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development | Project Retrograde Dev-Blog
http://blog.project-retrograde.com/tag/development
Bringing classic gameplay to the next level. It’s Doom, kinda! May 2, 2016. Wow, a new post! You might be asking yourself “What does ole Mechadon have to post about here? Isn’t this project dead or something? 8221; *BZZZZT* WRONG! Most of [.]. Snazzy Demon Blasters and High-Tech Boomsticks. It’s Doom, kinda! Devblog registration is disabled Small update. Theme by Theme4Press • Powered by WordPress.
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James | Project Retrograde Dev-Blog
http://blog.project-retrograde.com/tag/james
Bringing classic gameplay to the next level. More Squares, but these ones have Adventures! August 18, 2013. Hey everyone, James “Jimmy” Paddock here! You may know me as “the music guy”, or some variant thereof. That’s my role on Project Retrograde too – composing the [.]. Snazzy Demon Blasters and High-Tech Boomsticks. It’s Doom, kinda! Devblog registration is disabled Small update. Theme by Theme4Press • Powered by WordPress.
blog.project-retrograde.com
Jimmy | Project Retrograde Dev-Blog
http://blog.project-retrograde.com/tag/jimmy
Bringing classic gameplay to the next level. It’s Doom, kinda! May 2, 2016. Wow, a new post! You might be asking yourself “What does ole Mechadon have to post about here? Isn’t this project dead or something? 8221; *BZZZZT* WRONG! Most of [.]. Snazzy Demon Blasters and High-Tech Boomsticks. It’s Doom, kinda! Devblog registration is disabled Small update. Theme by Theme4Press • Powered by WordPress.
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Screenshots | Project Retrograde Dev-Blog
http://blog.project-retrograde.com/category/shots
Bringing classic gameplay to the next level. Blog posts which contain screenshots of any sort, be they from maps or otherwise. Snazzy Demon Blasters and High-Tech Boomsticks. August 8, 2016. So guess who forgot about making a new dev-blog post…so much for that semi-monthly schedule We’ve been fairly busy working on the project since the re-announcement back [.]. Snazzy Demon Blasters and High-Tech Boomsticks. It’s Doom, kinda! Devblog registration is disabled Small update.
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Off-topic | Project Retrograde Dev-Blog
http://blog.project-retrograde.com/category/offtopic
Bringing classic gameplay to the next level. Blog posts which don’t relate to Retrograde directly but are probably full of ramblings of other topics, be it about computer games or not. More Squares, but these ones have Adventures! August 18, 2013. Hey everyone, James “Jimmy” Paddock here! You may know me as “the music guy”, or some variant thereof. That’s my role on Project Retrograde too – composing the [.]. Snazzy Demon Blasters and High-Tech Boomsticks. It’s Doom, kinda!
blog.project-retrograde.com
Squares Made for Marching | Project Retrograde Dev-Blog
http://blog.project-retrograde.com/2013/05/marching-squares
Bringing classic gameplay to the next level. More Squares, but these ones have Adventures! Squares Made for Marching. May 17, 2013. Is a family of algorithms for automation that appear in everything from isolating isobars on weather graphs to selecting shape outlines. At this stage tile placement is easy, it’s essentially just indicating where you want different types of terrain to be: “Let’s put water here and dirt there, and some grass over there”, etc. The graphics are rath...Iles Manually selecting t...
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More Squares, but these ones have Adventures! | Project Retrograde Dev-Blog
http://blog.project-retrograde.com/2013/08/more-squares-but-these-ones-have-adventures
Bringing classic gameplay to the next level. Squares Made for Marching. Devblog registration is disabled Small update →. More Squares, but these ones have Adventures! August 18, 2013. Hey everyone, James “Jimmy” Paddock here! This post is for the purposes of sharing a project I’ve worked on (outside of the Retrograde team) for a while now, and which I’m very pleased to announce the release of. The Adventures of Square. A first person shooter/platformer using the ZDoom engine. I made on my own blog. Expec...
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Project Retrograde Dev-Blog | Bringing classic gameplay to the next level. | Page 2
http://blog.project-retrograde.com/page/2
Bringing classic gameplay to the next level. Newer posts →. It’s Doom, kinda! May 2, 2016. Wow, a new post! You might be asking yourself “What does ole Mechadon have to post about here? Isn’t this project dead or something? 8221; *BZZZZT* WRONG! Most of Project Retrograde is technically on hiatus, but recently I have decided to expand its umbrella to include a Doom project that I’ve been working on (and off) since June 2009. That project is…. We’re using ZDoom. As our engine (with Zandronum. The campaign...