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IIS7 | demo.slyceverse.net Reviews

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blog.slyceverse.net blog.slyceverse.net

slyceverse: April 2012

http://blog.slyceverse.net/2012_04_01_archive.html

Friday, April 27, 2012. Our latest achievement is geometry instancing. We put it to good use and created some nice looking grass patches. They are generated using the vertex output from the marching cubes algorithm. The texture of the instanced geometry is based on the material of the vertex. The normal of the vertex defines if there should be an instance and of what kind. Pointing upward we get grass, downwards we could add lianes. Or shaking and bending sideways due to strong winds. Want to know more?

blog.slyceverse.net blog.slyceverse.net

slyceverse: About

http://blog.slyceverse.net/p/about.html

Q: Who is ibkiri science? We are three dedicated developers with the quest to create worlds. We were spawned in a world of grey suits, cold heartless business and a drop of insanity. Our goal is to achieve. Uhm we mean . we'll get back to you on that. Q: What is ibkiri science? Subscribe to: Posts (Atom). Slyceverse is an open world sandbox game currently in development. The game will contain creative sandbox and explorable RPG game elements. We plan to make it available as soon as we have a stable alpha.

blog.slyceverse.net blog.slyceverse.net

slyceverse: World Generation

http://blog.slyceverse.net/2013/03/world-generation.html

Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...

blog.slyceverse.net blog.slyceverse.net

slyceverse: May 2012

http://blog.slyceverse.net/2012_05_01_archive.html

Saturday, May 5, 2012. Screenshots: Leaves - more instanced geometry. Added some more instanced geometry. This time some leaves. Makes the trees look more vivid. Cannot wait to see the results when we add wind :-). Subscribe to: Posts (Atom). Slyceverse is an open world sandbox game currently in development. The game will contain creative sandbox and explorable RPG game elements. We plan to make it available as soon as we have a stable alpha. Want to know more?

blog.slyceverse.net blog.slyceverse.net

slyceverse: September 2012

http://blog.slyceverse.net/2012_09_01_archive.html

Tuesday, September 11, 2012. Long Island Ice Tea" - Tech Demo. We proudly present our first tech demo. We are planning to deploy a tech demo each time we implemented some interesting feature. After some experimentation we decided to ignore the heightmap based Unity terrains. Instead we combine a formable organic environment with sharp blocks. The intention is to accentuate the difference between natural grown landmarks and man made structures. We created our demo section. Links to this post.

blog.slyceverse.net blog.slyceverse.net

slyceverse: "Long Island Ice Tea" - Tech Demo

http://blog.slyceverse.net/2012/09/long-island-ice-tea-tech-demo.html

Tuesday, September 11, 2012. Long Island Ice Tea" - Tech Demo. We proudly present our first tech demo. We are planning to deploy a tech demo each time we implemented some interesting feature. After some experimentation we decided to ignore the heightmap based Unity terrains. Instead we combine a formable organic environment with sharp blocks. The intention is to accentuate the difference between natural grown landmarks and man made structures. We created our demo section. Want to know more?

blog.slyceverse.net blog.slyceverse.net

slyceverse: Unity Experiments

http://blog.slyceverse.net/2012/07/unity-experiments.html

Wednesday, July 11, 2012. As mentioned in our previous post we are currently experimenting with different solutions to represent an interesting game world. These are some screens from an early endless terrain generator. Subscribe to: Post Comments (Atom). Slyceverse is an open world sandbox game currently in development. The game will contain creative sandbox and explorable RPG game elements. We plan to make it available as soon as we have a stable alpha. Want to know more?

blog.slyceverse.net blog.slyceverse.net

slyceverse: March 2013

http://blog.slyceverse.net/2013_03_01_archive.html

Tuesday, March 26, 2013. It has been a while since my last post. I will try to make more frequent updates :-). After working quite a while on the general game engine I needed some variety. So I started working on the world generation system. I decided to use a generation approach that divides the process into two mayor steps. The parameters for the generation are all based on presets. This allows for different kind of landmasses like continents, isles and many more. Heat/Cold/Humidity fields (radius base...

blog.slyceverse.net blog.slyceverse.net

slyceverse: FAQ

http://blog.slyceverse.net/p/faq.html

Freely placeable building blocks. Play together with friends. Water (liquids in general). Mobs, NPC, AI. Enhancing materials with more attributes like (glowing, see through, floating .). Weather (Rain, Wind, .). Role playing elements like seen in various pen and paper systems. L-System for generation of landscape, houses, towns, trees, . Visual enhancements like Bump-Maps, Normal-Maps, post processing effects . Multiplayer and the ability to share worlds or parts of it with others. And many more .

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