mbonnitt.com
Matthew BonnittThis page houses link to various levels I've made.
http://www.mbonnitt.com/
This page houses link to various levels I've made.
http://www.mbonnitt.com/
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MATTHEW BONNITT
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UNITED STATES
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Matthew Bonnitt | mbonnitt.com Reviews
https://mbonnitt.com
This page houses link to various levels I've made.
Monster Munchies | mbonnitt
http://www.mbonnitt.com/levels/monster-munchies.php
Under the Bed and Bedroom. 8 weeks (18 hours/week). Monster Munchies is a 2D game in the vein of Feeding Frenzy, wherein the player must try to eat smaller creatures while avoiding larger creatures. In Monster Munchies, the player controls Hungr, a small monster who begins his adventure hiding under a child's bed, but ultimately finds himself feeding on other monsters in the city streets. Monster Munchies was developed using Torque X 2D and is aimed at a young audience. Design and construct Bedroom level.
UnrealScript | mbonnitt
http://www.mbonnitt.com/scripting/mainframe-meltdown.php
Your browser does not support iframes. The Grapple Gun (aka HookShot) allows the player to link to, and only to, MB GrappleNode Static or MB GrppleNode Mover (line 110). MB GrappleNode Static is an Actor simply extended from StaticMeshActor. Likewise, MB GrappleNode Mover is an Actor extended from InterpActor. When the Grapple Gun links to either of the GrappleNode types, the player's velocity is set to move to the GrappleNode's location at a set speed (lines 34-41). Your browser does not support iframes.
Aviation | mbonnitt
http://www.mbonnitt.com/levels/aviation.php
Unreal Engine 3.0. 2 weeks (30 hours/week). Aviation' - a new take on the classic Quake map, 'DM17' - takes the original design and applies an aerial steampunk aesthetic to it as well as a few gameplay modifications for a novel Unreal Tournament III (UT3) experience. Build an environment with unique, distinct airships. Adjust the original DM17 design to fit UT3 mechanics. Create moving environmental items that suggest aerial movement. Unique, Distinct Airships:. Custom Models and Textures:. To get away f...
Crystal Space | mbonnitt
http://www.mbonnitt.com/levels/crystal-space.php
Unreal Development Kit (Dec 2010). 8 weeks (12 hours/week). 8 Developers (4 Level Designers, 3 Artists, 1 Programmer). Game Designer, Sound Engineer. Partake in game and level design discussions. Modify and balance the core mechanic of the gravity gun. Balance design decisions of the game with other class responsibilites. Create the boss and platform matinees. Find and incorporate all sounds into UDK and UnrealScript. Balance Game with Life:. Game Designer - Matthew Bonnitt. Producer - Julian Trutmann.
Salvage Operation | mbonnitt
http://www.mbonnitt.com/levels/salvage-operation.php
Unreal Engine 3.0. 3 weeks (40 hours/week). A short single-player experience for Gears of War (GoW), 'Salvage Operation' places Marcus alone in a Locust-infested scrap yard on a mission to retrieve an important military intelligence device. Build an environment with believable cover. Provide spawn points for locusts other than emergence holes. Create a dynamic environment through falling cars. Drones kick down cars, creating scripted, dynamic environments that alter the player's path. In addition to ...
TOTAL PAGES IN THIS WEBSITE
14
Philip Riley » BRIG
http://philriley.info/team-game-projects/brig
Designer, Scripter, Producer. Over 3000 hours over 20 weeks. All original assets and code. Set aboard a deep space prison vessel,. Is a gritty third-person, action-survival game in which a mysterious prisoner known simply as 8896 embarks on a ruthless campaign for freedom. To make his escape, he must overcome the vessel’s murderous inmates and the trials of an unforgiving security system. Was a state of the art prison ship, designed to contain the darkest products of humanity, but years of neglect and th...
TOTAL LINKS TO THIS WEBSITE
1
Megan Bonnett's A2 Media Blog | A great WordPress.com site
Megan Bonnett's A2 Media Blog. December 20, 2012 · 9:20 am. We had the task of having to replicate a shot from a certain music video in order to work on our make-up and mise en scene skills. We were given this photo of Ke$ha, from one of her music videos. We liked this photo as it links in with our music video with the gothic rock edge that Ke$ha has, this will help us portray this theme in the make up of our final video. Here is the process;. This is an unedited, raw sample photograph from the shoot:.
Megan Bonnett's AS Media Blog | Just another WordPress.com site
Megan Bonnett's AS Media Blog. Just another WordPress.com site. Evaluation – Question 7 ‘Looking back at your preliminary task, what do you feel youhave learnt in the progression from it to the full product? April 30, 2012. Mr Dunford: Coursework: 321: Thriller Opening Sequence. Evaluation – Qusetion 6 ‘What have you learnt about technologies from the process of constructing this product? April 29, 2012. Mr Dunford: Coursework: 321: Thriller Opening Sequence. April 28, 2012. April 28, 2012. After this we...
mbonnin's blog | rabbits, computer science and the meaning of life
More about the killings. February 01, 2015. January 11, 2015. August 03, 2014. A developer tool for analyzing binary files. Security, Security, Security! March 20, 2014. Mbonnin.net is now served over https by default. December 31, 2013. I've got a new CMS now. It uses python and a revolutionnary database called ext4. March 04, 2012. A chess board made using a laser cutter. December 31, 2011. MSP430 based Teaaaaaa timer. October 26, 2011. A stupid, rabbid, shouting tea timer using a MSP430. March 09, 2011.
Using The Stour | The River's human face
The River's human face. April 19, 2013. Here’s the Vimeo link to my film. And to my blog. April 19, 2013. The link to my short documentary, Using The Stour, can be found on the film section. Learning to shut my mouth. April 18, 2013. Canoeing along the Stour. April 17, 2013. That anybody interested in canoeing is welcome to visit. The Water’s Texture. April 17, 2013. Here are some of my screenshots of the water’s surface:. But these images do not capture the movement of the light across the surface sadly.
Matthew Bonnitt
See what it looked like before I started. July 2013 - Present. I was brought on as the university's first web developer/designer to help transition the site from an old CMS to a new one (SiteExcutive). Besides the work Systems Alliance did in setting up the site, I handled all design implementation and form programming. See what it looked like before I started. October 2012 - May 2013. There was nothing there before I started. See what it looks like on a smaller resolution. I was contracted by my supervi...
One stop centre for total logistics support
MBONNY TECHNICAL SERVICES LIMITED was incorporated on the 13th of November 1991 with the Corporate Affairs Commission Abuja. The company is wholly owned by Nigerians with office situated at Amazing Grace Plaza 52 Emekuku Street D-Line, Port Harcourt, Rivers, Nigeria. Mbonny Technical Services Limited is a leading provider of Logistics support services to smart organizations who understand the synergy of integration of logistics support into mainstream operations in order to accomplish greater performance.
Fabrica de cuchillas y Guillotinas M. Bono | Periféricos | Insumos | Servicios
Fabrica de cuchillas y Guillotinas M. Bono. Cuchillas para la industria Alimenticia. Cuchillas para la industria de la construcción. Cuchillas para la industria de la higiene personal. Cuchillas para la Industria del Packaging. Cuchillas para la industria Grafica. Cuchillas para la Industria Maderera. Cuchillas para la Industria Metalúrgica. Cuchillas para la Industria Papelera. Cuchillas para la industria plástica. Cuchillas para la Industria Siderurgica. Slider id=’nivoSample’]. Button size=”smal...
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Fabrica de cuchillas y Guillotinas M. Bono | Periféricos | Insumos | Servicios
Cuchillas para la industria Alimenticia. Cuchillas para la industria de la construcción. Cuchillas para la industria de la higiene personal. Cuchillas para la Industria del Packaging. Cuchillas para la industria Grafica. Cuchillas para la Industria Maderera. Cuchillas para la Industria Metalúrgica. Cuchillas para la Industria Papelera. Cuchillas para la industria plástica. Cuchillas para la Industria Siderurgica. Fabricación y reparación de todo tipo de guillotinas, automáticas, semiautomáticas y manuales.