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Code Story

Wednesday, May 07, 2008. These screens are taken from Plague, a game which I started work on in 1996 at Eidos Interactive. I developed the 3D and game engines to match a very comprehensive game design by Dave Morris. The game concept was created by Ian Livingstone. Posted by Sam Kerbeck at 6:42 AM. Thursday, May 01, 2008. While we were developing a game a few years ago, I was presented with a caricature of me drawn by one of the artists on the team. And all that time I thought he was busy with the in...

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Code Story | codestory.blogspot.com Reviews
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Wednesday, May 07, 2008. These screens are taken from Plague, a game which I started work on in 1996 at Eidos Interactive. I developed the 3D and game engines to match a very comprehensive game design by Dave Morris. The game concept was created by Ian Livingstone. Posted by Sam Kerbeck at 6:42 AM. Thursday, May 01, 2008. While we were developing a game a few years ago, I was presented with a caricature of me drawn by one of the artists on the team. And all that time I thought he was busy with the in...
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2 plague
3 0 comments
4 game art
5 1 comments
6 throw tantrum
7 unsafe
8 while
9 married {
10 nag = failed
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Code Story | codestory.blogspot.com Reviews

https://codestory.blogspot.com

Wednesday, May 07, 2008. These screens are taken from Plague, a game which I started work on in 1996 at Eidos Interactive. I developed the 3D and game engines to match a very comprehensive game design by Dave Morris. The game concept was created by Ian Livingstone. Posted by Sam Kerbeck at 6:42 AM. Thursday, May 01, 2008. While we were developing a game a few years ago, I was presented with a caricature of me drawn by one of the artists on the team. And all that time I thought he was busy with the in...

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1

Code Story: Throw Tantrum

http://codestory.blogspot.com/2008/03/throw-tantrum.html

Thursday, March 27, 2008. Recently, I had an evening meal with two great techie friends in a nice restaurant which had an open buffet with an impressive selection and variety of food, including Indian, Chinese and Italian. Nag more() = FAILED). Nag even more() = FAILED). Behaviour- *hide reason)();. Posted by Sam Kerbeck at 5:10 AM. Experiences of a software developer. London, United Kingdom. Stories from the continuing journey of software development. View my complete profile. Subscribe in a reader.

2

Code Story: Creative Binary

http://codestory.blogspot.com/2005/09/creative-binary.html

Thursday, September 22, 2005. No serious programmer does not know what the binary number system is, how to use it, count, add, subtract, XOR, OR, shift and AND in it. They can even do a lot more than that, human creativity is endless, unlike computers'. When it comes to humans or programmers more specifically, the situation is somewhat different. A friend of mine used to insert binary notation in his normal everyday sentences: "I am active-low today", meaning: I am at binary 1 when I do not have a cu...

3

Code Story: Plague

http://codestory.blogspot.com/2008/05/plague.html

Wednesday, May 07, 2008. These screens are taken from Plague, a game which I started work on in 1996 at Eidos Interactive. I developed the 3D and game engines to match a very comprehensive game design by Dave Morris. The game concept was created by Ian Livingstone. Posted by Sam Kerbeck at 6:42 AM. Experiences of a software developer. London, United Kingdom. Stories from the continuing journey of software development. View my complete profile. An Eye (Vi) Short of a Graphics Engine. Subscribe in a reader.

4

Code Story: March 2008

http://codestory.blogspot.com/2008_03_01_archive.html

Thursday, March 27, 2008. Recently, I had an evening meal with two great techie friends in a nice restaurant which had an open buffet with an impressive selection and variety of food, including Indian, Chinese and Italian. Nag more() = FAILED). Nag even more() = FAILED). Behaviour- *hide reason)();. Posted by Sam Kerbeck at 5:10 AM. Thursday, March 20, 2008. I have just discovered that Warzone 2100 is now an open source project under the title Warzone 2100 Resurrection Project. London, United Kingdom.

5

Code Story: Game Art?

http://codestory.blogspot.com/2008/05/game-art.html

Thursday, May 01, 2008. While we were developing a game a few years ago, I was presented with a caricature of me drawn by one of the artists on the team. And all that time I thought he was busy with the interface graphics, I didn't know he dropped the 'inter' and was just working on the 'face'. Posted by Sam Kerbeck at 3:36 PM. Experiences of a software developer. London, United Kingdom. Stories from the continuing journey of software development. View my complete profile. Subscribe in a reader.

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Code Story

Wednesday, May 07, 2008. These screens are taken from Plague, a game which I started work on in 1996 at Eidos Interactive. I developed the 3D and game engines to match a very comprehensive game design by Dave Morris. The game concept was created by Ian Livingstone. Posted by Sam Kerbeck at 6:42 AM. Thursday, May 01, 2008. While we were developing a game a few years ago, I was presented with a caricature of me drawn by one of the artists on the team. And all that time I thought he was busy with the in...

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cross pollination.

I feel my heart implode. 31 July 2012 @ 09:11 pm. Comment to be added. 08 August 2010 @ 04:49 pm. Rise above the crowds. Wade through toxic clouds. To breach the outersphere. The edge of all our fears. We are counting on you. It's up to you. Spread our codes to the stars,. You must rescue us all. Spread our codes to the stars,. You must rescue us all. Tell us, tell us your final wish. Now we know you can never return. Tell us, tell us your final wish. We will tell it to the world. 16 July 2010 @ 11:39 pm.

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