games-maths.blogspot.com games-maths.blogspot.com

games-maths.blogspot.com

Games and Maths

Statistics and Data Analysis. Graphs and Graph Theory. Maths Games @ edu.MALL Interactive Resources. Literature on Maths-related Games (from Internet Research). Subscribe to: Posts (Atom). Why games in Maths learning? What's the impact of games in Maths learning? What are the Games available in the Internet for Maths learning? How they support Maths learning? What are the pros and cons? Topics (from this blog). Statistics and Data Analysis. Graphs and Graph Theory. Donkey Kong Jr. Math.

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Statistics and Data Analysis. Graphs and Graph Theory. Maths Games @ edu.MALL Interactive Resources. Literature on Maths-related Games (from Internet Research). Subscribe to: Posts (Atom). Why games in Maths learning? What's the impact of games in Maths learning? What are the Games available in the Internet for Maths learning? How they support Maths learning? What are the pros and cons? Topics (from this blog). Statistics and Data Analysis. Graphs and Graph Theory. Donkey Kong Jr. Math.
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Games and Maths | games-maths.blogspot.com Reviews

https://games-maths.blogspot.com

Statistics and Data Analysis. Graphs and Graph Theory. Maths Games @ edu.MALL Interactive Resources. Literature on Maths-related Games (from Internet Research). Subscribe to: Posts (Atom). Why games in Maths learning? What's the impact of games in Maths learning? What are the Games available in the Internet for Maths learning? How they support Maths learning? What are the pros and cons? Topics (from this blog). Statistics and Data Analysis. Graphs and Graph Theory. Donkey Kong Jr. Math.

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games-maths.blogspot.com games-maths.blogspot.com
1

Games and Maths: Topic: Algebra

http://games-maths.blogspot.com/2007/08/topic-algebra.html

1 Algebraic Reasoning - Weighing Scales. Http:/ www.mathplayground.com/Algebraic Reasoning.html. Maths topic: Algebraic Reasoning. Pupils are presented with 2 groups of objects and they were to figure. Prior to doing the activity, pupils should have learnt multiplication and division. The activity requires pupils to apply. Prior acquired) the skills to solve problems. Http:/ www.subtangent.com/maths/flash/hangman-loadable.swf. Maths topic: Geometry / Algebra / Number / Statistics. Topics (from this blog).

2

Games and Maths: Topic: Numbers and Operations

http://games-maths.blogspot.com/2007/09/topic-numbers-and-operations.html

Topic: Numbers and Operations. 1 Count Us In Games – Game 1: Sheep Counting. Http:/ www.abc.net.au/countusin/games/game1.htm. Maths topic: Division by 2. Pupils are presented with equal number of sheep and tasked to move half the number to the other paddock. Teacher can get pupils to see associate the pairs of numbers: 2 and 4, 3 and 6, …, 9 and 18 and learn division of number by 2. The activity can be used for learning. 2 Count Us In Games – Game 3: Garden Counting. The counting and reinforce. 4 Count U...

3

Games and Maths: Maths Games @ edu.MALL Interactive Resources

http://games-maths.blogspot.com/2007/07/games-edumall-interactive-resources.html

Maths Games @ edu.MALL Interactive Resources. Fun at the Maths Carnival Dartition. 2-step problem on addition and subtraction up to 1000 - Pupils to apply strategy to solve problem (1st: Add the 2 numbers; next: subtract the sum from 1000). If pupils could not solve the problem after 3 attempts, they will be directed to a tutorial page that explains the strategy to them. Pre-requisite: Pupils know how to add and subtract (up to hundreds). Type of game: Application of skills. Fun at the Maths Carnival Fish.

4

Games and Maths: Maths Games Websites

http://games-maths.blogspot.com/2007/07/maths-games-websites.html

Aboutcom: Parenting of K-6 Children. Http:/ childparenting.about.com/od/mathgamesonline/index.htm. This website has links to several. Website, which includes:. By Jenny Eather): It comprises Primary Maths learning activities (digital manipulatives) based on the theme rainforest. Topics includes Number, Algebra, Patterns, Measurement, Space (Geometry). Kindergarten, Reception, Preparatory. Iv) Cyberchase at PBS. It comes several maths interactive activities. Estimation Valley Golf; Clara Fraction's Ice Cr...

5

Games and Maths: Topic: Group Theory

http://games-maths.blogspot.com/2007/08/group-theory.html

Maths topic: Venn Diagram. Pupils are required to move the given animals to the right section of the pen, with each section defined by some characteristics. Pupils learn to classify animals based on characteristics. This could be an introduction. To the topic Venn Diagram. Why games in Maths learning? What's the impact of games in Maths learning? What are the Games available in the Internet for Maths learning? How they support Maths learning? What are the pros and cons? Topics (from this blog).

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sstclass101maths.blogspot.com sstclass101maths.blogspot.com

S1-01 Mathematics: Lesson Notes 26.8.2010

http://sstclass101maths.blogspot.com/2010/08/lesson-notes-2682010.html

Lesson Notes 26.8.2010. In order to let y=0, the x in the following equations have to be:. Steps to find the values of “? 8221; and “? Has to be -2. List down all the possibilities (The product of? In this case, the sum of? Has to be -1. Choose the correct possibility. If the equation is y=x 2 -6x 8. Has to be 8. Has to be -6. List down all the possibilities (The product of? In this case, the sum of? Has to be -6. Choose the correct possibility (so that the product of? Values is -2 & the sum of? Apart fr...

sst2011-s102maths.blogspot.com sst2011-s102maths.blogspot.com

2011 S1-02 Maths Blog: Quiz 8 (Ans) Problem Solving

http://sst2011-s102maths.blogspot.com/2011/10/quiz-8-ans-problem-solving.html

2011 S1-02 Maths Blog. Quiz 8 (Ans) Problem Solving. Let the smaller no. be x. The larger no. will be x 2. X 2 2x = 50. Solving, x = 16. Therefor the 2 numbers are 16 and 18. Given that Philip's age is x. Josh age is x/2. Emmy age is x/2 - 8. Given that sum of ages = 68. X x/2 x/2 - 8 = 68. Solving, x = 38. At present, Emmy's age = 11. In 5 years' time, her age will be 16 years old. A) Time = 120/x. B) Time = 60/x. 120/x - 60/x = 5/2. Solving, we get x = 24. Which is 48 km/h. Quick Thoughts on EOY Exam.

sst2011-s102maths.blogspot.com sst2011-s102maths.blogspot.com

2011 S1-02 Maths Blog: Chap 7 Geometry (Submission) Maths Graded Assignment

http://sst2011-s102maths.blogspot.com/2011/10/chap-7-geometry-submission-maths-graded.html

2011 S1-02 Maths Blog. Chap 7 Geometry (Submission) Maths Graded Assignment. This assignment was issued to all in Term 4 Week 1. For those who have not submitted -. Latest deadline for submission: 11 October 2011 (in Ms Loh's pigeonhole). Remember to cite the angle properties in your working. On top of that. Worksheets 1 and 2 on Chapter 7 (Geometry). For those who have not submitted -. Latest deadline for submission: 11 October 2011 (in Ms Loh's pigeonhole). Subscribe to: Post Comments (Atom). Please re...

sst2011-s102maths.blogspot.com sst2011-s102maths.blogspot.com

2011 S1-02 Maths Blog: 20110923: Preparation for the following Week

http://sst2011-s102maths.blogspot.com/2011/09/20110923-preparation-for-following-week.html

2011 S1-02 Maths Blog. 20110923: Preparation for the following Week. Maths Things to follow-up before we meet. 1) Worksheet 8 - we finished the discussion. Only some handed in. This is one worksheet that all must hand in as I would like to check your working. 2) Watch the video clip in the Maths blog, which summarises the operational steps of the solving Linear Equations. 4) An OPTIONAL worksheet on Factorisation - attempt it when you see more practice is needed :). Subscribe to: Post Comments (Atom).

sst2011-s102maths.blogspot.com sst2011-s102maths.blogspot.com

2011 S1-02 Maths Blog: Maths Viva Voce: Question 3

http://sst2011-s102maths.blogspot.com/2011/10/maths-viva-voce-question-3.html

2011 S1-02 Maths Blog. Maths Viva Voce: Question 3. Has consistently make reference to the given information and conditions when describing how to arrive at the area representing the cut-out. The explanation is clear and systematic. You listed the factors of 20 to help deduce the pair of factors that gives rise to the area 20 in the following manner:. It would be more appropriate by listing the factors in pairs, rather then just listing them all in a line. The conversion of unit: You mentioned. The follo...

sst2011-s102maths.blogspot.com sst2011-s102maths.blogspot.com

2011 S1-02 Maths Blog: (Viva Voce) Chap 9 Exercise 9 Question 10

http://sst2011-s102maths.blogspot.com/2011/10/viva-voce-chap-9-exercise-9-question-10.html

2011 S1-02 Maths Blog. Viva Voce) Chap 9 Exercise 9 Question 10. Towns P and Q are 120 km apart. Mr Tan drove from P to Q and was scheduled to reach Q after 2 hours. His average speed was 54 km/h for the first 40 minutes. A) What was his average speed for the remaining journey if he managed to arrive just on time? B) The time taken for his return journey is 2 hours and 10 minutes. Find his average speed for. I) the return journey (ii) the whole trip. Subscribe to: Post Comments (Atom). In Term 3, all Sec...

sst2011-s102maths.blogspot.com sst2011-s102maths.blogspot.com

2011 S1-02 Maths Blog: Problem Solving: Is the problem obvious?

http://sst2011-s102maths.blogspot.com/2011/09/problem-solving-is-problem-obvious.html

2011 S1-02 Maths Blog. Problem Solving: Is the problem obvious? Let's try to use the 4-step problem solving strategy to find out if Mr Kanbili is being fair? Subscribe to: Post Comments (Atom). A Globally Connected Institution of Science and Technology. Quick Thoughts on EOY Exam. Performance Task: Viva Voce. Chap 9 Viva Voce Practice. Problem Solving Processes and Heuristics. When We Meet in Term 3 and 4. Http:/ www.amt.edu.au/eventsamc.html. Check out the Sample Questions at. Level Tests in Term 3.

games-general.blogspot.com games-general.blogspot.com

Online Games: Online Games are...

http://games-general.blogspot.com/2007/09/online-games-are.html

The blog collates the findings during our research for the development of a workshop module on the use of Games in learning. Online games refer to real-time games where players compete with one another on the internet platform. One such gaming platform is Massive Multi-player online games (MMOG) where thousands of people connected to the internet can engage in games simultaneously. Online games allow players to interact and chat with one another in the virtual world.

games-general.blogspot.com games-general.blogspot.com

Online Games: Benefits of Gaming

http://games-general.blogspot.com/2007/09/benefits-of-gaming.html

The blog collates the findings during our research for the development of a workshop module on the use of Games in learning. Developing thinking, planning, problem-solving and decision making skills. Developing visual information and eye-hand coordination. Improved social skills through interaction with others and development of social relationships online. Providing youths with an outlet for their pent-up emotions. Providing youths with an escape route from boredom and loneliness.

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Games and Maths

Statistics and Data Analysis. Graphs and Graph Theory. Maths Games @ edu.MALL Interactive Resources. Literature on Maths-related Games (from Internet Research). Subscribe to: Posts (Atom). Why games in Maths learning? What's the impact of games in Maths learning? What are the Games available in the Internet for Maths learning? How they support Maths learning? What are the pros and cons? Topics (from this blog). Statistics and Data Analysis. Graphs and Graph Theory. Donkey Kong Jr. Math.

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