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Musket, sword and paint | Everything Historical and Wargaming.

Everything Historical and Wargaming.

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Musket, sword and paint | Everything Historical and Wargaming. | musketswordpaint.wordpress.com Reviews

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Everything Historical and Wargaming.

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1

Dark Age Resources | Musket, sword and paint

https://musketswordpaint.wordpress.com/dark-age-resources

Musket, sword and paint. Everything Historical and Wargaming. Blood Sweat & Paint. This page will contain resources which will accompany a series of articles in Irregular Magazine. The resources will take the form of web links for suitable miniatures, painting advice, scenery and web sites with useful information. Recently two miniature producers have brought out onto the market plastic Vikings and this will be a our first port of call, because everyone wants a Viking horde. All the information provided ...

2

Musket, sword and paint | Everything Historical and Wargaming. | Page 2

https://musketswordpaint.wordpress.com/page/2

Musket, sword and paint. Everything Historical and Wargaming. Blood Sweat & Paint. Newer posts →. May 5, 2013. Ibn Fadlan, a famed dark age Arabic traveler, said of a group of Rus Vikings he encountered, I have never seen more perfect specimens, tall as date palms, blond and ruddy. Everyman is tattooed from finger nail to neck with dark green, or green blue-black trees and figures. Continue reading →. Raiding in the Late Roman Period. March 10, 2013. Continue reading →. February 18, 2013. First of all, w...

3

Blood Sweat & Paint | Musket, sword and paint

https://musketswordpaint.wordpress.com/blood-sweat-paint

Musket, sword and paint. Everything Historical and Wargaming. Blood Sweat & Paint. Blood Sweat & Paint. Recently I decided to set myself a challenge to complete before I’m 40, this is to paint as much of my grey army as possible, and also not buy another miniature until October next year. I can only gain new miniatures by trade and as gifts, so no purchasing for over 12 months. Dark Age Warrior from Gripping Beast. Blood, Sweat and Paint. Leave a Reply Cancel reply. Enter your comment here. Create a free...

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warhammergrimace | Musket, sword and paint

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Musket, sword and paint. Everything Historical and Wargaming. Blood Sweat & Paint. Delving into the Napoleonic period and the Italeri Waterloo Set. November 17, 2015. Delving into the Napoleonic period and the Italeri Waterloo Set. I’ve been a table top gamer for over 25 years, and in all that time I’ve never delved in to the Napoleonic period, even though its one of my favourite … Continue reading →. An Army for under 150 (Part 3). October 28, 2015. October 28, 2015. Battle of Waterloo 1815. One of the ...

5

Irregular Magazine | Musket, sword and paint

https://musketswordpaint.wordpress.com/irregular-magazine

Musket, sword and paint. Everything Historical and Wargaming. Blood Sweat & Paint. In July 2009 Irregular magazine was launched, my role in this was as editor and layout design. It all stemmed basically via a bet. To produce a gaming magazine that was more retro, in respect of being multi system, rather than one system specific content. I co-edit and design the layout for an on-line magazine called Irregular Magazine. For the first issues we had over 4000 downloads of the magazine, we only ever envisione...

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Who goes first? | RObert's BOARD Game Blog

https://roboard.wordpress.com/2010/03/21/who-goes-first

RObert's BOARD Game Blog. Just another WordPress.com weblog. There are good ways to figure out who goes first. If the game already involves a random element, use that: roll for highest number, draw cards and see who has the highest card, etc. 8221; “No, I did! 8221; “But I did first” “But I thought of it first”. So what to do if your game doesn’t have a random element and you don’t want to be lame? Appreciating the time and energy you put into your site and. Unwanted rehashed information. Great read!

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My tools | RObert's BOARD Game Blog

https://roboard.wordpress.com/2010/02/27/my-tools

RObert's BOARD Game Blog. Just another WordPress.com weblog. For my prototype I use Inkscape. Let’s start from the end. Subversion is a version control system. Each time I made some changes, I commit them to Subversion. I can get back any old version of my game from Subversion. I can compare versions to see when I added what. When I do play testing I can easily identify the version I hand out because Subversion keeps track of the version numbers for me. LaTeX is plain text. Commands: I can define a.

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Testers | RObert's BOARD Game Blog

https://roboard.wordpress.com/2010/03/07/testers

RObert's BOARD Game Blog. Just another WordPress.com weblog. After my testing is complete, I need to find others to play my game. This will also be the first test for the manual. Is it clear enough? Does it cover everything? Is it not ambiguous? Anybody in the target audience needs to be able to read the manual and play the game. This can be tough if the target audience includes 6-year-olds. For good play testing, I want these testers and personalities. Lots of players of the target group. I want lots of...

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RObert's BOARD Game Blog | Just another WordPress.com weblog | Page 2

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RObert's BOARD Game Blog. Just another WordPress.com weblog. German publisher Ravensburger offers Tom Werneck’s Leitfaden für Spieleerfinder. This is a German book on game development, and it’s well worth the 5 Euros they charge. The Ravensburger web page also lists some books. On his web page. Bernd Eisenstein describes how he developed. In English). While other parts of his homepage are also available in English, that design description seems to be available in German only. The stars are right. I use L...

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About | RObert's BOARD Game Blog

https://roboard.wordpress.com/about

RObert's BOARD Game Blog. Just another WordPress.com weblog. This blog is about board games; German-style. Board games in particular. I want to develop my own board game and use this blog to collect ideas on board game design, prototyping, testing, and everything else. And of course, I want to rant about boards, games, and everything else. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Email (Address never made public). On Who goes first?

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Brigands: prototype images | RObert's BOARD Game Blog

https://roboard.wordpress.com/2010/03/06/brigands-prototype-images

RObert's BOARD Game Blog. Just another WordPress.com weblog. My first prototype had simple tiles. The forest tiles would just read “forest”. I thought that was simple enough. My wife said it’s not. She said I would need at least something graphic. Today I made some simple drawings for my tiles. Of course, that’s still not production artwork but good enough for a prototype. I hope. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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Testing random | RObert's BOARD Game Blog

https://roboard.wordpress.com/2010/03/07/testing-random

RObert's BOARD Game Blog. Just another WordPress.com weblog. Does that idea also work for testing random elements in a board game? Kind of — when thinking about the possible random values, the developer can pick extreme random distributions and test how the game will play. When looking at the random elements in a game and their impact on game play, I ask questions like this:. If the game has a dynamic board: can a poor board spoil the game? Can it even destroy the game? Can it make one player win? This w...

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Prototyp tokens | RObert's BOARD Game Blog

https://roboard.wordpress.com/2010/04/10/prototyp-tokens

RObert's BOARD Game Blog. Just another WordPress.com weblog. If worst comes to worst, you can use dried beans for counters, old buttons for tokens, and old business cards as playing cards. In some books, people say that you can use tokens and dice from other games. Well, but what if I want to keep playing those games while developing my prototype? What if you don’t want to cannibalize your old games? Or what if you just need more than one prototype? Sells pawns in many sizes and colors. Besides the ones ...

irregular-magazine.com irregular-magazine.com

Irregular Magazine » Team

http://www.irregular-magazine.com/team

Your FREE copy includes a look at Salute, UKGE, Figopedia, Grublin Games, a short story and gore! Plus much, much more! Each issue our fantastic team of core members, contributors and artists grows. We thought we’d let you find out a bit more about the people who put Irregular together in their spare time. Editor / Layout: Jason Hubbard. Jason is currently painting numerous warbands and armies including fantasy, sci-fi and historical. He’s also dabbling with 1/72 Napoleoics! Get in touch with Jason.

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Random boards | RObert's BOARD Game Blog

https://roboard.wordpress.com/2010/05/24/random-boards

RObert's BOARD Game Blog. Just another WordPress.com weblog. I briefly touched on the problems with random boards. Before; now let’s see how a game designer can avoid those problems. The simplest solution: do not use random boards. Have a static board. In many cases this may work without hurting the game. You can use other random elements. Defining fixed boards also allows you to create certain scenarios with their unique challenges (see. You need to put the new tile so that it matches its neighbors and ...

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Musket's Dreams | What Gose on in my Sleepy times

What Gose on in my Sleepy times. WHATS THIS ALL ABOUT HEY? Musket’s Dreams 22nd march 2011 – Snowing With Brand. I was with my brother and the village I was in was coved in snow. There was a river with no water in it and I was filming my brother riding a bike down into the dry river and seeing how far he could bike up the bank coved in snow. Then I could see Russell Brand in a room doing his radio show in the country side and the sun was shining though and bleaching him out. Then I woke up. Then I saw th...

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Musket Smoke | A new style of wargaming.

A new style of wargaming. Musket Smoke fights on. May 31, 2015. If you find some commanders in the mini-matches too focused on defensive play, then try the Campaign. The campaign was specifically designed to better reward aggressive play, but a healthy balance between aggressive and defensive is always best. I personally like to to tactically flip between defensive and aggressive play almost at random. It’s a good way to surprise your opponents as much as possible. February 13, 2015. The kickstarter reve...

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Musket, sword and paint | Everything Historical and Wargaming.

Musket, sword and paint. Everything Historical and Wargaming. Blood Sweat & Paint. The Cold War (Part 1) – The Chinese Civil War. November 6, 2017. Introduction to the Cold War. The Soviets and the United States engaged in a hostile confrontation on political, economic and diplomatic levels for most of the last century post World War 2. Though they managed to avert the outbreak of a third world war, that would most likely have turned nuclear with catastrophic consequences for the world. June 26, 2017.

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تفنگدار | اینجا از همه چیز مینویسم، اگر حرفی برای گفتن باشد.

اینجا از همه چیز مینویسم، اگر حرفی برای گفتن باشد. کریستوفر هیچنز: چرا زندگیام را صرف مقابله با باور به خدا میکنم. کریستوفر هیچنز (۱۹۴۹-۲۰۱۱) نویسنده، روزنامه نگار و از منتقدین جدی دین و باور به خدا بود. او از صاحب نظران و چهرههای سرشناس مکتب ضدخدایی یا آنتی تئیسم بود. این ویدئو پنج دقیقهای بخشی از یک مناظره اوست، در بخش پایانی این مناظره هیچنز از مخاطبان درخواست میکند تا اگر پرسشی در ذهن دارند او را به چالش بکشند. پرسشی که مطرح میشود چنین است:. چرا در خانه نمیمانی؟ به خواندن ادامه دهید →. گیها با جذب کر...