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Lifelike - A Video Game

Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Saturday, April 19, 2014. The stuff that didn't make the cut. So we've mentioned before that we had to cut some content in order to meet our deadlines, I wanted to talk about what was cut and why we decided to cut it. 1 Characters - We were originally aiming for 9 playable characters. The intern and 8 recruitables. We cut this to a total of six characters. Friday, April 18, 2014. We've worked a ton over...

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Lifelike - A Video Game | corporateroguelike.blogspot.com Reviews
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Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Saturday, April 19, 2014. The stuff that didn't make the cut. So we've mentioned before that we had to cut some content in order to meet our deadlines, I wanted to talk about what was cut and why we decided to cut it. 1 Characters - We were originally aiming for 9 playable characters. The intern and 8 recruitables. We cut this to a total of six characters. Friday, April 18, 2014. We've worked a ton over...
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Lifelike - A Video Game | corporateroguelike.blogspot.com Reviews

https://corporateroguelike.blogspot.com

Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Saturday, April 19, 2014. The stuff that didn't make the cut. So we've mentioned before that we had to cut some content in order to meet our deadlines, I wanted to talk about what was cut and why we decided to cut it. 1 Characters - We were originally aiming for 9 playable characters. The intern and 8 recruitables. We cut this to a total of six characters. Friday, April 18, 2014. We've worked a ton over...

INTERNAL PAGES

corporateroguelike.blogspot.com corporateroguelike.blogspot.com
1

Lifelike - A Video Game: Spring Break Crunch!

http://www.corporateroguelike.blogspot.com/2014/03/spring-break-crunch.html

Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Tuesday, March 4, 2014. Contrary to the lack of blog posts recently, we've been working hard toward our next major milestone. Our "Three Floor Demo" is due for testing on March 10th, and we're well on our way to making it happen. This doesn't mean that they aren't working hard; just that we get to make them feel bad by working extra hours because we have nothing better to do. 1 3 Pre designed floor.

2

Lifelike - A Video Game: Livelike: The Live Action Trailer for Lifelike

http://www.corporateroguelike.blogspot.com/2014/04/life-action-trailer.html

Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Thursday, April 10, 2014. Livelike: The Live Action Trailer for Lifelike. The real-world consequences of Arcane Badge. So, in thinking about how to create a trailer for our game, I realized that game footage wouldn't be too exiting on its own. Then I thought about how I also happen to be taking a video class and have access to expensive camera equipment. Subscribe to: Post Comments (Atom).

3

Lifelike - A Video Game: The Results

http://www.corporateroguelike.blogspot.com/2014/04/the-results.html

Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Friday, April 18, 2014. Yesterday was Game Demo Day, aka our final presentation for Lifelike. It went really well. It was pretty amazing seeing some people really enjoy our game. It really made all of this hard work worth it! We ended the day with two first place awards and two second place awards, notably we won best overall game. We felt pretty proud of this. Subscribe to: Post Comments (Atom). Is a t...

4

Lifelike - A Video Game: The stuff that didn't make the cut

http://www.corporateroguelike.blogspot.com/2014/04/the-stuff-that-didnt-make-cut.html

Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Saturday, April 19, 2014. The stuff that didn't make the cut. So we've mentioned before that we had to cut some content in order to meet our deadlines, I wanted to talk about what was cut and why we decided to cut it. 1 Characters - We were originally aiming for 9 playable characters. The intern and 8 recruitables. We cut this to a total of six characters. Subscribe to: Post Comments (Atom). Polish, Pol...

5

Lifelike - A Video Game: February 2014

http://www.corporateroguelike.blogspot.com/2014_02_01_archive.html

Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Monday, February 24, 2014. So we've got our chosen 9. The 9 playable characters for the games have just been finished skill and stat wise. We've still got a lot of work to do with the art side, but we'll be giving some sneak peaks on some of the characters in future posts. Stuff like art, their techniques, their combat style, and their back story will be shown. Saturday, February 22, 2014. In the first ...

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deardatalog.com deardatalog.com

Dear Data-Log,: January 2014

http://www.deardatalog.com/2014_01_01_archive.html

A diary of game analysis and project progress. Saturday, January 18, 2014. Ive decided to copy over some of my posts from the  Lifelike dev blog. Cause whos got time to read two blogs? No one, thats who.). So, we want to find a way to tie the narrative and the mechanics of our game together in a more meaningful way than weve seen done before in this type of game. . Click read more to see the document! Monday, January 13, 2014. LIFELIKE: A Corporate Roguelike. Work on my final capstone project has begun!

deardatalog.com deardatalog.com

Dear Data-Log,: LIFELIKE: Polish, Polish, Tutorial

http://www.deardatalog.com/2014/04/lifelike-polish-polish-tutorial.html

A diary of game analysis and project progress. Wednesday, April 9, 2014. LIFELIKE: Polish, Polish, Tutorial. I've decided to copy over some of my posts from the Lifelike dev blog. Cause who's got time to read two blogs? No one, that's who.). We're fully into polish mode for our demo for Game Demo Day at this point. We keep telling ourselves we're content locked, but new things keep sneaking their way in. So I've been thinking about what we can do to create a condensed tutorial for our condensed demo.

deardatalog.com deardatalog.com

Dear Data-Log,: February 2014

http://www.deardatalog.com/2014_02_01_archive.html

A diary of game analysis and project progress. Saturday, February 22, 2014. LIFELIKE: The Daunting Dialogue System, Part 2: Event Dialogue and Idle Dialogue. Ive decided to copy over some of my posts from the  Lifelike dev blog. Cause whos got time to read two blogs? No one, thats who.). Time for round two! This continues where the  first post. 160;left off, discussing the design for the dialogue system in  Lifelike. Friday, February 21, 2014. Cause whos got time to read two blogs? No one, thats who.).

deardatalog.com deardatalog.com

Dear Data-Log,: April 2014

http://www.deardatalog.com/2014_04_01_archive.html

A diary of game analysis and project progress. Sunday, April 13, 2014. LIFELIKE Lore: The History, Stanzas 1-10. Im in the process of writing the history of the Ethereal Eclectics corporate office building, and I decided that an epic fantasy-movie-opening-voiceover style would be the most appropriate. Heres a bit of a taste:. More after the break). Wednesday, April 9, 2014. LIFELIKE: Polish, Polish, Tutorial. Ive decided to copy over some of my posts from the  Lifelike dev blog. No one, thats who.).

deardatalog.com deardatalog.com

Dear Data-Log,: LIFELIKE: Corruption Guidelines

http://www.deardatalog.com/2014/02/lifelike-corruption-guidelines.html

A diary of game analysis and project progress. Sunday, February 9, 2014. I've decided to copy over some of my posts from the Lifelike dev blog. Cause who's got time to read two blogs? No one, that's who.). So, as we've mentioned quite a bit, our game focuses around a transition from a realistic setting to a surreal fantasy setting. That's pretty much the extent of the detail we've shared about it, and that's not because we were being secretive. it's because we didn't know. Because of the variety of corru...

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Lifelike - A Video Game

Lifelike - A Video Game. A blog for the creation of a game for Capstone 2 for Northeastern University. Saturday, April 19, 2014. The stuff that didn't make the cut. So we've mentioned before that we had to cut some content in order to meet our deadlines, I wanted to talk about what was cut and why we decided to cut it. 1 Characters - We were originally aiming for 9 playable characters. The intern and 8 recruitables. We cut this to a total of six characters. Friday, April 18, 2014. We've worked a ton over...

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