pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: Thank You & Happy 2010
http://pixeleyesproductions.blogspot.com/2009/12/thank-you-happy-2010.html
Thank You and Happy 2010. We would just like to say a quick thank you to everybody who supported us the past 6 months after the launch of Shelf Life. Our debut into the machinima community was officially launched on July 6, 2009 and we have had a great time participating in festivals and getting to know many of you. We have taken longer than expected to produce more of Shelf Life but we hope to make good progress in early 2010. Who knows what the new year will bring but that is the exciting part!
pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: Seriously, What is Machinima Now?
http://pixeleyesproductions.blogspot.com/2010/01/seriously-what-is-machinima-now.html
Seriously, What is Machinima Now? I am often thinking about it because people always ask what machinima is and I always fumble through an explanation that usually ends with them thinking it is basically recording yourself playing a video game. The other day I read Michael Nitsche's post. Attempting to tackle a refined machinima definition and it got me thinking again. Michael's post is great and you should go read it but I would be surprised if it left you thinking you can confidently define machinima.
pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: December 2009
http://pixeleyesproductions.blogspot.com/2009_12_01_archive.html
Thank You and Happy 2010. We would just like to say a quick thank you to everybody who supported us the past 6 months after the launch of Shelf Life. Our debut into the machinima community was officially launched on July 6, 2009 and we have had a great time participating in festivals and getting to know many of you. We have taken longer than expected to produce more of Shelf Life but we hope to make good progress in early 2010. Who knows what the new year will bring but that is the exciting part! This ma...
pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: November 2009
http://pixeleyesproductions.blogspot.com/2009_11_01_archive.html
IClone vs Garry's Mod: Excited to Compare. We were honored to receive the jury award at MachinExpo 2009 that included full versions of iClone 4 Pro and 3DXchange from Reallusion. It is exciting that we won this award because we were wondering how the movie making software packages out there that are being used for machinima compare to the actual games being used to create machinima and iClone 4 Pro seems to be one of the best. We would like to once again thank Reallusion for sponsoring the MachinExpo 200...
pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: January 2010
http://pixeleyesproductions.blogspot.com/2010_01_01_archive.html
Seriously, What is Machinima Now? I am often thinking about it because people always ask what machinima is and I always fumble through an explanation that usually ends with them thinking it is basically recording yourself playing a video game. The other day I read Michael Nitsche's post. Attempting to tackle a refined machinima definition and it got me thinking again. Michael's post is great and you should go read it but I would be surprised if it left you thinking you can confidently define machinima.
machinima-studios.blogspot.com
Machinima Studios: March 2011
http://machinima-studios.blogspot.com/2011_03_01_archive.html
Machinima Studios From Inside. Friday, March 4, 2011. EVA - Experimental Video Art , Spring Screening. The full program and schedule for the E.V.A. - Experimental Video Art , Spring Screening. Will be part of the screening. Claus-Dieter Schulz / Cristina Moreno Berlanga / Ilhami Tunc Gencer / Iva Radivojevic / Tuncay Yuce / Niek Pulles / Selcuk Artut / Ozlem Yilmaz / Otto Schlindwein / Ugur Gunay / Eimhin Hawes. Subscribe to: Posts (Atom). Studio Homepage: http:/ www.machinima-studios.com.
pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: Shelf Life chapter two
http://pixeleyesproductions.blogspot.com/2010/09/shelf-life-chapter-two.html
Shelf Life chapter two. Well we have decided we just cannot find enough time to do everything we need done to create chapter two in a reasonable time frame (yeah, that ship sailed many months ago) so this is the official call for volunteers that have interests in contributing content to Shelf Life chapter two. We will be accepting high quality work in the following areas:. Once we see what interest there is we will take it from there. Please remember this is strictly volunteer work. We would love...Http:...
pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: September 2009
http://pixeleyesproductions.blogspot.com/2009_09_01_archive.html
Shelf Life Chapter Two. Since the release of chapter one we have been very busy and have not had the time required to really jump into chapter two. We think are starting to turn the corner though and are going to be able to ramp up our production time. Just yesterday we had a brainstorming session that went really well and we are excited to get some of the new ideas into production. Next up for festivals is the Cinemanila Festival in the Philippines http:/ www.cinemanila.org.ph/. Links to this post.
pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: August 2009
http://pixeleyesproductions.blogspot.com/2009_08_01_archive.html
DragonCon, Bitfilm, YouTube and Interview! It has been just a month and a half since Shelf Life chapter one went live on our YouTube channel and the response has been amazing! It went live on July 6, 2009 and now our YouTube channel has over 2,200 subscribers, over 11,000 channel views and Shelf Life has over 30,000 video views and overall our videos have over 88,000 views. Plus, we are talking about machinima here. As awesome as it is the word still leaves a blank expression on most faces. We also did a...
pixeleyesproductions.blogspot.com
Pixel Eyes Productions blog: Reallusion at the GDC
http://pixeleyesproductions.blogspot.com/2012/03/reallusion-at-gdc.html
Reallusion at the GDC. We had the chance to meet and hang out with the Reallusion team at the GDC this year and it was a lot of fun! At the Reallusion station we got to play with motion capture using Kinect. It was very impressive how easy it was to use and of course fun to see yourself acting on screen as an iClone character. This could save a ton of time getting initial animations in place. We will definitely be using this in the near future. Posted by Pixel Eyes Productions. April 8, 2013 at 10:03 AM.
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