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indiegamegirl.com

Indie Game Girl - Indie Game Developer Free Marketing Resource

Indie Game Developer Free Marketing Resource

http://www.indiegamegirl.com/

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Indie Game Girl - Indie Game Developer Free Marketing Resource | indiegamegirl.com Reviews

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Indie Game Developer Free Marketing Resource

INTERNAL PAGES

indiegamegirl.com indiegamegirl.com
1

How to Make a Video Game Trailer Kick Ass

http://www.indiegamegirl.com/how-to-make-a-video-game-trailer-kick-ass

How to Make a Video Game Trailer Kick Ass. January 08, 2013. With so many horrible examples to use as reference, it’s amazing anyone knows how to make a video game trailer that effectively promotes his or her game. Yet…some do, which begs the question: what makes a video game trailer effective? To find out, I reviewed video game trailers for the top 10 indie games of 2012 (based on IndieGames.com’s list. How to Make a Video Game Trailer Kick Ass. Set the Mood with Music or Sound Effects. Add a call to ac...

2

App Product Page Techniques that Sell Your Mobile Game

http://www.indiegamegirl.com/app-product-page

App Product Page Techniques that Sell Your Mobile Game. February 19, 2013. Your app product page is where dreams of success or nightmares of failure materialize. That’s because on this page potential customers decide whether or not to purchase your app. Seize the moment with these five tips to help turn app page visitors into app sales. 5 Tips to Building an App Product Page that Sells. Fruit Nina by Halfbrick Studios. Ride ‘Em Rigby – Regular Show by Cartoon Network. Benefit, NOT Feature List. Visitors ...

3

Konsoll 2013 [SLIDES]

http://www.indiegamegirl.com/konsoll-2013

October 15, 2013. Many of you have requested I send the slides from my Konsoll 2013 presentation on successful indie game marketing and workshop on creating a killer landing page. Unfortunately, these files are gigantic and haven’t been getting along too well with email. But because sharing is caring, I’ve posted them to SlideShare for everyone to enjoy. Successful Indie Game Marketing: How to Market Your Indie Game with a $0 Budget. Konsoll 2013 [EVENT SUMMARY]. About 3 years ago. About 3 years ago.

4

Successful Kickstarter Dos and Don'ts[CASE STUDY]

http://www.indiegamegirl.com/successful-kickstarter

Successful Kickstarter Dos and Don’ts [CASE STUDY]. April 09, 2013. Successful Kickstarter Case Study. Whole Hog Games needed $12,500 to fund the completion of its first title, Full Bore. On Dec. 12, 2012, Whole Hog Games launched a Kickstarter with a goal of raising $12,500 in 30 days. What the Team Did Right:. Created Engaging Page Content. Get to the point and keep your page short. Potential backers might only read the first sentence and look at images. You need to make an immediate impression. On Dec...

5

Indie Developer for Ethical Marketing Badge

http://www.indiegamegirl.com/indie-developer-for-ethical-marketing-badge

Are you an indie who believes in ethical marketing? Do you promise to always support, practice and advocate for ethical marketing when promoting your or others’ work? Let the world know by displaying the Indie Developer for Ethical Marketing Badge on your site. Simply, follow these steps to get the badge. Copy the badge’s code. Paste the code into your site. (Sidebars work really well. Me your URL to let me know the badge is up. I’ll post your company’s name and link back to your site below.

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alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Bad programmer about programming

http://alexbhpp.blogspot.com/2013/03/bad-programmer-about-programming.html

Tuesday, March 12, 2013. Bad programmer about programming. Кто такие хорошие и плохие программисты? Сколько можно зарабатывать если выучить js, cxx, java, asm? На эти и другие вопросы даёт ответ Thomas Figg. С его слов - "плохой программист". Отличное выступление на EMFCamp2012. В стиле stand-up на темы программирования, образования, языков, что лучше подходят для изучения программирования, а не языков. MFC Support for Direct2D – Part 5: Interoperability with GDI. I Wrote The Fastest Hashtable.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: 9 months of being indie game dev

http://alexbhpp.blogspot.com/2013/08/9-months-of-being-indie-game-dev.html

Thursday, August 1, 2013. 9 months of being indie game dev. Actually I like Terraria for it's mechanics, sprites, flying islands and meteorites. Playing it really is fun. Anyway, it's not about Terraria or my wannabe friend. It's all about choices. And especially about one, which changed my life a lot. It's about writing games. Game dev helps me be me. PS Fcuk you all, outsourcing companies of my country. You're fcuking piece of shit destroying people will. I Wrote The Fastest Hashtable.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Out of Another World post-mortem by Eric Chahi

http://alexbhpp.blogspot.com/2013/03/out-of-another-world-post-mortem-by.html

Saturday, March 16, 2013. Out of Another World post-mortem by Eric Chahi. Французский парень Eric Chahi. В возрасте 22 лет вдохновился научно-фантастическими книгами и кинофильмами, и решил создать игру, о далёком непознанном мире - Out of Another Wolrd. Через 21 год, после начала работы, он рассказал о своём опыте на GDConf. Рассказал, что такое Pixagon. И как использовал их в своей игре. Рассказал о своём инструментарии и о само-писанном интерпретируемом языке, чем-то среднем между asm.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: October 2012

http://alexbhpp.blogspot.com/2012_10_01_archive.html

Wednesday, October 17, 2012. Задача в стиле С. Один коллега, в прошлом С/C , а ныне C#, выслал интересный пример кода, с вопросом: что будет если компилить под gcc. Я не удержался и ввязался в спор. Эх, молодо-зелено. Int a[10] = {0};. A[5] = 7;. Printf( "%d n", 5[a] );. Массив 10 интовых элементов инициализируем 0;. 6ой элемент инициализируем 7;. Какая-то массакра. Не должно компильнуться;. Ведь не компильнёт же! В таком случае пройди по линке и убедись что всё компильнётся. Saturday, October 13, 2012.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Bright and nice future

http://alexbhpp.blogspot.com/2013/06/bright-and-nice-future.html

Monday, June 3, 2013. Bright and nice future. Наконец-то я переехал на новое место и заимел довольно хороший канал инета. Рабочее место пока временное, но лучше, чем нечего. Да и в связи с некоторыми причинами было принято решение сделать ремонт. Fast and dirty, но это лишь на некоторое время, я надеюсь. И локальных проектов. Нужно не отлынивать и делать по проектам всю необходимую работу - документирование, UML, разделение абстракций и кода и тд. Для того, чтобы наконец-то закончить игру для 1GAM.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: February 2013

http://alexbhpp.blogspot.com/2013_02_01_archive.html

Sunday, February 24, 2013. Linux Games Programming(John R. Hall). Оказалась чересчур устаревшей. До 5ой главы все примеры компилируются и работают (SDL рулит), но после идёт глава о звуке в играх. Оказывается в библиотеке libsndfile (Erik de Castro Lopo). Который немного подновил исходники и используемые в коде API. Вот уж забрезжил луч надежды, но я был обречён наступить на те же грабли, что и в самом начале "пути". Поискав немного и наткнувшись на багрепорт в трекере OpenAL. Thursday, February 14, 2013.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: KNBLive "Инди-шминди"

http://alexbhpp.blogspot.com/2013/03/knblive.html

Saturday, March 30, 2013. После просмотра KNBLive "Инди-шминди" я понял, что термин "инди" довольно аморфен для большинства игроков и я решил внести. Ясность в сознание граждан. И таки написал статейку в паб Канобу. MFC Support for Direct2D – Part 5: Interoperability with GDI. I Wrote The Fastest Hashtable. GDC 2017 Session Preview: Marketing, Steam, Vikings and a Sword. Cpp dev. Linux user. Newbie team lead. 2d engine dev. View my complete profile. There was an error in this gadget.

magicalgamesblog.blogspot.com magicalgamesblog.blogspot.com

The Official Blog of Magical Games: App Advice

http://magicalgamesblog.blogspot.com/2016/04/app-advice.html

The Official Blog of Magical Games. Saturday, 23 April 2016. If you're here because you want to make great games because you are passionate about them and want to make games purely for the love of it then read on. If you're here because you want to make money from making games then you won't like what I have to say so you'd better leave now. App Advice and Tips for App Development. How much does it cost to make an app? As much as you're willing to spend! Successful apps like Candy Crush don't happen over...

youngstowngamedevelopers.com youngstowngamedevelopers.com

Video Game Websites - Youngstown Game Developers

http://youngstowngamedevelopers.com/resources-2/video-game-websites

Friday, March 10, 2017. 2017 Game Development World Championship Now Open. Game Developer Newsletter March 2017. Letter from the Organizer March 2017. Being an Indie Game Developer. Building a community around a love of game development. April Fools’ Game Jam 2017. Game Jam 2017 Sponsors. April Game Jam 2016. YGD April Game Jam 2016 Games! Video Game Development Kits. Video Game Development Software. Video Game Movies and Shows. For a full listing of all registered game company websites across the world.

betterin2d.com betterin2d.com

Links – Better in 2D

https://betterin2d.com/links-2

All things 2D for gamers, geeks and artists. Gadgets and Apps for Artists. IOS Human Interface Guidelines. Figure and Gesture Drawing. Click to email (Opens in new window). Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Google (Opens in new window). Click to share on Reddit (Opens in new window). Click to share on Tumblr (Opens in new window). Click to share on Pinterest (Opens in new window). Click to share on Pocket (Opens in new window).

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