blog.commonwealth-industries.com
Commonwealth Industries: GDC, Mothership Feedback, and Pixelated Faces
http://blog.commonwealth-industries.com/2014/04/gdc-mothership-feedback-and.html
Wednesday, April 30, 2014. GDC, Mothership Feedback, and Pixelated Faces. I went to GDC for the first time this year and it was pretty awesome. Beyond general social anxiety, I met a lot of cool people, saw a lot of awesome upcoming games, and received tons of amazing feedback on Mothership. The first change we're making to Mothership is to add Minion upgrades. We're toying around with different types, but these are the ones we have implemented:. The Split minion breaks apart into 3 pieces at the end of ...
blog.commonwealth-industries.com
Commonwealth Industries: Mothership completes her journey
http://blog.commonwealth-industries.com/2016/03/mothership-completes-her-journey.html
Thursday, March 17, 2016. Mothership completes her journey. As of March 16th at 4:45 PST today, Mothership has been submitted to the Google Play and iOS App Stores. This is a big moment for us at Commonwealth Industries. What started as a 48-Hour Ludum Dare prototype has transformed into the game you're able to see today. You can download Mothership from the Google Play store HERE. You can download Mothership from the Apple App Store HERE. Thanks again to everyone! Subscribe to: Post Comments (Atom).
blog.commonwealth-industries.com
Commonwealth Industries: April 2014
http://blog.commonwealth-industries.com/2014_04_01_archive.html
Wednesday, April 30, 2014. GDC, Mothership Feedback, and Pixelated Faces. I went to GDC for the first time this year and it was pretty awesome. Beyond general social anxiety, I met a lot of cool people, saw a lot of awesome upcoming games, and received tons of amazing feedback on Mothership. The first change we're making to Mothership is to add Minion upgrades. We're toying around with different types, but these are the ones we have implemented:. The Split minion breaks apart into 3 pieces at the end of ...
blog.commonwealth-industries.com
Commonwealth Industries: August 2012
http://blog.commonwealth-industries.com/2012_08_01_archive.html
Saturday, August 25, 2012. I've been racking my brain trying to find an underlying mechanic for The Seeker for a good while now. Seeker is supposed to be about seeking. It's supposed to be about the benefits of efficiency and bureaucracy. But how do you make that into a game? Idea One: Coverage, The 'Neural' Mesh, and Scanning All The Things. A map (like fog-of-war in Warcraft/Starcraft) or a simple percentage would let the player know how much of the current level they've scanned. Once that percenta...
blog.commonwealth-industries.com
Commonwealth Industries: January 2015
http://blog.commonwealth-industries.com/2015_01_01_archive.html
Tuesday, January 20, 2015. The Long, Long Vacation. It's been half a year since the last blog update. So much has happened in the team's personal life that we set Mothership aside for a few months until after the New Year. And, it's that time again for another update! First, we've brought on a new team member, Jimmy. Jimmy will handle the testing and QA for Mothership as we work down toward our first release. Third, the next installment of hero portraits are ready:. Subscribe to: Posts (Atom).
blog.commonwealth-industries.com
Commonwealth Industries: September 2012
http://blog.commonwealth-industries.com/2012_09_01_archive.html
Wednesday, September 19, 2012. A Wonderful Future With Magnets. Magnets and How The Work. In search of game mechanics to include in The Seeker, I went back and looked at the some of the Commonwealth and Civilian ship schematics from over the years. One thing that I noticed is that many designs required magnetic alloys to be used in the ship hull to allow docking between ship-ship, ship-building, and ship-metallic surfaces. Different Ships, Different Specs. In the current Seeker demo, the only subsystems ...
blog.commonwealth-industries.com
Commonwealth Industries: March 2016
http://blog.commonwealth-industries.com/2016_03_01_archive.html
Thursday, March 17, 2016. Mothership completes her journey. As of March 16th at 4:45 PST today, Mothership has been submitted to the Google Play and iOS App Stores. This is a big moment for us at Commonwealth Industries. What started as a 48-Hour Ludum Dare prototype has transformed into the game you're able to see today. You can download Mothership from the Google Play store HERE. You can download Mothership from the Apple App Store HERE. Thanks again to everyone! Subscribe to: Posts (Atom).
blog.commonwealth-industries.com
Commonwealth Industries: October 2012
http://blog.commonwealth-industries.com/2012_10_01_archive.html
Tuesday, October 2, 2012. Carrier is the Sol System Service. 8217;s predominant tool to maintain peace across the Inner Orbits. The vast majority of SSS craft are small, nimble fighters and are not designed for interplanetary travel, and as such require a ferry of some kind to support them across great distances. This is the carrier’s primary function. Ended the uprising at the Venus Penal Colony. SSS Occam’s Razor. Base of operations for the new Seeker. SSS Veritas Vincit -. SSS Zeno’s Arrow. Play The L...
blog.commonwealth-industries.com
Commonwealth Industries: March 2014
http://blog.commonwealth-industries.com/2014_03_01_archive.html
Monday, March 3, 2014. New Business Cards for GDC. Commonwealth's new business cards came in! Saturday, March 1, 2014. Mothership: The Sequel Trailer. Marketing, man. Marketing. This is a rough draft. Gameplay is hard to generate because, while Mothership's a mobile game, I have to play it with my laptop's touchpad, which adds a certain sense of GOD THIS IS DAMN FRUSTRATING TO PLAY. Subscribe to: Posts (Atom). Vote for Mayflower: The Seeker in the Salt Valley Tally! Play The Latest Build!
blog.commonwealth-industries.com
Commonwealth Industries: Iterative External Feedback and Upgrader UI Re-design
http://blog.commonwealth-industries.com/2014/05/iterative-external-feedback-and.html
Sunday, May 25, 2014. Iterative External Feedback and Upgrader UI Re-design. Dual Revolving Feedback Loop (or The Double-Pen Combo). One thing that's been immensely valuable during the development of Mothership is having a group of external valued opinionators to evaluate iterative changes on a bi-weekly basis. It's something that Josh Sutphin. Set up and were kind enough to include me in. Also, three new pixel portraits were added this week by Stryker. Subscribe to: Post Comments (Atom). Iterative Exter...