getReference(1) ;. Plain easy, right? Thursday 23 August 2012. 3ds Max File Format (Part 5: How it all links together; ReferenceMaker, INode). On Thursday 23 August 2012, 23:17 - Articles. 3 0x000...

5

3ds Max File Format (Part 6: We get signal) - Kaetemi

http://blog.kaetemi.be/post/2012/08/25/3ds-Max-File-Format-(Part-6)

171; 3ds Max File Format (Part 5: How it all links. 3ds Max File Format (Part 6: We get signal). On Saturday 25 August 2012, 10:54 - Articles. Let's see what we can do now. INode *node = scene.container()- scene()- rootNode()- find(ucstring(TR HOF civil01 gilet) ; nlassert(node); exportObj(tr hof civil01 gilet.obj, node- getReference(1)- getReference(1) ;. Plain easy, right? They posted on the same topic. Trackback URL : http:/ blog.kaetemi.be/trackback/694620. This post's comments feed.

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Uncategorized | Paul Evans

https://paulecoyote.com/category/uncategorized

Some independent thoughts of a software developer in the games industry. Archive for the ‘Uncategorized’ Category. Laquo; Older Entries. Mastering Dart by Sergey Akopkokhyants – Book Review. Summary 3 out of 5. There are not many Dart books published yet but there is some good information collected in this book. I disagree with some of the content, but chapters are a good length and have decent summaries. The book redeems itself back to three out of five when the reader has confidence to ignore the overt...

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Gameduino | Paul Evans

https://paulecoyote.com/tag/gameduino

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘Gameduino’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

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Arduino | Paul Evans

https://paulecoyote.com/tag/arduino

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘Arduino’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

paulecoyote.com paulecoyote.com

paul evans | Paul Evans

https://paulecoyote.com/tag/paul-evans

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘paul evans’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

paulecoyote.com paulecoyote.com

retro gaming | Paul Evans

https://paulecoyote.com/tag/retro-gaming

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘retro gaming’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

paulecoyote.com paulecoyote.com

hardware | Paul Evans

https://paulecoyote.com/tag/hardware

Some independent thoughts of a software developer in the games industry. Posts Tagged ‘hardware’. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. And my reward was recently sent to me by the creator of the project, James Bowman.

paulecoyote.com paulecoyote.com

Let me introduce you to Gameduino | Paul Evans

https://paulecoyote.com/2011/07/11/let-me-introduce-you-to-gameduino

Some independent thoughts of a software developer in the games industry. Laquo; Micro Talks. Mastering Dart by Sergey Akopkokhyants – Book Review. Let me introduce you to Gameduino. What is a Gameduino. It is an Arduino. Based gaming device that is a mixture between a science experiment and a classic gaming micro. It provides the kind of platform I grew up with ( Oric-1. Etc) but with modern touches (USB, VGA, coprocessor. I supported the Gameduino Kickstarter project. The boards communicate to each othe...

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Wednesday 3 April 2013. On Wednesday 3 April 2013, 15:00 - Articles. Now at http:/ www.kaetemi.be/wp/. Saturday 25 August 2012. 3ds Max File Format (Part 6: We get signal). On Saturday 25 August 2012, 10:54 - Articles. Let's see what we can do now. INode *node = scene.container()- scene()- rootNode()- find(ucstring(TR HOF civil01 gilet) ; nlassert(node); exportObj(tr hof civil01 gilet.obj, node- getReference(1)- getReference(1) ;. Plain easy, right? Thursday 23 August 2012. 1 0x0001: (SceneClassUnknown: ...

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