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mike-daly.com

Daly Dev

I'm a software developer from St. Louis, Missouri. I tend to be happier working with newer technologies and with projects that require creative solutions. If you're looking for mobile/game contractor, hit the link: Commonwealth Industries.

http://www.mike-daly.com/

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CONTACTS AT MIKE-DALY.COM

Michael Paul Daly

Michael Daly

12941 ●●●●●●dee Ln

St.●●●uis , Mo, 63146

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1.63●●●●1951
yo●●●●●●●●●●●@gmail.com

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Michael Paul Daly

Michael Daly

12941 ●●●●●●dee Ln

St.●●●uis , Mo, 63146

US

1.63●●●●1951
yo●●●●●●●●●●●@gmail.com

View this contact

Michael Paul Daly

Michael Daly

12941 ●●●●●●dee Ln

St.●●●uis , Mo, 63146

US

1.63●●●●1951
yo●●●●●●●●●●●@gmail.com

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I'm a software developer from St. Louis, Missouri. I tend to be happier working with newer technologies and with projects that require creative solutions. If you're looking for mobile/game contractor, hit the link: Commonwealth Industries.
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2 résumé
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6 i'm mike daly
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Daly Dev | mike-daly.com Reviews

https://mike-daly.com

I'm a software developer from St. Louis, Missouri. I tend to be happier working with newer technologies and with projects that require creative solutions. If you're looking for mobile/game contractor, hit the link: Commonwealth Industries.

SUBDOMAINS

blog.mike-daly.com blog.mike-daly.com

Art and Algorithms: A Game Dev Blog

Art and Algorithms: A Game Dev Blog. Wednesday, October 3, 2012. Fear and Self-Loathing in Indie Game Development An Optimistic Depression. You start questioning your project, your team member's motivations, your own skills and worth. And all that motivation and excitement you felt just 15 minutes ago is filled with complete dread. This thing you thought you loved is now something you hate and want to get away from. And it's all a (y = -1x b) from there. Depression is normal and natural.". Persistent con...

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mike-daly.com mike-daly.com
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Recent site activity - Daly Dev

http://www.mike-daly.com/system/app/pages/recentChanges

May 2, 2014, 12:28 PM. Mike Daly edited About Me. Apr 24, 2014, 10:05 AM. Mike Daly edited Mobile Development. Feb 18, 2014, 2:19 PM. Mike Daly edited About Me. Feb 18, 2014, 2:17 PM. Mike Daly edited About Me. Jan 6, 2014, 7:35 PM. Mike Daly edited Mobile Development. Jan 6, 2014, 7:34 PM. Mike Daly edited Mobile Development. Jan 6, 2014, 7:28 PM. Mike Daly attached screen568x568.jpeg. Oct 13, 2013, 7:29 PM. Mike Daly edited Game Development. Sep 18, 2013, 2:20 PM. Mike Daly edited Game Development.

2

Game Development - Daly Dev

http://www.mike-daly.com/game-development

Ludum Dare, Ludum Jam, Global Game Jam projects. Source Code for these projects can be found here:. Projects that took place during my time in college.

3

Report Abuse

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By submitting this form, you are alerting the Google Sites team that this site has content that is in violation of our Terms of Use. Why are you reporting the content on this Site as inappropriate? This Site contains spam. This Site contains phishing. This Site contains malware. This Site contains sexually explicit material (like pornography or nudity). This Site contains content that is harassing me or someone else. This Site promotes violence or has hate speech.

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Mobile Development - Daly Dev

http://www.mike-daly.com/mobile-development

BookMyne is an iPhone application that allows for public library patrons to access library resources, retrieve reading recommendations,. View and alter account information, and download/read electronic audio and eBook resources. Experience Gained: MVC, Agile, Objective-C, iOS SDK, Mobile application development, clustering algorithms, OpenGL ES. Google Play Store Link. Experience Gained: Java, HTML5/Javascript, Sencha Touch, Web Profiling, Jersey, Hibernate, AWS, MySQL, Liquibase.

5

Résumé - Daly Dev

http://www.mike-daly.com/resume-3

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blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: GDC, Mothership Feedback, and Pixelated Faces

http://blog.commonwealth-industries.com/2014/04/gdc-mothership-feedback-and.html

Wednesday, April 30, 2014. GDC, Mothership Feedback, and Pixelated Faces. I went to GDC for the first time this year and it was pretty awesome. Beyond general social anxiety, I met a lot of cool people, saw a lot of awesome upcoming games, and received tons of amazing feedback on Mothership. The first change we're making to Mothership is to add Minion upgrades. We're toying around with different types, but these are the ones we have implemented:. The Split minion breaks apart into 3 pieces at the end of ...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: Mothership completes her journey

http://blog.commonwealth-industries.com/2016/03/mothership-completes-her-journey.html

Thursday, March 17, 2016. Mothership completes her journey. As of March 16th at 4:45 PST today, Mothership has been submitted to the Google Play and iOS App Stores. This is a big moment for us at Commonwealth Industries. What started as a 48-Hour Ludum Dare prototype has transformed into the game you're able to see today. You can download Mothership from the Google Play store HERE. You can download Mothership from the Apple App Store HERE. Thanks again to everyone! Subscribe to: Post Comments (Atom).

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: April 2014

http://blog.commonwealth-industries.com/2014_04_01_archive.html

Wednesday, April 30, 2014. GDC, Mothership Feedback, and Pixelated Faces. I went to GDC for the first time this year and it was pretty awesome. Beyond general social anxiety, I met a lot of cool people, saw a lot of awesome upcoming games, and received tons of amazing feedback on Mothership. The first change we're making to Mothership is to add Minion upgrades. We're toying around with different types, but these are the ones we have implemented:. The Split minion breaks apart into 3 pieces at the end of ...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: August 2012

http://blog.commonwealth-industries.com/2012_08_01_archive.html

Saturday, August 25, 2012. I've been racking my brain trying to find an underlying mechanic for The Seeker for a good while now. Seeker is supposed to be about seeking. It's supposed to be about the benefits of efficiency and bureaucracy. But how do you make that into a game? Idea One: Coverage, The 'Neural' Mesh, and Scanning All The Things. A map (like fog-of-war in Warcraft/Starcraft) or a simple percentage would let the player know how much of the current level they've scanned. Once that percenta...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: January 2015

http://blog.commonwealth-industries.com/2015_01_01_archive.html

Tuesday, January 20, 2015. The Long, Long Vacation. It's been half a year since the last blog update. So much has happened in the team's personal life that we set Mothership aside for a few months until after the New Year. And, it's that time again for another update! First, we've brought on a new team member, Jimmy. Jimmy will handle the testing and QA for Mothership as we work down toward our first release. Third, the next installment of hero portraits are ready:. Subscribe to: Posts (Atom).

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: September 2012

http://blog.commonwealth-industries.com/2012_09_01_archive.html

Wednesday, September 19, 2012. A Wonderful Future With Magnets. Magnets and How The Work. In search of game mechanics to include in The Seeker, I went back and looked at the some of the Commonwealth and Civilian ship schematics from over the years. One thing that I noticed is that many designs required magnetic alloys to be used in the ship hull to allow docking between ship-ship, ship-building, and ship-metallic surfaces. Different Ships, Different Specs. In the current Seeker demo, the only subsystems ...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: March 2016

http://blog.commonwealth-industries.com/2016_03_01_archive.html

Thursday, March 17, 2016. Mothership completes her journey. As of March 16th at 4:45 PST today, Mothership has been submitted to the Google Play and iOS App Stores. This is a big moment for us at Commonwealth Industries. What started as a 48-Hour Ludum Dare prototype has transformed into the game you're able to see today. You can download Mothership from the Google Play store HERE. You can download Mothership from the Apple App Store HERE. Thanks again to everyone! Subscribe to: Posts (Atom).

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: October 2012

http://blog.commonwealth-industries.com/2012_10_01_archive.html

Tuesday, October 2, 2012. Carrier is the Sol System Service. 8217;s predominant tool to maintain peace across the Inner Orbits. The vast majority of SSS craft are small, nimble fighters and are not designed for interplanetary travel, and as such require a ferry of some kind to support them across great distances. This is the carrier’s primary function. Ended the uprising at the Venus Penal Colony. SSS Occam’s Razor. Base of operations for the new Seeker. SSS Veritas Vincit -. SSS Zeno’s Arrow. Play The L...

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: March 2014

http://blog.commonwealth-industries.com/2014_03_01_archive.html

Monday, March 3, 2014. New Business Cards for GDC. Commonwealth's new business cards came in! Saturday, March 1, 2014. Mothership: The Sequel Trailer. Marketing, man. Marketing. This is a rough draft. Gameplay is hard to generate because, while Mothership's a mobile game, I have to play it with my laptop's touchpad, which adds a certain sense of GOD THIS IS DAMN FRUSTRATING TO PLAY. Subscribe to: Posts (Atom). Vote for Mayflower: The Seeker in the Salt Valley Tally! Play The Latest Build!

blog.commonwealth-industries.com blog.commonwealth-industries.com

Commonwealth Industries: Iterative External Feedback and Upgrader UI Re-design

http://blog.commonwealth-industries.com/2014/05/iterative-external-feedback-and.html

Sunday, May 25, 2014. Iterative External Feedback and Upgrader UI Re-design. Dual Revolving Feedback Loop (or The Double-Pen Combo). One thing that's been immensely valuable during the development of Mothership is having a group of external valued opinionators to evaluate iterative changes on a bi-weekly basis. It's something that Josh Sutphin. Set up and were kind enough to include me in. Also, three new pixel portraits were added this week by Stryker. Subscribe to: Post Comments (Atom). Iterative Exter...

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mike-da-costa.skyrock.com mike-da-costa.skyrock.com

Mike-da-Costa's blog - Blog de Mike-da-Costa - Skyrock.com

17/12/2015 at 3:09 AM. 18/12/2015 at 6:56 AM. Une belle jute pour Lou Charmelle. Où sont les jeunes femmes coquines afin de. Subscribe to my blog! Une belle jute pour Lou Charmelle. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Friday, 18 December 2015 at 6:56 AM. Post to my blog. Here you are free.

mike-dahl.blogspot.com mike-dahl.blogspot.com

Eastern Adventure

Sunday, April 24, 2011. Big Walks in Big Mountains. Here are a couple of pics from the trek. I will post more when I get home next week. Machhapuchhare, also know as fish tail mountain. 22,944 ft (6993 m) This is the view looking down from the Annapurna Base Camp. Annapurna Base Camp. Annapurna I (26546 ft, 8091 m) on the right, and Annapurna South (23,685 ft, 7219 m) on the left. Labels: Annapurna Sanctuary Trek. Sunday, March 27, 2011. Plenty of monkeys hanging around in Rishikesh. It was a steep trail.

mike-dahlmanns-architecte.com mike-dahlmanns-architecte.com

MRDIA mike dahlmanns architecture design urbanisme agence @mrda-architectes.com

IMMEUBLE MIXTE A CLICHY. Construction du nouveau siège des EEUdF, avec 300 m de bureaux, 9 logements PLAI et 5 logements non subventionnés à Clichy la Garenne. Immeuble neuf de 1.500 m de surface de plancher sur 6 niveaux au-dessus du RdC et 1 sous-sol.

mike-dale.com mike-dale.com

www/mike-dale.com

mike-daly.com mike-daly.com

Daly Dev

I'm a software developer from St. Louis, Missouri. I tend to be happier working with newer technologies and with projects that require creative solutions. If you're looking for mobile/game contractor, hit the link: Commonwealth Industries.

mike-daly.de mike-daly.de

Mike D. Daly

mike-dan.livejournal.com mike-dan.livejournal.com

Mike Dan

Upgrade to paid account! Глядя на мир широко и открыто. 22 December 2013 @ 09:18 am. Мир, не без добрых людей. Originally published at Mike Dan Blog. You can comment here or there. Все-таки мир не без добрых людей. В пятницу заказал колеса на замену тем, что были пробиты в среду. В магазине пообещали доставку на субботу в Троицк. Но в субботу около 12 позвонили и сказали, что. Read the rest of this entry ». О жизни (about life). 21 December 2013 @ 06:01 pm. Originally published at Mike Dan Blog. Вышел по...

mike-dani.com mike-dani.com

Michael and Danielle's Wedding

Log in to RSVP, access guest features, and more! October 19th, 2013.

mike-danielle.com mike-danielle.com

Page Not Found

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mike-daniels.blogspot.com mike-daniels.blogspot.com

Mike’s Adventures

Follow along as I post blogs about my life adventures and perceptions. My wonderful Wife and I have a blast living in an RV, driving all around the US, flying Airplanes while fulfilling my childhood dream of being pilot, and other adventures. Read my wifes Blog www.adventuresinahallway.com I truly am blessed. Thanks for taking time to read my blogs, Mike. Thursday, December 24, 2015. Well Haven't posted in awhile. I picked up a used Suzuki DL1000 last July and rode it Oshkosh for Airventure. Meet private...