gamificationofwork.com
Book review - Mastering Gamification: Customer Engagement in 30 Days - Gamification Of Work
http://gamificationofwork.com/2014/03/book-review-mastering-gamification-customer-engagement-30-days
Book review – Mastering Gamification: Customer Engagement in 30 Days. March 26, 2014. Gurus on the move. Book review – Mastering Gamification: Customer Engagement in 30 Days. Mastering Gamification: Customer Engagement in 30 days. By Scot Harris and Kevin O’Gorman is written as a hands-on guide to running a gamification project for startup entrepreneurs, SME owners and marketing practitioners. One final niggle was that I felt the authors were a little too breezy on the use of rewards for specific behavio...
livewiresingapore.com.sg
Ms Brenda Nicole Tan, Gametize Pte Ltd | Shell LiveWIRE Singapore
https://www.livewiresingapore.com.sg/node/174
Ms Brenda Nicole Tan. Ms Brenda Nicole Tan, Gametize Pte Ltd. If not today, then when? Brenda is among the founding team of Gametize and likes to refer to herself as an 'octopus' - as she juggles a variety of roles such as web development, Android development, design, business development and marketing. For more information about Gametize Pte Ltd, please visit: http:/ www.gametize.com. Mr Chan Xian Yao Clarence. Ms Brenda Nicole Tan. Ms Wang ChunShu Esther. Mr Fu Yong Hong. Ms Seow Hui Fang Candice.
conyac.cc
Sample of Translated Presentations - Conyac
https://conyac.cc/en/business/campaign/presentation_gallery
Register as a translator. Sample of Translated Presentations. With Conyac, uploading a presentation and downloading your. Presentation is made very simple. The following samples are from Startup companies looking to expand their business to global markets. Prosbee Inc. http:/ booklap.com/. 2 hours turnaround time. Prosbee Inc. http:/ booklap.com/. 2 hours turnaround time. Click to see details! Nokisaki Inc. http:/ www.nokisaki.com/. 15 hours turnaround time. 15 hours turnaround time. Are you a translator?
corp.gametize.com
Gamification of ‘Zombies, Run!’ – Gametize Academy (Beta)
https://corp.gametize.com/2016/11/16/gamification-of-zombies-run
Gamification of ‘Zombies, Run! Only a few have survived the zombie epidemic. You are a Runner en-route to one of humanity’s last remaining outposts. They need your help to gather supplies, rescue survivors, and defend their home. This may sound like an excerpt from a typical post-apocalypse novel but it is actually the setting for the application, Zombies, Run! It incorporates different aspects of gamification to provide incentives for people to get off the couch and put on their running shoes. Runners a...
corp.gametize.com
Gamification Articles – Gametize Academy (Beta)
https://corp.gametize.com/category/gamification-articles
Millennials and Gamification: How to keep them engaged. The Millennial generation is a group of young adults who were born between 1980 and 2000. They are known to be idealistic and impulsive, but with a strong grasp on today's technology. I myself, am a Millennial. At this point, it's starting to feel like a self-fulfilling prophecy, where I'm magically destined to abide by the… Read more Millennials and Gamification: How to keep them engaged. Click to share on Twitter (Opens in new window). Running is ...
corp.gametize.com
Tattoo or Taboo? 4 Reasons Why Employers Shouldn’t Care – Gametize Academy (Beta)
https://corp.gametize.com/2015/11/11/tattoo-or-taboo
4 Reasons Why Employers Shouldn’t Care. Where my inked people at? Oh Sorry. I can’t hear you guys hollering at me over all my aunts and uncles going,. You’re going to regret that. You’re never gonna get a job with that. You know it’s permanent, right? Surely, at some point in time, we’ve all entertained the thought of getting a tattoo. Maybe a super-meaningful quote on our ribcage, maybe a skull on our arm, or maybe even a full-back oriental piece! Tattoos are let’s face it cool! I was sweating buckets a...
corp.gametize.com
General – Gametize Academy (Beta)
https://corp.gametize.com/category/general
The Hunger Games and Gamification. In 2012, one of the must-see films of the year was The Hunger Games, which was also one of the first few films in the dystopia genre, which is still immensely popular even now (The Maze Runner, Divergent, Elysium, Ender’s Game, Snowpiercer There is quite an extensive list.). In The Hunger Games, the Games were created… Read more The Hunger Games and Gamification. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). These days, to sel...
corp.gametize.com
Behind The Scenes – Gametize Academy (Beta)
https://corp.gametize.com/category/behind-the-scenes
Confessions of a Gametize Intern: The truth about gamification. As a sixteen-year-old going on seventeen who hadn’t the first clue as to what gaming was about, you could say that when I first signed up to spend four weeks of my life at Gametize (a local startup that specializes in gamification), I was overwhelmed. Mainly, it was because a part of me immediately related… Read more Confessions of a Gametize Intern: The truth about gamification. Click to share on Twitter (Opens in new window). After a long ...
corp.gametize.com
Human Resource – Gametize Academy (Beta)
https://corp.gametize.com/category/human-resource
Millennials and Gamification: How to keep them engaged. The Millennial generation is a group of young adults who were born between 1980 and 2000. They are known to be idealistic and impulsive, but with a strong grasp on today's technology. I myself, am a Millennial. At this point, it's starting to feel like a self-fulfilling prophecy, where I'm magically destined to abide by the… Read more Millennials and Gamification: How to keep them engaged. Click to share on Twitter (Opens in new window). Process val...