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Omega Project Devblog

Strategy Pattern : Listener. On 3 March 2014. Posted in: Strategy Pattern. The listener pattern is a common and easy pattern used in many languages. It allow to listen for object events easily. I – The interface. A listener is a simple interface that define the different events to fire. Public interface ErrorListener { public void onError(Throwable t); }. II How to implements the object to listen. The common way is to add listeners to a list allowing to add them at runtime. III How to fire events. When r...

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Strategy Pattern : Listener. On 3 March 2014. Posted in: Strategy Pattern. The listener pattern is a common and easy pattern used in many languages. It allow to listen for object events easily. I – The interface. A listener is a simple interface that define the different events to fire. Public interface ErrorListener { public void onError(Throwable t); }. II How to implements the object to listen. The common way is to add listeners to a list allowing to add them at runtime. III How to fire events. When r...
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Omega Project Devblog | devblog.omega-project.com Reviews

https://devblog.omega-project.com

Strategy Pattern : Listener. On 3 March 2014. Posted in: Strategy Pattern. The listener pattern is a common and easy pattern used in many languages. It allow to listen for object events easily. I – The interface. A listener is a simple interface that define the different events to fire. Public interface ErrorListener { public void onError(Throwable t); }. II How to implements the object to listen. The common way is to add listeners to a list allowing to add them at runtime. III How to fire events. When r...

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devblog.omega-project.com devblog.omega-project.com
1

How work a game | Omega Project Devblog

http://devblog.omega-project.com/2013/10/26/how-work-a-game

How work a game. On 26 October 2013. In this article, I will show you the basics of conception of games. I’ll don’t yet enter in the details with vertex manipulation and optimizations of displaying. I choose to talk about OpenGL. Because it’s in the same point of view than java (open and cross-plateform). A game is like all software, a simple loop. In this loop, we have all the logic, like inputs, drawing,. Each looping is a frame (a frame is the displayed image on the screen). Notice that a GPU is faste...

2

Console | Omega Project Devblog

http://devblog.omega-project.com/libgdx-extension/console

The console allow to display some informations and execute commands. A command execution history is also available by using arrow up and down. Create the console :. Create a console is easy as possible. Console console = new Console(maxEntries, style);. The maxEntries parameter is used to limit the displayed lines in the console. The style is usually the default skin, a specific skin style name or a ConsoleStyle programatically created. Print in the console :. Console.addEntry("Print into console");.

3

AdvancedList | Omega Project Devblog

http://devblog.omega-project.com/libgdx-extension/advancedlist

Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. LibGdx – Custom actor and color. Scale bitmap in android. Strategy Pattern : Listener. How work a game. Avatars by Sterling Adventures. Proudly powered by WordPress. Theme: Parament by Automattic. Enter the destination URL. Open link in a new tab. Or link to existing content. No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.

4

Menu | Omega Project Devblog

http://devblog.omega-project.com/libgdx-extension/menu

MenuBar – ContextMenu :. 2 comments on “ Menu. 16 February 2014 at 18 h 00 min. Hey, nice work,. Could you show an example for the upper image programmatically? 16 February 2014 at 18 h 45 min. Sure, there already an example project created but there are only two actors showed and one in test. As soon as I have time, I gonna add the MenuBar – ContextMenu. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. LibGdx – Custom actor and color. How work a game.

5

GridSelection | Omega Project Devblog

http://devblog.omega-project.com/libgdx-extension/gridselection

The GridSelection allow you to display items in a grid. All items can store data and had custom layout. GridSelection handle multi selection. How to use :. Grid = new GridSelection. True, numberOfColumn); someActor.add( grid);. Grid = new GridSelection. False, numberOfRow); someActor.add( grid);. After that, you have to add items to your grid. If you want to get the selected items, use. CustomView selection = grid.getSelection().get(0); / If the grid is set in SingleSelection Array. How to use :. Comgdx&...

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Strategy Pattern : Listener. On 3 March 2014. Posted in: Strategy Pattern. The listener pattern is a common and easy pattern used in many languages. It allow to listen for object events easily. I – The interface. A listener is a simple interface that define the different events to fire. Public interface ErrorListener { public void onError(Throwable t); }. II How to implements the object to listen. The common way is to add listeners to a list allowing to add them at runtime. III How to fire events. When r...

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