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The Spiritual Gamer: February 2014
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Wednesday, 26 February 2014. Bitcoins and the Value of Currency. You'd be surprised. In fact, there are other currencies not back by much of anything. Want me to show you? Okay Take out your wallet. Look inside. What do you see? Which is why I'm not really surprised… well, not MUCH surprised… when I hear that at it's height, a single Bitcoin was being traded at over $1000. Yeah, pretty insane, right? But, given how much we associate value to other virtual goods, or paper money, it really isn't surprising...
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The Spiritual Gamer: January 2014
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Friday, 31 January 2014. Tales from a Tank: In the Beginning, there was Chaos. Like so many times before, when I first started Final Fantasy 14 (yes, it's another one of THOSE blogs), my first instinct is to roll a healer. That's was what I. Did in all other MMOs I've ever played so why not? But never would I suspect the game would hook me so bad and in the end, playing as one class seems like a waste. But what to take on next? How about a tank? Thursday, 16 January 2014. With the recent announcement of ...
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The Spiritual Gamer: The Great Mobile Experiment, Part 2
http://spiritualgamer.blogspot.com/2015/01/the-great-mobile-experiment-part-2.html
Sunday, 25 January 2015. The Great Mobile Experiment, Part 2. Okay, there's no part one. I was just trying to be interesting. Not really. This actually refers to my second attempt to find worth while mobile games on my phone. The first time disappointed me so much that I never bothered again until now. So on with the story. So how was it? By waiting. Or by paying for more! I understand KK Hollywood isn't the kind of game you do a sit-down-and-focus-marathon-style session. It's mean to be played while...
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The Spiritual Gamer: Another Reason Why the Japanese are so Thin: The Subways
http://spiritualgamer.blogspot.com/2014/06/another-reason-why-japanese-are-so-thin.html
Wednesday, 4 June 2014. Another Reason Why the Japanese are so Thin: The Subways. But the thing is. what do we do once we reach our destination by train? Why, we walk! But what if, you say, it's too far to walk? What if you live in the middle of nowhere but still must take the train? Well, there's the bus. But there's also something else. Well, imagine if you have a stop that's a junction for two, three or even four different lines. The station itself would have to be huge, wouldn't it? Tying neatly into...
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The Spiritual Gamer: July 2014
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Thursday, 3 July 2014. I'm getting a bit of writer's block right now, so I'll just come out and say it: it drives me crazy that professional game reviewers keep giving higher scores to more challenging games. I'll just jump right into it an name a name. This is the game that revitalized the whole 'challenge is cool' trend. Let's do a little thought experiment here. Suppose Demon's Souls was actually 'normal', or even 'easy'. Would it still get the good scores? Subscribe to: Posts (Atom).
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The Spiritual Gamer: May 2014
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Thursday, 29 May 2014. Why the Japanese are So Skinny? Cause they're Always Going Up. Spend but a moment in Tokyo and it hits you like a lightning flash. 99% of the people on the streets are fit. Either they are skinny or they are normal. I think I've only seen one or two big people on the streets the whole time we spent there. It's something most Canadians can only envy. How do they do it so easily? Until we found the escalator hidden in the corner. How easily are treasures missed! It's easy to get thin...
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The Spiritual Gamer: Aliens in Virtual Worlds
http://spiritualgamer.blogspot.com/2014/06/aliens-in-virtual-worlds.html
Monday, 16 June 2014. Aliens in Virtual Worlds. Or, as I would say, the aliens would rather play videogames. As a gamer, this makes perfect sense. Let's look at Star Trek, for instance, and their Holodeck. If people had access to a machine that can create any scenario they wanted and have it indistinguishable from real life, then why bother with real life? Yet, in our day and age, real life still trumps all. Would I rather fly to Japan and see it for real? Subscribe to: Post Comments (Atom).
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The Spiritual Gamer: March 2014
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Sunday, 30 March 2014. Who the Heck is Kurt Cobain? And did I even spell his name right? That's right, I don't know who he is. Okay, I know who he IS. He's the lead singer for Nirvana, right? Even I've heard of Nirvana but if he were to mysteriousy come back as a ghost and bump into me (or through, rather) I wouldn't know him from Justin Timberlake. And I'm like, no, I don't. Not really. They're like, you must know a few of his songs, right? I try to have a theme in my blog. Some kind of point. T...Oh pl...
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The Spiritual Gamer: April 2014
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Monday, 28 April 2014. Careless Whisper - FF14 Version. I've never felt so sure. As I round up my friends. And lead us to Amdapor. But as the healer dies. I tried to close my eyes. To erase the image of the scene. One where my friends died. I'm never gonna tank again. Guilty heals has got much aggro. Though it's easy to pretend. That Flash's a tool for fools. I should have know better than to DPS. And waste the shield that I've been given. So I'm never gonna tank again. I hear around the bend. The point ...
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The Spiritual Gamer: The Challenge Premium
http://spiritualgamer.blogspot.com/2014/07/the-challenge-premium.html
Thursday, 3 July 2014. I'm getting a bit of writer's block right now, so I'll just come out and say it: it drives me crazy that professional game reviewers keep giving higher scores to more challenging games. I'll just jump right into it an name a name. This is the game that revitalized the whole 'challenge is cool' trend. Let's do a little thought experiment here. Suppose Demon's Souls was actually 'normal', or even 'easy'. Would it still get the good scores? 6 July 2014 at 15:29. 7 July 2014 at 14:43.
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