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html5gamegems.com

HTML 5 Game Gems

HTML 5 Game Gems. Sunday, January 4, 2015. IE 9-10, Canvas 2D, a new Object Model, Ludum Dare and Little Dude. IE 10, Little Dude and Canvas 2D. So what does any of this have to do with Canvas 2D you might ask? So what did we come up with? This time, we adapted a sprite from the game Taptitude. Where our efforts had clearly paid off. We had made Canvas 2D usable for some set of experiences, but WebGL was clearly a more suitable technology for raw performance. Ludum Dare and Natural Selection.

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Origame LLC.

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9937 2●●●●●●WAY NE

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Origame LLC.

Justin Rogers

9937 2●●●●●●WAY NE

Re●●nd , Washington, 98053

United States

206●●●485
or●●●●●●●●●●●●@gmail.com

View this contact

Origame LLC.

Justin Rogers

9937 2●●●●●●WAY NE

Re●●nd , Washington, 98053

United States

206●●●485
or●●●●●●●●●●●●@gmail.com

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HTML 5 Game Gems. Sunday, January 4, 2015. IE 9-10, Canvas 2D, a new Object Model, Ludum Dare and Little Dude. IE 10, Little Dude and Canvas 2D. So what does any of this have to do with Canvas 2D you might ask? So what did we come up with? This time, we adapted a sprite from the game Taptitude. Where our efforts had clearly paid off. We had made Canvas 2D usable for some set of experiences, but WebGL was clearly a more suitable technology for raw performance. Ludum Dare and Natural Selection.
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HTML 5 Game Gems | html5gamegems.com Reviews

https://html5gamegems.com

HTML 5 Game Gems. Sunday, January 4, 2015. IE 9-10, Canvas 2D, a new Object Model, Ludum Dare and Little Dude. IE 10, Little Dude and Canvas 2D. So what does any of this have to do with Canvas 2D you might ask? So what did we come up with? This time, we adapted a sprite from the game Taptitude. Where our efforts had clearly paid off. We had made Canvas 2D usable for some set of experiences, but WebGL was clearly a more suitable technology for raw performance. Ludum Dare and Natural Selection.

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HTML 5 Game Gems: IE 9-10, Canvas 2D, a new Object Model, Ludum Dare and Little Dude

http://www.html5gamegems.com/2015/01/ie-9-10-canvas-2d-new-object-model_4.html

HTML 5 Game Gems. Sunday, January 4, 2015. IE 9-10, Canvas 2D, a new Object Model, Ludum Dare and Little Dude. IE 10, Little Dude and Canvas 2D. So what does any of this have to do with Canvas 2D you might ask? So what did we come up with? This time, we adapted a sprite from the game Taptitude. Where our efforts had clearly paid off. We had made Canvas 2D usable for some set of experiences, but WebGL was clearly a more suitable technology for raw performance. Ludum Dare and Natural Selection.

2

HTML 5 Game Gems: January 2015

http://www.html5gamegems.com/2015_01_01_archive.html

HTML 5 Game Gems. Sunday, January 4, 2015. IE 9-10, Canvas 2D, a new Object Model, Ludum Dare and Little Dude. IE 10, Little Dude and Canvas 2D. So what does any of this have to do with Canvas 2D you might ask? So what did we come up with? This time, we adapted a sprite from the game Taptitude. Where our efforts had clearly paid off. We had made Canvas 2D usable for some set of experiences, but WebGL was clearly a more suitable technology for raw performance. Ludum Dare and Natural Selection.

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html5blackbook.com html5blackbook.com

HTML 5 Black Book: The Perl Black Book and Adding Value through Curated Content

http://www.html5blackbook.com/2015/01/the-perl-black-book-and-adding-value.html

HTML 5 Black Book. Saturday, January 10, 2015. The Perl Black Book and Adding Value through Curated Content. I've been holding off for some time wondering how I was going to start this particular blog. After all, its called the HTML 5 Black Book. Its meant to tell hundreds if not thousands of tiny little details about the JavaScript language, HTML 5, CSS 3 and other web technologies. The inspiration for this blog is also quite daunting. Its the Perl Black Book. Useful poly-fills for new web features that...

html5blackbook.com html5blackbook.com

HTML 5 Black Book: January 2015

http://www.html5blackbook.com/2015_01_01_archive.html

HTML 5 Black Book. Saturday, January 31, 2015. ES 5 Properties and the Browser Object Model. Behind the scenes, even in ES 3, the language itself had the capability built in (in the form of something we called built-ins ;-). You probably saw this when you manipulated the length. A side benefit of the property descriptor approach is that we also enabled features like configurability (changing the getters/setters for a property or swapping it to a field), sealing (changing the extensibility and locking obj...

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HTML 5 Game Gems

HTML 5 Game Gems. Sunday, January 4, 2015. IE 9-10, Canvas 2D, a new Object Model, Ludum Dare and Little Dude. IE 10, Little Dude and Canvas 2D. So what does any of this have to do with Canvas 2D you might ask? So what did we come up with? This time, we adapted a sprite from the game Taptitude. Where our efforts had clearly paid off. We had made Canvas 2D usable for some set of experiences, but WebGL was clearly a more suitable technology for raw performance. Ludum Dare and Natural Selection.

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