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Killed By A Pixel | Climbing A One Pixel High Mountain

Killed By A Pixel. Climbing A One Pixel High Mountain. How Thick is a 3 Sided Coin in UE4? On the popular YouTube math channel StandUpMaths. They recently asked: How thick would a coin need to be so it landed on it’s side 1/3 of the time, making it a fair three sided coin? 3 Sided Coins in UE4. Continue reading →. I’ve been working on some recursive shaders with Shadertoy…. See more on my Shadertoy profile page. Super Aspen – Remake Jam. Play Super Aspen it in browser on itch.io. Continue reading →.

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Killed By A Pixel | Climbing A One Pixel High Mountain | frankforce.com Reviews

https://frankforce.com

Killed By A Pixel. Climbing A One Pixel High Mountain. How Thick is a 3 Sided Coin in UE4? On the popular YouTube math channel StandUpMaths. They recently asked: How thick would a coin need to be so it landed on it’s side 1/3 of the time, making it a fair three sided coin? 3 Sided Coins in UE4. Continue reading →. I’ve been working on some recursive shaders with Shadertoy…. See more on my Shadertoy profile page. Super Aspen – Remake Jam. Play Super Aspen it in browser on itch.io. Continue reading →.

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Killed By A Pixel | Experimental Videogame Development

http://frankforce.com/??page_id=1030

Killed By A Pixel. It’s been great collaborating with id on DOOM’s multiplayer! It’s out now for Windows, Xbox One, and PlayStation 4. Game Jam Q&A Panel @ MAGFest 2016. I hosted another game jam panel at this year’s MAGFest. And the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game jams. We had some amazing panelists, here is some info about them, from left to right…. Frank Force Ludum Dare Page. Another Ludum Dare ha...

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blog.button-masher.net blog.button-masher.net

ns_opensource | Basher of Muttons

https://blog.button-masher.net/2013/03/31/ns_opensource

In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A. Map was tempting, as was the call of the more advanced. Community, until I spotted a new level texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new. Mod – something called “. If you’re familiar with my past work, the rest is history. I went on to make ns eclipse. For NS v1.0, and ns veil. Ns2 veil by Shawn Snelling.

blog.button-masher.net blog.button-masher.net

nostalgia | Basher of Muttons

https://blog.button-masher.net/tag/nostalgia

Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!

panspipebomb.blogspot.com panspipebomb.blogspot.com

Pan's Pipe Bomb: Infinite Slack

http://panspipebomb.blogspot.com/2009/01/infinite-slack.html

The weblog of Deacon Pan Demonium. Sunday, January 4, 2009. I have long held a theory that every dot in the Dobbshead is itself a Dobbshead, and now there is an elegant illustration of this idea, thanks to Frank @ Killed By A Pixel. Tremble before the brilliance of Infinite Slack:. Subscribe to: Post Comments (Atom). Myspace.com/deacon pan demonium. SubGenius Blogs and Sites. The Church of the SubGenius. The First Online Church of "Bob". The Office Pulpit of Rev. Ivan Stang. View my complete profile.

experimentalgameplay.com experimentalgameplay.com

Sifteo Cubes Competition Results! Now with $50,000 in funding prizes! | Experimental Gameplay Project

http://experimentalgameplay.com/blog/2013/03/sifteo-cubes-competition-results-now-with-50000-in-funding-prizes

Sifteo Cubes Competition Results! Now with $50,000 in funding prizes! March 13th, 2013. Two months ago, we challenged you to design and build experimental new games for Sifteo Cubes. Of the original 41 games submitted, 6 finalists moved on to Round 2. That succeeded in two very different ways. Each of the two winners will receive publishing deals, each with $25,000 funding. The two winners are –. In the Sifteo Simulator. By One Life Remains. See you next month! While we couldn’t select everyone as ...

mandible.net mandible.net

Mandible Games » Blog Archive » Robert Recurring

http://www.mandible.net/2010/04/14/robert-recurring

The Mad Ravings of Zorba. Mandible is a somewhat-mothballed game studio currently consisting of a single coder. This is where he posted about the industry and talked about efforts to release his first indie game. This may be resurrected someday. That day is not now. Goals for Company and Journal. Laquo; Unexpected Consequences of Plot. Robert Recurring Postmortem ». 2010, April 14th 12:53 PM. It's that time of month again! The time for games. Time travel gimmick than Braid. Let me know what you think.

blog.button-masher.net blog.button-masher.net

Gaming | Basher of Muttons

https://blog.button-masher.net/category/gaming

No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.

blog.button-masher.net blog.button-masher.net

valve | Basher of Muttons

https://blog.button-masher.net/tag/valve

No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.

blog.button-masher.net blog.button-masher.net

No School Like The Old School | Basher of Muttons

https://blog.button-masher.net/2012/08/22/no-school-like-the-old-school

No School Like The Old School. Last night (and again tonight), I played Counter-Strike for the first time in a decade. I’m not one of the players that can tell you the ins and outs of how this balance change or that gun or whatever else over the years has ruined the game forever, so all I can say is – it felt really good. The most striking part of the experience for me is looking at the top-down layouts on each loading screen. They’re. So simple –. Much like I was able to use lun3dm5. August 22, 2012.

saampahlavan.com saampahlavan.com

Saam Pahlavan - Games - Secret Formula

http://www.saampahlavan.com/secretformula.html

Secret Formula was created in under 48 Hours for the Indie Speed Run 2013 and won 1st place! As part of the Indie Speed Run we were given the theme secrecy and the element vines. We incorporated. The theme into the narrative by having the player discover the secrets of the past and attempt to hide. From deadly lab security units. Vines are used as a main mechanic, the player can swing from a vine to navigate. Did all of the programming. Provided music and sound effects.

blog.button-masher.net blog.button-masher.net

Survival of the Fittest | Basher of Muttons

https://blog.button-masher.net/2013/07/28/survival-of-the-fittest

Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!

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Frank for a Moment. Graduate student studying Communication and Culture at Ryerson University. By russia ( www.atomic-horse.com. Also on tumblr: asteroidzart. Aug 2nd, 2015. The Hypnotic Animated Gifs of David Szakaly. Aug 1st, 2015. Jul 31st, 2015. Howl’s Moving Castle (Hayao Miyazaki, 2004). Jul 28th, 2015. Jul 28th, 2015. Alex took this gem this morning of Romeo. Jul 25th, 2015. Jul 22nd, 2015. Jul 19th, 2015. Jul 19th, 2015. Jul 18th, 2015. Jul 18th, 2015. Jul 17th, 2015. Michael and the Cranes (II).

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Killed By A Pixel | Climbing A One Pixel High Mountain

Killed By A Pixel. Climbing A One Pixel High Mountain. How Thick is a 3 Sided Coin in UE4? On the popular YouTube math channel StandUpMaths. They recently asked: How thick would a coin need to be so it landed on it’s side 1/3 of the time, making it a fair three sided coin? 3 Sided Coins in UE4. Continue reading →. I’ve been working on some recursive shaders with Shadertoy…. See more on my Shadertoy profile page. Super Aspen – Remake Jam. Play Super Aspen it in browser on itch.io. Continue reading →.

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Frank Michlick for CIRA | For more industry representation on the CIRA Board in the 2016 Elections

Frank Michlick for CIRA. For more industry representation on the CIRA Board in the 2016 Elections. Skip to primary content. Why am I running for a seat on the board of CIRA? I am passionate about the Internet, especially in Canada. I live and breathe the Internet – just ask my family 😉. That consults registries, registrars, domain investors and aftermarket companies in this space. On this site you can learn more about:. My views on issues affecting CIRA and our Internet. 2016 CIRA Board Election Results.

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Frank Ford / Artist currently exhibiting in Los Angeles and New Orleans

Worldclass pedigree earned by working with the modern masters of fine art and design. Museum quality fine art with artist–direct sales /. Or telephone (318) 834 4539. Commercial srt projects are here. New images on 3.19.18. Jump to page 2 for new images. 600 works of 2016/17 on instagram. About: bio / resume / awards / clients / exhibits. Authenticity certificate care instructions: download.pdf. Paintings, exclusive and/or custom editions explained. Featured in the new issue of epic eye magazine, nyc.