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Claire Barilla – My collection of writings on Games, Development and AcademiaMy collection of writings on Games, Development and Academia
http://cbarilla.wordpress.com/
My collection of writings on Games, Development and Academia
http://cbarilla.wordpress.com/
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Claire Barilla – My collection of writings on Games, Development and Academia | cbarilla.wordpress.com Reviews
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My collection of writings on Games, Development and Academia
A Mystery to be Solved – Draft 1 – Claire Barilla
https://cbarilla.wordpress.com/2016/07/16/a-mystery-to-be-solved-draft-1
A Mystery to be Solved – Draft 1. July 16, 2016. July 10, 2016. This first draft works as the underlying structure for my world design paper. Here I examine how I would like to frame my discussion and address the influence of Himalayan architecture in games. My main argument is that ancient architecture works to provide a mysterious narrative context to a game and is instrumental in cultivating the desire to explore and facilitate mystery. The use of ancient architecture in games. One of the key elements...
Super Hot Spacial Dimensionality – Claire Barilla
https://cbarilla.wordpress.com/2016/08/31/super-hot-spacial-dimensionality
Super Hot Spacial Dimensionality. August 31, 2016. August 30, 2016. Video games have a slightly strange relationship with dimensionality, where we are able to explore 3 dimensional space in a 2 dimensional medium. Before 3 dimensional engines, we were only able to explore 2 dimensional space on a 2 dimensional medium. However, this post looks at how video games can help us to explore aspects of the 4th dimension in the 2 dimensional medium. August 31, 2016. August 30, 2016. Far Cry from Mise en scène.
Claire Barilla – Page 2 – My collection of writings on Games, Development and Academia
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My collection of writings on Games, Development and Academia. How game developers can use social media integration to contribute to emergent play. My Bachelors thesis which investigates social media integration in video games. Continue reading “How game developers can use social media integration to contribute to emergent play”. July 9, 2016. July 31, 2016. Continue reading “Research Essay Bibliography”. July 9, 2016. July 31, 2016. Intergrating feedback into my essay about social media integration.
Claire Barilla – Claire Barilla
https://cbarilla.wordpress.com/author/cbarilla
My collection of writings on Games, Development and Academia. I am a student from Media Design School in Auckland New Zealand. I am currently in my final year of my Bachelor of Creative Technologies, studying Game Art. I created this blog space to showcase my collection of writings. Some post are more casual while others pay better attention to academic standards. I have cited all references used. World Design – Devlog. This is the development log for my world design for the prototype The Old Ones. Conti...
Building Worlds – Claire Barilla
https://cbarilla.wordpress.com/2016/07/22/building-worlds
July 22, 2016. July 22, 2016. This blog post is a brief discussion about the principles of world-building. I am going to be taking a look at 1992’s. In relation to these principles and how they have been used to inform the creation game worlds. A well designed world or universe has the ability to create captivating experiences. There are two primary kinds of world building,. Where a world is built around a story or. Where the stories are built around a world. A game like. While dated, this world of.
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Claire Barilla – My collection of writings on Games, Development and Academia
My collection of writings on Games, Development and Academia. World Design – Devlog. This is the development log for my world design for the prototype The Old Ones. Continue reading “World Design – Devlog”. September 28, 2016. September 28, 2016. Far Cry from Mise en scène. Continue reading “Far Cry from Mise en scène”. September 1, 2016. August 30, 2016. Super Hot Spacial Dimensionality. Continue reading “Super Hot Spacial Dimensionality”. August 31, 2016. August 30, 2016. I love Binding of Isaac, but I...
Caroline Baritot - Portfolio
Acorn Local Music App. Ft Ancient Mobile App. Water For Elephants Credits. Prince of Egypt Credits. This is a mobile application designed to connect students on co-op with safe housing opportunities as well as compatible roommates. I was responsible for the entire project as well as the functional prototype. Interface Design, User Testing, Xcode, HTML, CSS, Branding, Graphic Design. Acorn Local Music App. Branding, Interface Design, Graphic Design. Email template design, Email campaign, HTML, CSS. This i...
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