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community | MagicalTimeBean
http://www.magicaltimebean.com/tag/community
Community – MagicalTimeBean. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. Ask Twitter: Placeholder art, scoring my own games, XNA, the leap to procedural. August 26, 2014. August 26, 2014. SNES) as its main inspiration, Soulcaster II used Labyrinth. The movie), Escape Goat used Castlevania: Curse of Darkness. September 30, 2013.
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phase5 | MagicalTimeBean
http://www.magicaltimebean.com/2014/11/procedural-room-generation-explained/phase5
Phase5 – MagicalTimeBean. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. November 24, 2014. November 24, 2014. 933 × 522. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Please Enter Security Code.
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Ian | MagicalTimeBean
http://www.magicaltimebean.com/author/admin
Ian – MagicalTimeBean. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. Soulcaster: Part I & II Are On Steam! May 24, 2016. Six years after their original release on Xbox Live, my first two titles have finally arrived on the Steam marketplace. We have a cross-platform launch of Windows, OSX, and Linux. Not only did this game launch my...
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Soulcaster I & II | MagicalTimeBean
http://www.magicaltimebean.com/soulcaster-ii
Soulcaster I & II – MagicalTimeBean. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. Soulcaster I & II. It’s thrilling and hard, but totally worth it. I spent the whole night playing it. It’s an entirely unique gameplay concept, and it’s executed extremely well. No Weapons. No Magic. Three Fearless Allies. I like all the improvements...
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Media Key Request | MagicalTimeBean
http://www.magicaltimebean.com/media-key-request
Media Key Request – MagicalTimeBean. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. Looking to do a review, let's play, quick look, or general post about one of my games? Note: I am not currently offering keys for giveaways, etc. YouTube Let's Play. Please Describe Your Site/Channel: *. Number of keys requested: *.
pajamapenguinproductions.com
Pajama Penguin Productions: Videogameopolis: Escape Goat 2 Review
http://www.pajamapenguinproductions.com/2014/04/videogameopolis-escape-goat-2-review.html
News and views on indie games, Central Florida theme parks, nature and sometimes penguins, too. The Misanthrope's Guide to Disney World. Tuesday, April 8, 2014. Videogameopolis: Escape Goat 2 Review. Even though they encompass an incredible variety of ideas, most indie games tend to work within tried and true genres, whether to subvert them, perfect them, or use them as a tool for other purposes. Escape Goat 2. And it deserves far more attention for its spectacular puzzle design. While non-essential for ...
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ai | MagicalTimeBean
http://www.magicaltimebean.com/tag/ai
Ai – MagicalTimeBean. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. Debug Visualizations & Tile Blending. November 13, 2014. October 15, 2014. I had a bit of inspiration for how to dramatically simplify vision checks in the game. Vision checks are used in two situations:. Ranged summons (archer and bomber) look for a suitable target.
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Support | MagicalTimeBean
http://www.magicaltimebean.com/support
Support – MagicalTimeBean. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. Please don't hesitate to reach out if you are having issues with any of our games. Game Version (visible on title screen). Where did you buy the game? Please describe your issue: *. Please attach any screenshots or log files that might help:.
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MagicalTimeBean | Game Development | Page 2
http://www.magicaltimebean.com/page/2
MagicalTimeBean – Page 2 – Game Development. Soulcaster I & II. Soulcaster: Part I & II Are On Steam! The New Look of Soulcaster. A Case for Closed Development: Why I Stopped Blogging about Soulcaster. The Detours of Prototyping. How To Get Work Composing for Games. How To Get Work Composing for Games. December 6, 2014. December 6, 2014. To curb this disturbing trend, I am offering guidance, so that you, the aspiring VGM artist, will have better luck getting that first contract. What Not To Do. Describin...
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