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Tools for Game Design

The purpose of this blog is to promote game design tools, but has become a way to share aspects of my personal research and thoughts on game design.

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Tools for Game Design | gamedesigntools.blogspot.com Reviews
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Tools for Game Design | gamedesigntools.blogspot.com Reviews

https://gamedesigntools.blogspot.com

The purpose of this blog is to promote game design tools, but has become a way to share aspects of my personal research and thoughts on game design.

INTERNAL PAGES

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1

Tools for Game Design: Postmortem

http://gamedesigntools.blogspot.com/2010/06/postmortem.html

Sunday, June 27, 2010. Postmortem is the name I have given to a set of methods that encourages reflection about a game's design (and development) after the game has been completed. The methods are usually templates and/or guidelines for reflecting upon the game design and development process. A postmortem is a valuable way to document lessons learned, and while it does not influence the game design it is based on it can offer the chance to influence future designs. What can we learn from the experience?

2

Tools for Game Design: Concept Framework

http://gamedesigntools.blogspot.com/2011/02/concept-framework.html

Friday, February 4, 2011. Concept Framework is the name I have given to approaches that focus on how best to communicate a game concept and the methods that support this (e.g. guidelines, templates, presentations, or rules). 1) High vs. Low. 2) Pitches or Documentation. In Tools for Creation / Game Design Tools / Game Design. Labels: Game Design Method. Game Design Tools Directory. 169; M. M. Hrehovcsik. Simple template. Powered by Blogger.

3

Tools for Game Design: Game-Play Experience

http://gamedesigntools.blogspot.com/2013/01/game-play-experience.html

Sunday, January 20, 2013. The Problem with Definitions. The Game-Play Experience Model. Senses, Cognitive and Motor Abilities. There are several game archetypes which form the basis of all games. These archetypes are competition, skill, role-playing, chance, sensation, expression, discovery, social, and puzzling. The archetypes are important to game-play experience because of the way they activate the player's need to use different faculties. 1] Schell, Jesse. The Art of Game Design : A Book of Lense...

4

Tools for Game Design: About Me

http://gamedesigntools.blogspot.com/p/about-me.html

I graduated with a MA from the. HKU University of the Arts Utrecht. In 2006, which was the first ever class to graduate from the Game Design and Development. Course. During my study at the HKU I worked for the wireless game developer Overloaded as a game designer. Currently, I am a Senior Lecturer and Game Design Researcher at the. HKU University of the Arts Utrecht. School of Games and Interaction. I also happen to be a PhD candidate at Bournemouth University. Subscribe to: Posts (Atom).

5

Tools for Game Design: Flowchart

http://gamedesigntools.blogspot.com/2010/12/flowchart.html

Tuesday, December 28, 2010. Flowchart is the name I have chosen to use to describe the use of diagrams composed of elements (e.g. shapes, icons, images, etc.) connected by arrows to document, analyze or communicate the design of a game. Visual documentation to the game design (e.g. game mechanics, play mechanics, game-play experience, level and mission flow.). An analysis of objects and their relationships. There are several ways you may want to use a flowchart as one of your game design tools. A powerfu...

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Weissensee ja moraalirelativismi | systomykoosi

https://systomykoosi.wordpress.com/2014/06/21/weissensee-ja-moraalirelativismi

Ilmoitusluontoista asiaa →. Weissensee on saksalainen tv-sarja, jonka pääosassa on stasi-perhe Kupferit. Monet ihmiset jotka tuomitsevat pahuuden relativistisuuden, olkiukkoilevat sitä vastaan esimerkiksi kysymällä, pitäisikö Saudi-Arabian homomurhat hyväksyä, koska eri kulttuuri ja arvomaailma jota pitää kunnioittaa. He eivät kuitenkaan ota huomioon, että kulttuuriero on paljon laajempi ja monisyisempi käsite, se ei typisty valtionrajoihin tai samalla hetkellä olemassaoleviin uskontoihin. Samalla hetkel...

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Ilmoitusluontoista asiaa | systomykoosi

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Blåfield-Sharma: Ken leikkiin ryhtyy… →. Bloggerin lukuluettelo näyttää tulleen tiensä päähän, ja muutenkin kyseisen palvelun toimivuudessa on parantamisen varaa. Aikaisempi blogini oli siis osoitteessa systomykoosi.blogspot.com. Mutta siirrän sen tänne mikäli wordpress vaikuttaa tarpeeksi hyvältä. Täytä tietosi alle tai klikkaa kuvaketta kirjautuaksesi sisään:. Sähköposti (Osoitetta ei koskaan julkaista). Olet kommentoimassa WordPress.com -tilin nimissä. ( Log Out. Muodostetaan yhteyttä palveluun %s.

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elinakera | systomykoosi

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Koulutuksesta ei saa leikata koska se vaarantaa kasvun on viime aikoina usein käytetty argumentti jota ei ole juuri kyseenalaistettu. Se otetaan jotenkin itsestäänselvänä että koulutus automaattisesti aiheuttaa vaurautta, mutta unohdetaan perustella tämä yhteys. Esimerkiksi Paavo Arhimäki. EK:n ekonomisti Simo Pinomaa. TEKin Koulutus- ja työvoimapolitiikka -yksiköstä, Etlan toimitusjohtaja Vesa Vihriälä. Joista kukaan ei vaivaudu perustelemaan yksinkertaista faktaväitettä. Otetaan ensin kaksi spesifiä es...

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systomykoosi | Sivu 2

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Uudemmat artikkelit →. Paljon sanottavaa ei mistään. 8221;[K]irjallisuudentutkijat voisivat […] kieltäytyä pelkistämästä pelkistyksen jälkeen absurdeilta vaikuttavia ongelmiaan.”. 8211; Tommi Kakko: Paljon sanottavaa ei mistään (Avain, 1/2014). Tämä on herkullisinta mitä olen aikoihin maistanut. Ensinnäkin Kakko valitsee verbiksi ”pelkistää”. Yksinkertaistaa, tiivistää, kiteyttää. Annetaan kuva, että kirjallisuudentutkimuksen hedelmällistä runsautta typistetään, kutistetaan, lopputulo...Kun hän tarkoitta...

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Johanna Sinisalo markkina-arvoteoriasta | systomykoosi

https://systomykoosi.wordpress.com/2014/07/27/johanna-sinisalo-markkina-arvoteoriasta

Blåfield-Sharma: Ken leikkiin ryhtyy…. Johanna Sinisalon Ennen päivänlaskua ei voi. Valtaa ja manipulointia pohditaan jokaisessa Enkelin ihmissuhteessa. Spiderman haluaa Enkelin, Enkeli käyttää häntä saadakseen tietoja peikoista. Ecke haluaa Enkelin, Enkeli käyttää häntä saadakseen kirjan. Vastaavasti Spiderman ja Ecke käyttäytyvät kiristävähkösti saadakseen Enkelin harrastamaan seksiä, tiedostavat että ilman lahjoja ei seksiä tipu. Valtaa käytetään siis molemmin puolin. Mikael on viettiensä vietävissä p...

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Tietoja | systomykoosi

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Jyväskyläläinen. Tietotekniikan opiskelija. Ohjelmistosuunnittelija. Pelialalle suuntautuva. Nörtti. Kirjallisuuden opiskelija. Kulttuuriharrastaja. Kaikkien alojen kirjojen lukija. Ex-lestadiolainen. Ateisti. Oikeistolainen. Liberaali. Hetero. Ikisinkku. Hikikomori. Asperger. Agraariyhteiskunnasta vasta sukupolvi sitten tietoyhteiskuntaan kotiutunut. Epikurolais-pragmaattinen nihilisti. Täytä tietosi alle tai klikkaa kuvaketta kirjautuaksesi sisään:. Sähköposti (Osoitetta ei koskaan julkaista).

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Blåfield-Sharma: Ken leikkiin ryhtyy… | systomykoosi

https://systomykoosi.wordpress.com/2014/07/05/blafield-sharma-ken-leikkiin-ryhtyy

Johanna Sinisalo markkina-arvoteoriasta →. Blåfield-Sharma: Ken leikkiin ryhtyy…. 1 Substanssi- ja varttijulkisuus. Teos ei oikein täytä otsikkonsa asettamia odotuksia, vaan tyytyy lähinnä käsittelemään sananlaskun jälkimmäistä osaa, se leikin kestäköön . Julkisuuden haittapuolet, kuten yksityisyydensuojan menettäminen jne. koskevat kirjoittajien mukaan kaikkia julkisuuden henkilöitä, sillä rajoituksella millä tavalla he itse siihen suhtautuvat. Kiinnostaisi tietää laajemminkin niistä rakenteista, jotka ...

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Mobile Game Design Documents, Templates, Resources and Guides

Hidden div for @font-face preloading. IPhone Game Design Documents. This template will save you $ $! Supplemental resources to help you understand the business. See what you'll get in the GDT package. Who is the team behind the Game Design Template? Game Design Template Real Use Guarantee. The Roadmap to Building Amazing Mobile Games. Introducing the Premium Game Design Template. Sign up for some of. IOS Tips and Tricks. Will keep you from being a profitable developer. And youʼre right, it could be you&#...

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Theory and Principles of Game Design

Theory and Principles of Game Design. Amateur writings on game design. Wednesday, December 17, 2014. Don't think "random", think "statistics". Make die rolls random, but outcomes statistical. For battles and incorporate that into your game's mechanics. The outcome of the game is determined not by the act of rolling the dice or clicking a button, but by choices like how to move, when to attack, when to retreat, and when to upgrade. Friday, January 04, 2013. While playing, allow yourself to think of new me...

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Game Design Theory - Veronica Zammitto

Game Design Theory – Veronica Zammitto. Montreal International Game Summit 2010. December 21, 2010 at 12:12 pm ( Uncategorized. In November 2010 it took place another edition of the Montreal International Game Summit. And it was a great event. There was a good variation of talks covering different aspects of gaming:. The first keynote was Ed Fries. Click on the link to play it). It’s a version of Halo that he wrote for running on an Atari 2600. Lastly, Todd mentioned that leaderboards shouldn’t be kept f...

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Game On! Lab | The Gamification Hub

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Tools for Game Design

Friday, May 31, 2013. 2CaT: A Framework for Applied Game Design. I was rummaging through my files and came across this outdated paper that I never published and thought I would place it HERE. This represents one my earliest attempts to create a what I now call the 2CaT (content, context and transfer) model which forms an important part of my Applied Game Design scope model. I have used this method since 2006 to good effect in the design and development of both entertainment and serious games. There are s...

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Game Design Week 2017: Games Showcases, Talks & Workshops. Milan, Italy

Game Design Week 2017 Milan Italy. International week about Game Design and Digital Creativity. Next edition: March 2017. We are “Playing The Game”. Produces books, events, showcases, workshops and game jams that explore video games from multiple viewpoints, from cultural to professional perspectives, and creates networking and training opportunities. Starting in 2012, Playing The Game. Is your ideal partner to create video games projects. Contact us.

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GameDesignWiki

This wiki aims to define and describe the terms, techniques and common heuristics used in the field of game design, to better facilitate communication between designers. A good place to start is Game. Please cite primary sources only. If the source is a blog or another volatile format, please consider using Internet Archive. An archive of game developer conference talks. Does not allow external contributors). Retrieved from " http:/ gamedesignwiki.org/index.php?