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Blast: Game Development

Rage and Control conquer all.

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Blast: Game Development | gm-blast.blogspot.com Reviews
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Rage and Control conquer all.
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Blast: Game Development | gm-blast.blogspot.com Reviews

https://gm-blast.blogspot.com

Rage and Control conquer all.

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1

Blast: Game Development: v1.7

http://gm-blast.blogspot.com/2009/06/i-finally-managed-to-pull-myself-away.html

Wednesday, June 17, 2009. Screen flashes after regaining health. Distortions sometimes not appearing full-screen. Bosses can be defeated by pushing them offscreen. Snow begins falling from the top of the screen at the beginning of the level; it isn't fluid at all. Snow level door problem. Killing Norr before fight. God Mode is too powerful. Moving even with text showing. June 22, 2009 at 12:38 PM. More as I see it, -Draco. June 22, 2009 at 12:49 PM. June 22, 2009 at 1:01 PM. June 22, 2009 at 1:14 PM.

2

Blast: Game Development: Pause Menu!

http://gm-blast.blogspot.com/2009/06/pause-menu.html

Monday, June 8, 2009. Ability which will let you freeze enemies. Rather than include a new key for all the abilities and make things get way out of hand, I'll let you change which ability you wish to use with an inventory. There won't be too many abilities, so don't get your hopes up too much, but please put out your ideas! Post in the comments and it's likely your idea will appear! Here's the wonderful new screenshot:. I should have an update out between now and Saturday night, so keep a look out!

3

Blast: Game Development: June 2009

http://gm-blast.blogspot.com/2009_06_01_archive.html

Wednesday, June 24, 2009. Beginning of the End. After I have this all programmed, I will begin programming a final boss (Purity, who will transform into Death) and her bodyguard, who you will fight just beforehand (Vorc, who will be the previous "God Mode"). I will eliminate the Subconscious, as there will be no use for him, except maybe for adding small help comments and then having him disappear, which many of you may like. Links to this post. Wednesday, June 17, 2009. Snow level door problem. Ability ...

4

Blast: Game Development: v1.7 Delay

http://gm-blast.blogspot.com/2009/06/v17-delay.html

Monday, June 15, 2009. Hey everyone, I just wanted to give you a shoutout telling you that I'm not dead! Subscribe to: Post Comments (Atom). What should the name for Blast be? Beginning of the End. I'm a 16 year old Game Maker user who has been programming games for several years. I really enjoy the creative aspect of making games, and I make all my own graphics and program all of my games. Also, when I'm able, I make sound effects as well. View my complete profile.

5

Blast: Game Development: May 2009

http://gm-blast.blogspot.com/2009_05_01_archive.html

Saturday, May 30, 2009. 160;Also, I've created a small blur-like effect on the fire levels for when you move, which looks pretty cool, and it also allows me to tint the screen in layers.  I've got several screenshots for you to look at, so here we go:. I hope you enjoy the update, and please tell me what you think! Links to this post. Tuesday, May 26, 2009. I was a little hurt after a battle, so it's a bit red, but you can see the . There is your Subconscious's helpful advice! Links to this post. Once ag...

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Time: Game Maker Blog: July 2009

http://gmb-time.blogspot.com/2009_07_01_archive.html

April 1, 2010. Also, I'd like to point out that you can edit levels inside the game. There is a file in the "levels" folder that outlines the rules to making levels, and you can copy paste it into a file. I did not include this, but the grid size for the levels is 13x10 grid points. Go at it and please post your levels in the comments! Here's one I put together just now:. I think it's the hardest one I've made! Zombie Shooter (Sewer level! Which shoots you into the church area. Zombie Shooter (Pause Menu).

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Time: Game Maker Blog: August 2009

http://gmb-time.blogspot.com/2009_08_01_archive.html

April 1, 2010. Solanum (Turrets and Taser! In a nutshell, today I've added the taser and mounted turrets. There's also a secret enemy added into the level from my Yoyogame Community Game Project as a sneak peek! See if you can find it! The red lines coming off of the turret signify its arc that it can shoot. With the help of FGS HURRICANE. It can overheat. If you shoot and shoot and it gets down to zero ammo (from 100), you will have to wait until it reaches 100 to shoot again. PS I'm sorry for the lack ...

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Blast: Game Development

Saturday, July 11, 2009. On the GMC to find ambient loops. This is mostly just an update to tell you I'm not dead, just waiting! Also, I created an. All-purpose Game Maker Blog. For myself, because this one is specialized to only Blast). Links to this post. Wednesday, June 24, 2009. Beginning of the End. Links to this post. Wednesday, June 17, 2009. Screen flashes after regaining health. Distortions sometimes not appearing full-screen. Bosses can be defeated by pushing them offscreen. Links to this post.

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