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Programmer Blargh

Friday, 31 July 2015. Calculating Orthographic Size for Unity's Camera. When you want your UI Images and Sprite Renderers to match, you need to set your Camera's "Orthographic Size" correctly. Orthographic size = (desired pixel height / pixels per unit) / 2. So if your art is exported to a 640x480 resolution, and you are planning to use Unity's default pixels per unit setting (which is 100), your orthographic size will be 2.4:. 480 / 100 / 2 = 2.4. Posted by Justin Richard Mata. Tuesday, 13 January 2015.

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Programmer Blargh | hourglasseye.com Reviews
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Friday, 31 July 2015. Calculating Orthographic Size for Unity's Camera. When you want your UI Images and Sprite Renderers to match, you need to set your Camera's Orthographic Size correctly. Orthographic size = (desired pixel height / pixels per unit) / 2. So if your art is exported to a 640x480 resolution, and you are planning to use Unity's default pixels per unit setting (which is 100), your orthographic size will be 2.4:. 480 / 100 / 2 = 2.4. Posted by Justin Richard Mata. Tuesday, 13 January 2015.
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8 labels haxe
9 haxeflixel
10 some canvas basics
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Programmer Blargh | hourglasseye.com Reviews

https://hourglasseye.com

Friday, 31 July 2015. Calculating Orthographic Size for Unity's Camera. When you want your UI Images and Sprite Renderers to match, you need to set your Camera's "Orthographic Size" correctly. Orthographic size = (desired pixel height / pixels per unit) / 2. So if your art is exported to a 640x480 resolution, and you are planning to use Unity's default pixels per unit setting (which is 100), your orthographic size will be 2.4:. 480 / 100 / 2 = 2.4. Posted by Justin Richard Mata. Tuesday, 13 January 2015.

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Programmer Blargh: Converting XML to JSON

http://www.hourglasseye.com/2010/02/converting-xml-to-json.html

Wednesday, 17 February 2010. Converting XML to JSON. A friend of mine was wondering how to produce JSON from XML using Javascript. I thought it would be a nice exercise to write a Javascript function that would do just that. I came up with two functions. The first one produces a Javascript object from an XMLDocument:. After writing that one, however, I realized that I was not really producing JSON from XML. As such, I came up with my second function which produces a JSON string from an XMLDocument:.

2

Programmer Blargh: 02/17/10

http://www.hourglasseye.com/2010_02_17_archive.html

Wednesday, 17 February 2010. Converting XML to JSON. A friend of mine was wondering how to produce JSON from XML using Javascript. I thought it would be a nice exercise to write a Javascript function that would do just that. I came up with two functions. The first one produces a Javascript object from an XMLDocument:. After writing that one, however, I realized that I was not really producing JSON from XML. As such, I came up with my second function which produces a JSON string from an XMLDocument:.

3

Programmer Blargh: Cross-platform HaxeFlixel

http://www.hourglasseye.com/2014/12/cross-platform-haxeflixel.html

Tuesday, 16 December 2014. In my upcoming project, I will be using Haxe, OpenFL, HaxeFlixel and Nape. The deployment targets will be Flash, iOS and Android. One of my primary concerns is dealing with multiple screen sizes. In this post, I will be addressing three problems. Problem 1) What size to publish on Flash with? Problem 2) Making sure HaxeFlixel will render on the entire screen. Var stageWidth:Int = Lib.current.stage.stageWidth; var stageHeight:Int = Lib.current.stage.stage...For portrait games, t...

4

Programmer Blargh: 04/15/11

http://www.hourglasseye.com/2011_04_15_archive.html

Friday, 15 April 2011. Dynamically Generating a Regular Polygon. My officemate, Cef, did this to display a regular polygon with an arbitrary number of vertices. I decided to use his approach to do the same thing in HTML5. We will assume the following things:. The polygon's center is at the origin (0, 0). The polygon is regular. You know the number of vertices. The idea is to sample points on the edge of a unit circle. Split a circle into five (5) equal parts. This is how it would look like in code:.

5

Programmer Blargh: Structs as Dictionary Keys

http://www.hourglasseye.com/2015/01/structs-as-dictionary-keys.html

Saturday, 10 January 2015. Structs as Dictionary Keys. TIL that structs can make for interesting Dictionary keys. So if you have:. Struct Coords { int x; int y; public Coords(int x, int y) { x = x; y = y; } }. Then you can do this:. It's kind of a no-brainer if you think about it, since structs are treated like primitives. I haven't exactly used them as Dictionary keys before, though. Posted by Justin Richard Mata. Subscribe to: Post Comments (Atom). Simple template. Powered by Blogger.

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Programmer Blargh

Friday, 31 July 2015. Calculating Orthographic Size for Unity's Camera. When you want your UI Images and Sprite Renderers to match, you need to set your Camera's "Orthographic Size" correctly. Orthographic size = (desired pixel height / pixels per unit) / 2. So if your art is exported to a 640x480 resolution, and you are planning to use Unity's default pixels per unit setting (which is 100), your orthographic size will be 2.4:. 480 / 100 / 2 = 2.4. Posted by Justin Richard Mata. Tuesday, 13 January 2015.

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Hourglass Fashionista – Andrea Duran’s fashion blog

Meet the fashion girl of Las Vegas! Photos from the Fashion Show. Take a look at this. A look at what's hot and new in summer fashion. June 21, 2015. It’s been crazy hot over here in Vegas, with 100 degree temperatures and all, in honor of this I would like to share with you some sites today that have some of the hottest swimsuits and are doing flash sales. It’s time for that Summer suit and that golden glow. 1) www.beachbunnyswimwear.com (one of my […]. April 25, 2015. April 25, 2015.

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Hourglass Fashion Store

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hourglassfigure's blog - 0nly Me ;) - Skyrock.com

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