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- Icarus Scene Engine 3.1

A Basic Scene, with a single Surface and sub-scene. Create cross-platform games. Using the ISE 3 Framework, games developed using Visual Studio or MonoDevelop are binary-compatible with Mac, Windows and. Cross-platform Graphical User Interfaces. Create dynamic, animated user interfaces on top of and integrated with 3D scenes. About Icarus Scene Engine 3. Built-in, custom ray collision detection that is not limited by OpenGL’s collision detection problems, and automated mouse/pointer controls. Mouse imple...

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- Icarus Scene Engine 3.1 | icarus.pointscape.com.sg Reviews
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A Basic Scene, with a single Surface and sub-scene. Create cross-platform games. Using the ISE 3 Framework, games developed using Visual Studio or MonoDevelop are binary-compatible with Mac, Windows and. Cross-platform Graphical User Interfaces. Create dynamic, animated user interfaces on top of and integrated with 3D scenes. About Icarus Scene Engine 3. Built-in, custom ray collision detection that is not limited by OpenGL’s collision detection problems, and automated mouse/pointer controls. Mouse imple...
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1 code examples
2 scenes
3 scene timer events
4 loading assets
5 audio
6 geometry
7 textures
8 animation tracks
9 features
10 animation
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code examples,scenes,scene timer events,loading assets,audio,geometry,textures,animation tracks,features,animation,asset management,fonts,media,networking,rendering,scene components,scene management,requirements,downloads,videos,games anywhere,developers
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- Icarus Scene Engine 3.1 | icarus.pointscape.com.sg Reviews

https://icarus.pointscape.com.sg

A Basic Scene, with a single Surface and sub-scene. Create cross-platform games. Using the ISE 3 Framework, games developed using Visual Studio or MonoDevelop are binary-compatible with Mac, Windows and. Cross-platform Graphical User Interfaces. Create dynamic, animated user interfaces on top of and integrated with 3D scenes. About Icarus Scene Engine 3. Built-in, custom ray collision detection that is not limited by OpenGL’s collision detection problems, and automated mouse/pointer controls. Mouse imple...

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icarus.pointscape.com.sg icarus.pointscape.com.sg
1

» Animation Tracks - Icarus Scene Engine

http://icarus.pointscape.com.sg/animation-tracks

A Basic Scene, with a single Surface and sub-scene. Animation in ISE works off a generic Track class with given animation types (i.e. Vector, Trajectory, Euler). All tracks are attached to an “Animation Target”, which is basically a reference to a class property. Then, when the Track is added to a Scene, the Property is automatically animated. AnimateTarget Vector Alien1Flyby = new AnimateTarget Vector (Alien1, "Location", -1);. Now that the AnimateTarget is created, it can be animated:. It doens’t...

2

Category: » Animation - Icarus Scene Engine

http://icarus.pointscape.com.sg/category/features/animation

A Basic Scene, with a single Surface and sub-scene. Posted by : admin. On : February 1, 2013. Points, Vectors, Trajectories, Euler (position angle), Matrix, Angles, and more). Automatic time management and time scaling across all Scene and Object animations. Repeating, keyframeable tracks, using full bezier interpolations and automatic bezier control point adjustment, across all coordinate systems, colors, animatable values (strings, ints). Built in animation helpers, with. December 28, 2015. July 4, 2013.

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» A Basic Scene, with a single Surface and sub-scene - Icarus Scene Engine

http://icarus.pointscape.com.sg/a-basic-scene-with-a-single-surface-and-sub-scene

A Basic Scene, with a single Surface and sub-scene. A Basic Scene, with a single Surface and sub-scene. This example shows how to render a scene, with anothe rscene rendered into a Surface. A Surface is a texture with an optional depth buffer, and can be rendered to any specific resolution. First, some standard Panel setup:. Now, add in the Surface. As it’s attached to the class as a class-variable, we can’t initialise it yet. Then, in the Initialise override, we’ll put the scene together. That will crea...

4

Category: » Features - Icarus Scene Engine

http://icarus.pointscape.com.sg/category/features

A Basic Scene, with a single Surface and sub-scene. Posted by : admin. On : February 1, 2013. TCP Client and Server sockets. UDP Broadcasting Client and Broadcasting Server. Auto-discovery of servers on LAN. Value synchronisation across TCP sockets. Posted by : admin. On : February 1, 2013. FFmpeg media streaming, mp3, webcams, mp4, mov, avi, etc. Posted by : admin. On : February 1, 2013. Built-in .NET importers (on PC) for FreeType fonts. Posted by : admin. On : February 1, 2013. Posted by : admin.

5

Category: » Fonts - Icarus Scene Engine

http://icarus.pointscape.com.sg/category/features/fonts

A Basic Scene, with a single Surface and sub-scene. Posted by : admin. On : February 1, 2013. Built-in .NET importers (on PC) for FreeType fonts. Imported fonts can then be deployed to mobile devices in the ISE 3.0 native .NET font format. Once imported into ISE 3.0 formats, no external APIs required for loading. December 28, 2015. July 4, 2013. July 4, 2013. July 3, 2013. Cross-platform Graphical User Interfaces. July 3, 2013. Loading Assets using the Droid project solution. Anatomy of a Scene.

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roverrescuegame.com roverrescuegame.com

Modding | The Agent Saga: Rover Rescue

http://www.roverrescuegame.com/modding

Darr; Skip to Main Content. Hints ‘n Tips. May 13, 2014. No Comments ↓. Rover Rescue’s content is open and available to those that want to tweak it, as long as you have the Steam copy you can mod it. All text is contained in a single XML file, all textures, models, sound effects etc. are all easily replaceable, although formats vary due to the original source of the content. If you have interest to modify the game, please email me. And I will build this into future updates directly. Mission-specific inte...

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- Icarus Scene Engine 3.1

A Basic Scene, with a single Surface and sub-scene. Create cross-platform games. Using the ISE 3 Framework, games developed using Visual Studio or MonoDevelop are binary-compatible with Mac, Windows and. Cross-platform Graphical User Interfaces. Create dynamic, animated user interfaces on top of and integrated with 3D scenes. About Icarus Scene Engine 3. Built-in, custom ray collision detection that is not limited by OpenGL’s collision detection problems, and automated mouse/pointer controls. Mouse imple...

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