blog.susheelspace.com
When s#!t happens! | Susheel's Blog
http://blog.susheelspace.com/2015/02/when-st-happens
Beyond Programmable Shading 08. Beyond Programmable Shading 09. Beyond Programmable Shading 10. Beyond Programmable Shading 11. Beyond Programmable Shading 12. Open Courseware links for game designers and developers. SIGGRAPH and other Papers. Symposium on Interactive 3D Graphics and Games 2011. TomF’s talks and papers. February 20, 2015. 8230; it’s dead now! Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Reddit (Opens in new window).
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Hardware | Susheel's Blog
http://blog.susheelspace.com/category/general/hardware
Beyond Programmable Shading 08. Beyond Programmable Shading 09. Beyond Programmable Shading 10. Beyond Programmable Shading 11. Beyond Programmable Shading 12. Open Courseware links for game designers and developers. SIGGRAPH and other Papers. Symposium on Interactive 3D Graphics and Games 2011. TomF’s talks and papers. February 20, 2015. 8230; it’s dead now! Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Reddit (Opens in new window).
graphics.stanford.edu
Mike Houston
http://graphics.stanford.edu/~mhouston
Email: mhouston at graphics dot stanford dot edu. I graduated from Rio Americano High School. In 1997 and then moved on to receive my BS. With honors from the University of California, San Diego (UCSD). In 2001. During my time at UCSD, I worked at the San Diego Supercomputer Center. In the Visualization Group. I came to the Stanford University. Department in the fall of 2001 and began pursuing my MS. I received my MS in 2003 and transitioned to the PhD program. Under the advisement of Pat Hanrahan. Brook...
blog.susheelspace.com
O2 Engine | Susheel's Blog
http://blog.susheelspace.com/category/programming-and-development/o2-engine
Beyond Programmable Shading 08. Beyond Programmable Shading 09. Beyond Programmable Shading 10. Beyond Programmable Shading 11. Beyond Programmable Shading 12. Open Courseware links for game designers and developers. SIGGRAPH and other Papers. Symposium on Interactive 3D Graphics and Games 2011. TomF’s talks and papers. Category Archives: O2 Engine. A new game with a new engine. September 18, 2009. It’s been like 40 days since I have posted anything! Next came the game. There was an old prototyped 2D...
blog.susheelspace.com
Software | Susheel's Blog
http://blog.susheelspace.com/category/general/software
Beyond Programmable Shading 08. Beyond Programmable Shading 09. Beyond Programmable Shading 10. Beyond Programmable Shading 11. Beyond Programmable Shading 12. Open Courseware links for game designers and developers. SIGGRAPH and other Papers. Symposium on Interactive 3D Graphics and Games 2011. TomF’s talks and papers. Visual Studio Community Edition (Free). November 20, 2014. Visual Studio Community Edition. Link: http:/ www.visualstudio.com/products/visual-studio-community-vs. June 13, 2010. When Larr...
blog.susheelspace.com
News | Susheel's Blog
http://blog.susheelspace.com/category/news
Beyond Programmable Shading 08. Beyond Programmable Shading 09. Beyond Programmable Shading 10. Beyond Programmable Shading 11. Beyond Programmable Shading 12. Open Courseware links for game designers and developers. SIGGRAPH and other Papers. Symposium on Interactive 3D Graphics and Games 2011. TomF’s talks and papers. Tryst with video recording. January 23, 2009. Shooting a movie for the Doofus game. Well it turns out ffmpeg. Then it was Youtube. Well it seems when you upload a video to Youtube the...
blog.susheelspace.com
Tech | Susheel's Blog
http://blog.susheelspace.com/category/tech
Beyond Programmable Shading 08. Beyond Programmable Shading 09. Beyond Programmable Shading 10. Beyond Programmable Shading 11. Beyond Programmable Shading 12. Open Courseware links for game designers and developers. SIGGRAPH and other Papers. Symposium on Interactive 3D Graphics and Games 2011. TomF’s talks and papers. February 20, 2015. 8230; it’s dead now! Click to share on Facebook (Opens in new window). Click to share on Twitter (Opens in new window). Click to share on Reddit (Opens in new window).
blog.susheelspace.com
Sports | Susheel's Blog
http://blog.susheelspace.com/category/general/sports
Beyond Programmable Shading 08. Beyond Programmable Shading 09. Beyond Programmable Shading 10. Beyond Programmable Shading 11. Beyond Programmable Shading 12. Open Courseware links for game designers and developers. SIGGRAPH and other Papers. Symposium on Interactive 3D Graphics and Games 2011. TomF’s talks and papers. New year wishes and a look at the year gone by. January 1, 2008. First of all, a. 8220;Very Happy New Year”. The Elder Scrolls VI: Oblivion. 2007 saw the release of Visual Studio 2008.
blog.susheelspace.com
Programming & Development | Susheel's Blog
http://blog.susheelspace.com/category/programming-and-development
Beyond Programmable Shading 08. Beyond Programmable Shading 09. Beyond Programmable Shading 10. Beyond Programmable Shading 11. Beyond Programmable Shading 12. Open Courseware links for game designers and developers. SIGGRAPH and other Papers. Symposium on Interactive 3D Graphics and Games 2011. TomF’s talks and papers. Category Archives: Programming and Development. CodeFu: Quickly testing if a positive integer is a power of 2. April 12, 2016. 0) & ( x and (x-1) = 0); }. 0) and ( x and (x-1) = 0). Click...