bytebash.com bytebash.com

bytebash.com

bytebash

GLBlox OpenGL Volume Renderer. LiquidLight Android Live Wallpaper. Check out my code repository on GitHub. Check out my Android apps on the Google Play Store. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering.

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GLBlox OpenGL Volume Renderer. LiquidLight Android Live Wallpaper. Check out my code repository on GitHub. Check out my Android apps on the Google Play Store. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering.
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bytebash | bytebash.com Reviews

https://bytebash.com

GLBlox OpenGL Volume Renderer. LiquidLight Android Live Wallpaper. Check out my code repository on GitHub. Check out my Android apps on the Google Play Store. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering.

INTERNAL PAGES

bytebash.com bytebash.com
1

VHDL | bytebash

http://bytebash.com/category/projects/vhdl-work

October 18, 2011. I designed the UART core to allow me send and receive data from a Spartan 6 LX9 Microboard which has an on board Silicon Labs Cp2102 USB-UART Bridge. RS232 8 data bits, 1 stop bit, no parity data stream format. Simple internal interface and handshaking scheme. You can grab the source code for the UART through my GitHub repository here. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering.

2

OpenGL Minecraft Style Volume Rendering | bytebash

http://bytebash.com/2012/03/opengl-volume-rendering

OpenGL Minecraft Style Volume Rendering. March 17, 2012. To help reinforce my knowledge of OpenGL and C I’ve been working on a project to build a rendering engine which can then be used as the basis for a game or other type of 3D application. I opted to implement a rendering engine that renders volumes in a ‘blocky’ style similar to that of the game Minecraft. If you’re looking for a complete implementation of this kind of engine then you should check out PolyVox. Volume array [. Size x ). Size y ).

3

WebGL Waves

http://bytebash.com/webgl/waves

Made by Peter Bennett. The code for this demo was written in C and compiled to Javascript using Emscripten. To run the demo you need a WebGL compatible browser. If you cant run the demo you can see a video here. Mouse: Rotate the view. Adjust the appearance of the waves. Adjust the light absorption of the water (Beer's law). Adjust how much the sky is reflected by the water. Adjust the colour of the scene lights. Adjust the brightness of the scene lights. Thanks to Keith Lantz for his excellent guide.

4

LiquidLight Android Live Wallpaper | bytebash

http://bytebash.com/2014/04/liquidlight-android-live-wallpaper

LiquidLight Android Live Wallpaper. April 2, 2014. LiquidLight is now available for download on Google Play. Give it a try and let me know what you think. Various built in themes are provided. Check out the demo video to see it in action – the images don’t really convey the effect very well. December 15, 2015 at 10:05 am. Great effect. How do you generate water surface? Are you calculating FFT like in the Tessendorf algorithm? December 15, 2015 at 10:53 am. December 17, 2015 at 1:39 pm. Hi, my name is Pe...

5

Projects | bytebash

http://bytebash.com/category/projects

An overview of my projects. LiquidLight Android Live Wallpaper. April 2, 2014. LiquidLight is now available for download on Google Play. Give it a try and let me know what you think. Various built in themes are provided. Check out the demo video to see it in action – the images don’t really convey the effect very well. June 2, 2013. WebGL Waves was developed as an experiment with Emscripten. Access the demo here. The sections on the right hand side of the page let you control the ocean surface parameters...

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github.com github.com

pabennett (Peter Bennett) · GitHub

https://github.com/pabennett

Http:/ www.bytebash.com. May 24, 2011. An OpenGL volume renderer. A VHDL UART for communicating over a serial link with an FPGA. Water caustic rendering experiments in OpenGL with Python. ChipTools is a utility to automate FPGA build and verification. A VHDL implementation of an Ethernet MAC. 268 contributions in the last year. Summary of pull requests, issues opened, and commits. Learn how we count contributions. Pabennett has no activity during this period. You can't perform that action at this time.

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GLBlox OpenGL Volume Renderer. LiquidLight Android Live Wallpaper. Check out my code repository on GitHub. Check out my Android apps on the Google Play Store. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering. LiquidLight Android Live Wallpaper. OpenGL Minecraft Style Volume Rendering.

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