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Dark Iron Phoenix's Blog

Dark Iron Phoenix's Blog. Thursday, 12 July 2012. This is a little piece of code i knocked up to handle respawns and various semi instance systems. Shove it in a javascript file, hook it to a collider with the "is trigger" checkbox selected. Change the cam to the character camera, and the destination to an empty gameobject placed where you want the character to go. And done, your character should enter the collider, and exit at the destination point. As for other features, i have a day/night system, plan...

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Dark Iron Phoenix's Blog | darkironphoenix.blogspot.com Reviews
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Dark Iron Phoenix's Blog. Thursday, 12 July 2012. This is a little piece of code i knocked up to handle respawns and various semi instance systems. Shove it in a javascript file, hook it to a collider with the is trigger checkbox selected. Change the cam to the character camera, and the destination to an empty gameobject placed where you want the character to go. And done, your character should enter the collider, and exit at the destination point. As for other features, i have a day/night system, plan...
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Dark Iron Phoenix's Blog | darkironphoenix.blogspot.com Reviews

https://darkironphoenix.blogspot.com

Dark Iron Phoenix's Blog. Thursday, 12 July 2012. This is a little piece of code i knocked up to handle respawns and various semi instance systems. Shove it in a javascript file, hook it to a collider with the "is trigger" checkbox selected. Change the cam to the character camera, and the destination to an empty gameobject placed where you want the character to go. And done, your character should enter the collider, and exit at the destination point. As for other features, i have a day/night system, plan...

INTERNAL PAGES

darkironphoenix.blogspot.com darkironphoenix.blogspot.com
1

Dark Iron Phoenix's Blog: July 2012

http://www.darkironphoenix.blogspot.com/2012_07_01_archive.html

Dark Iron Phoenix's Blog. Thursday, 12 July 2012. This is a little piece of code i knocked up to handle respawns and various semi instance systems. Shove it in a javascript file, hook it to a collider with the "is trigger" checkbox selected. Change the cam to the character camera, and the destination to an empty gameobject placed where you want the character to go. And done, your character should enter the collider, and exit at the destination point. As for other features, i have a day/night system, plan...

2

Dark Iron Phoenix's Blog: May 2010

http://www.darkironphoenix.blogspot.com/2010_05_01_archive.html

Dark Iron Phoenix's Blog. Saturday, 8 May 2010. Imagine a map that changes its shape. Imagine a world which tries it's hardest to kill you. Just imagine the rules changing by the minute. And when the rules change, is it even the same game? Monday, 3 May 2010. The birth of the end of the world: Part 2. The map in question will be based around natures war on humanity. In the end, humanity would eke out a life of either survival or optimism, people would have mixed reactions to the situation. There would be...

3

Dark Iron Phoenix's Blog: Boo!

http://www.darkironphoenix.blogspot.com/2011/12/boo.html

Dark Iron Phoenix's Blog. Friday, 9 December 2011. Just testing to see if you were awake. Subscribe to: Post Comments (Atom). There was an error in this gadget. View my complete profile.

4

Dark Iron Phoenix's Blog: June 2010

http://www.darkironphoenix.blogspot.com/2010_06_01_archive.html

Dark Iron Phoenix's Blog. Sunday, 27 June 2010. The magics of the ancients? We have all seen it in film and game. The mystics of the ancients. Their ability to create wonders that, once the magics have been stripped away, become fairly easy to explain just using scientific language. You have to wonder if the ancients that predated us really knew that phosphorous had no magical value whatsoever, and if they put the act on for the locals. As a result, the knights tracked it to its lair, and, with a bit of ...

5

Dark Iron Phoenix's Blog: Down to my Last

http://www.darkironphoenix.blogspot.com/2011/07/down-to-my-last.html

Dark Iron Phoenix's Blog. Wednesday, 6 July 2011. Down to my Last. Recently i decided that i would stop making source maps. After this map, i will be moving onto UDK as my primary engine. But i think that as a last map, it should be something special. The places used, and the themes i use come from a mixture of real sources and my own mind. If nothing else, it should be an interesting run. Subscribe to: Post Comments (Atom). There was an error in this gadget. Down to my Last. View my complete profile.

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hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: It is done!

http://hawkmapblog.blogspot.com/2010/10/it-is-done.html

My steampunk map is finished! I dropped the cave and added some extra small rooms instead. Http:/ www.facepunch.com/showthread.php? Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Pictures and videos of my projects . Fish to feed and things to think about . Other shit related to games. Your map gettin' messy?

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: My view of story in games

http://hawkmapblog.blogspot.com/2010/08/my-view-of-story-in-games.html

My view of story in games. Great story, great characters. Star Wars The Old Republic:. Video of multiplayer combat and dialogue from Star Wars The Old Republic:. Http:/ www.youtube.com/watch? Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Pictures and videos of my projects . Other shit related to games.

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: august 2010

http://hawkmapblog.blogspot.com/2010_08_01_archive.html

I have decided to set the steampunk map in a cave instead of in the air. The lights and the displacements still needs some adjustments, after that I think I'll start with texturing. Steampunk map in progress. This is what I am working on at the moment. It is a steampunk styled map, inspired by the new Bioshock trailer (found here. Made a small piston, complete with sounds and shit. It also works as a elevator. My view of story in games. Great story, great characters. Star Wars The Old Republic:. Plain an...

thesourceresource.blogspot.com thesourceresource.blogspot.com

The Source Resource: Yes, another update

http://thesourceresource.blogspot.com/2010/10/yes-another-update.html

Thoughts on level design in Source. And gaming in general. Saturday, 2 October 2010. Yes, another update. Not another boring update. Yes, another update. More gaming stuff I enjoy. Some other mapping blogs. Dark Iron Phoenix's Blog. Stuff I'll never finish. Zally's Fun Mapping S* *. Simple template. Powered by Blogger.

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: september 2010

http://hawkmapblog.blogspot.com/2010_09_01_archive.html

With most texture done, the map is getting ready for release (or at least beta-test). Abonner på: Innlegg (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Pictures and videos of my projects . Fish to feed and things to think about . Other shit related to games. Your map gettin' messy? Clear things up using vis groups. List of good mapping tutorial sites for Source SDK.

thesourceresource.blogspot.com thesourceresource.blogspot.com

The Source Resource: August 2010

http://thesourceresource.blogspot.com/2010_08_01_archive.html

Thoughts on level design in Source. And gaming in general. Tuesday, 31 August 2010. What I'm up to. The map will contain several rooms, including a stage, a reception, a kitchen, a green room, bathrooms and a control room. I'll probably have to make a few custom textures, but I can live with that. I'll update with other projects at some point. I really want to get back to my Saw project, which I'll post about soon. Monday, 30 August 2010. Visual flair, art and colour in level design. As you can see, art ...

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: Textures

http://hawkmapblog.blogspot.com/2010/09/textures.html

With most texture done, the map is getting ready for release (or at least beta-test). Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Pictures and videos of my projects . Fish to feed and things to think about . Other shit related to games. Your map gettin' messy? Clear things up using vis groups.

hawkmapblog.blogspot.com hawkmapblog.blogspot.com

Hawkeyes mapping blog: Steampunk map in progress

http://hawkmapblog.blogspot.com/2010/08/steampunk-map-in-progress.html

Steampunk map in progress. This is what I am working on at the moment. It is a steampunk styled map, inspired by the new Bioshock trailer (found here. Made a small piston, complete with sounds and shit. It also works as a elevator. Legg inn en kommentar. Abonner på: Legg inn kommentarer (Atom). What my blog will contain. I am a mapper for the source engine, and in here I will post stuff about it. To be more exact: . Guides and tutorials on mapping and texture making. Other shit related to games.

thesourceresource.blogspot.com thesourceresource.blogspot.com

The Source Resource: Not another boring update

http://thesourceresource.blogspot.com/2010/10/not-another-boring-update.html

Thoughts on level design in Source. And gaming in general. Sunday, 10 October 2010. Not another boring update. This blog is starting to feel like my neglected child. I do intend to continue it, but as usual the business of getting settled at uni (and a nasty bout of freshers flu) has taken it's toll on my free time. On the games front, I bought Left 4 Dead 2 for about £5 (thank you. Something when I can. Not another boring update. Yes, another update. More gaming stuff I enjoy. Some other mapping blogs.

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I Don't Care. 14/09/2009 at 6:54 AM. 22/09/2009 at 3:57 AM. The best Movies Ever Seen. This is the list of my favorite movies 1-. Subscribe to my blog! The best Movies Ever Seen. This is the list of my favorite movies. 1- Lord of the rings the fellowship of the ring/ the two towers/ the return of king. 2- The Sixth Sens. 4- Prof of life. 5- ET th extra terrestre. 7- The Transformers 1/2. 10- Dance With wolves. 11- Attack from mars. 20- Night of the dead. 21- Night of the losers. 22- Black hawk Dawn.

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No os dejéis engañar por su nombre todo lo que lee rodea esta nave tiene todo menos serenidad.Esta es la nave que pilota el capitán Mal reynolds, jefe de un equipo de mercenarios. Aparece en la película homónima. En la pelicula, visualmente es espectacular, nos da una impresión de un vehículo facil de pilotar. El típico aparato que te llevarías el fin de semana a Marte. Cuenta con varios cañones láseres para los imprevistos una cabina de mando, un "salón" donde debaten y las habitaciones de la tripulación.

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Dark Iron Phoenix's Blog

Dark Iron Phoenix's Blog. Thursday, 12 July 2012. This is a little piece of code i knocked up to handle respawns and various semi instance systems. Shove it in a javascript file, hook it to a collider with the "is trigger" checkbox selected. Change the cam to the character camera, and the destination to an empty gameobject placed where you want the character to go. And done, your character should enter the collider, and exit at the destination point. As for other features, i have a day/night system, plan...

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