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Colonel Ratticus' gaming blog

Colonel Ratticus' gaming blog. Monday, 25 August 2014. Albums and B sides. Hello internet. I’m back once again with another random musing on what I’ve learned from making games. This time round I’m going to set up an analogy and then torture it to death: Putting a game together can be a lot like mixing an album! So I have pretty much completed development on our latest game, right now it has a grand total of 14 levels, each one of them with different mechanic or twist on the main game. The game should ge...

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Colonel Ratticus' gaming blog | colonelratticus.blogspot.com Reviews
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Colonel Ratticus' gaming blog. Monday, 25 August 2014. Albums and B sides. Hello internet. I’m back once again with another random musing on what I’ve learned from making games. This time round I’m going to set up an analogy and then torture it to death: Putting a game together can be a lot like mixing an album! So I have pretty much completed development on our latest game, right now it has a grand total of 14 levels, each one of them with different mechanic or twist on the main game. The game should ge...
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Colonel Ratticus' gaming blog | colonelratticus.blogspot.com Reviews

https://colonelratticus.blogspot.com

Colonel Ratticus' gaming blog. Monday, 25 August 2014. Albums and B sides. Hello internet. I’m back once again with another random musing on what I’ve learned from making games. This time round I’m going to set up an analogy and then torture it to death: Putting a game together can be a lot like mixing an album! So I have pretty much completed development on our latest game, right now it has a grand total of 14 levels, each one of them with different mechanic or twist on the main game. The game should ge...

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colonelratticus.blogspot.com colonelratticus.blogspot.com
1

Colonel Ratticus' gaming blog: Creativity Catharsis

http://www.colonelratticus.blogspot.com/2014/01/creativity-catharsis.html

Colonel Ratticus' gaming blog. Thursday, 16 January 2014. Hey internet. How've you been? At the time this was getting me down, knowing that most of the kick ass concepts I have floating round in my head will have to stay there because I’ll never find the time to turn them in to ones and zeroes. Well a few months have passed and things are different, I've got the spring back in my step and I’m full of programming. So what’s changed? No It wasn't drugs. The core concept is very simple, and based on a class...

2

Colonel Ratticus' gaming blog: Indie game: the moment

http://www.colonelratticus.blogspot.com/2013/10/indie-game-movie-moment.html

Colonel Ratticus' gaming blog. Sunday, 6 October 2013. Indie game: the moment. Well internet, the last couple of days have been a bit of a roller-coaster. As things are all tied up on Bedlam I decided that it was time to release it in to the wild and see what’s what. To date it has been up on our website and playable for over a month but: given that we haven’t actually told anyone about it OR the website, the chances of it being actually played by anyone are practically nil. So how are we doing? It&#8217...

3

Colonel Ratticus' gaming blog: Finding Fun

http://www.colonelratticus.blogspot.com/2014/02/finding-fun.html

Colonel Ratticus' gaming blog. Thursday, 6 February 2014. So far on this blog my posts have tended to fall in to 2 categories. I'm either moaning about something or other that’s pissing me off… or cheering up and getting all excited again. Well luckily for you, this one’s taking a different tack. Instead I'm going to talk about something odd I've noticed. Put bluntly: the difference between fun and not fun is bloody minute! How about the relative speed of the enemies? What should the time limit be? More ...

4

Colonel Ratticus' gaming blog: June 2013

http://www.colonelratticus.blogspot.com/2013_06_01_archive.html

Colonel Ratticus' gaming blog. Thursday, 27 June 2013. Hi Fives all round! At last dear internet, we’ve got something new to show you! It seems like ages since we’ve released anything new: I’ve hated having to write dev update after dev update banging on about how swimmingly it’s all going without being able to show you guys anything tangible to back it up. Well it turns out that we weren’t slacking after all! Here’s what we’ve been up to…. New game – Bedlam! Well what are you waiting for? Also we’...

5

Colonel Ratticus' gaming blog: Albums and B sides

http://www.colonelratticus.blogspot.com/2014/08/albums-and-b-sides.html

Colonel Ratticus' gaming blog. Monday, 25 August 2014. Albums and B sides. Hello internet. I’m back once again with another random musing on what I’ve learned from making games. This time round I’m going to set up an analogy and then torture it to death: Putting a game together can be a lot like mixing an album! So I have pretty much completed development on our latest game, right now it has a grand total of 14 levels, each one of them with different mechanic or twist on the main game. The game should ge...

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Colonel Ratticus' gaming blog

Colonel Ratticus' gaming blog. Monday, 25 August 2014. Albums and B sides. Hello internet. I’m back once again with another random musing on what I’ve learned from making games. This time round I’m going to set up an analogy and then torture it to death: Putting a game together can be a lot like mixing an album! So I have pretty much completed development on our latest game, right now it has a grand total of 14 levels, each one of them with different mechanic or twist on the main game. The game should ge...

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