deardatalog.com
Dear Data-Log,: January 2014
http://www.deardatalog.com/2014_01_01_archive.html
A diary of game analysis and project progress. Saturday, January 18, 2014. Ive decided to copy over some of my posts from the Lifelike dev blog. Cause whos got time to read two blogs? No one, thats who.). So, we want to find a way to tie the narrative and the mechanics of our game together in a more meaningful way than weve seen done before in this type of game. . Click read more to see the document! Monday, January 13, 2014. LIFELIKE: A Corporate Roguelike. Work on my final capstone project has begun!
deardatalog.com
Dear Data-Log,: LIFELIKE: Polish, Polish, Tutorial
http://www.deardatalog.com/2014/04/lifelike-polish-polish-tutorial.html
A diary of game analysis and project progress. Wednesday, April 9, 2014. LIFELIKE: Polish, Polish, Tutorial. I've decided to copy over some of my posts from the Lifelike dev blog. Cause who's got time to read two blogs? No one, that's who.). We're fully into polish mode for our demo for Game Demo Day at this point. We keep telling ourselves we're content locked, but new things keep sneaking their way in. So I've been thinking about what we can do to create a condensed tutorial for our condensed demo.
deardatalog.com
Dear Data-Log,: February 2014
http://www.deardatalog.com/2014_02_01_archive.html
A diary of game analysis and project progress. Saturday, February 22, 2014. LIFELIKE: The Daunting Dialogue System, Part 2: Event Dialogue and Idle Dialogue. Ive decided to copy over some of my posts from the Lifelike dev blog. Cause whos got time to read two blogs? No one, thats who.). Time for round two! This continues where the first post. 160;left off, discussing the design for the dialogue system in Lifelike. Friday, February 21, 2014. Cause whos got time to read two blogs? No one, thats who.).
deardatalog.com
Dear Data-Log,: April 2014
http://www.deardatalog.com/2014_04_01_archive.html
A diary of game analysis and project progress. Sunday, April 13, 2014. LIFELIKE Lore: The History, Stanzas 1-10. Im in the process of writing the history of the Ethereal Eclectics corporate office building, and I decided that an epic fantasy-movie-opening-voiceover style would be the most appropriate. Heres a bit of a taste:. More after the break). Wednesday, April 9, 2014. LIFELIKE: Polish, Polish, Tutorial. Ive decided to copy over some of my posts from the Lifelike dev blog. No one, thats who.).
deardatalog.com
Dear Data-Log,: LIFELIKE: Corruption Guidelines
http://www.deardatalog.com/2014/02/lifelike-corruption-guidelines.html
A diary of game analysis and project progress. Sunday, February 9, 2014. I've decided to copy over some of my posts from the Lifelike dev blog. Cause who's got time to read two blogs? No one, that's who.). So, as we've mentioned quite a bit, our game focuses around a transition from a realistic setting to a surreal fantasy setting. That's pretty much the extent of the detail we've shared about it, and that's not because we were being secretive. it's because we didn't know. Because of the variety of corru...