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My Board Game Blog

My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Monday, September 22, 2008. Noblemen the card game. I really like my current game called Noblemen. It’s a game about physically building your estate with different flavored land tiles and buildings like palaces, churches, castles, and follies. Its fun, in my opinion, because you can race each other under a slightly unpredictable clock to finish your goals. From the beginning there are several schemes or plots in p...

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My Board Game Blog | myboardgameblog.blogspot.com Reviews
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My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Monday, September 22, 2008. Noblemen the card game. I really like my current game called Noblemen. It’s a game about physically building your estate with different flavored land tiles and buildings like palaces, churches, castles, and follies. Its fun, in my opinion, because you can race each other under a slightly unpredictable clock to finish your goals. From the beginning there are several schemes or plots in p...
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1 skip to main
2 skip to sidebar
3 elimination
4 hidden influence
5 trading
6 negotiating
7 2 comments
8 cubed
9 by dwight sullivan
10 2 players
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skip to main,skip to sidebar,elimination,hidden influence,trading,negotiating,2 comments,cubed,by dwight sullivan,2 players,parts –,1 cloth bag,and 45 black,set up –,scoring –,first pile,yellow,5 points,3 points,black 0 points,second pile,0 points,front
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My Board Game Blog | myboardgameblog.blogspot.com Reviews

https://myboardgameblog.blogspot.com

My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Monday, September 22, 2008. Noblemen the card game. I really like my current game called Noblemen. It’s a game about physically building your estate with different flavored land tiles and buildings like palaces, churches, castles, and follies. Its fun, in my opinion, because you can race each other under a slightly unpredictable clock to finish your goals. From the beginning there are several schemes or plots in p...

INTERNAL PAGES

myboardgameblog.blogspot.com myboardgameblog.blogspot.com
1

My Board Game Blog: Cubes and Sticks

http://www.myboardgameblog.blogspot.com/2008/02/cubes-and-sticks.html

My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Sunday, February 24, 2008. Cubes and Sticks: YOUR SCHOOL HERE. By Dwight Sullivan and Mark Galvez. Players: 3 – 6. How much influence does your clique. Really have in College? Get as many of your Cubes and Sticks in the right place on the higher levels as you can. 30 – 1" Cubes of wood. 5 in each of the 6 colors. 30 – 4" Sticks of wood 5 in each of the 6 color. 1 – Customized. 4 players add in Greek Council. 5 pla...

2

My Board Game Blog: Duke of the Hill

http://www.myboardgameblog.blogspot.com/2008/02/duke-of-hill.html

My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Tuesday, February 26, 2008. Duke of the Hill. By Dwight Sullivan and Mark Galvez. A party game for 8 to 30 players. This game is played for the duration of the party as an overlay to the party. Ideally everyone at the party is playing the game at all times. People can do any other normal party activities while playing this game. The player that has the DUKE card is not. Also, there are multiple copies of The HILL.

3

My Board Game Blog: March 2008

http://www.myboardgameblog.blogspot.com/2008_03_01_archive.html

My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Sunday, March 9, 2008. Cubed is the new name for a game I used to call "Unstackable". This game started life as a mini-game in my GDS entry. Duke of the hill. On the BGDW site. 64 1” colored cubes; 3 yellow. Game Play –. Pour the cubes out where both players can reach them and place the bag flat between the players. Choose someone to go first. First Stage: STACKING -. There are only two rules while stacking:.

4

My Board Game Blog: safari party

http://www.myboardgameblog.blogspot.com/2008/02/safari-party.html

My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Saturday, February 23, 2008. By Dwight Sullivan and Mark Galvez. This is a block stacking game. Players: 2 to 6. Age range: 5 to 9. Game time: 10 to 15 minutes. Howie’s Small Party. One day, Howie the hippo decided to have a small party for some of his friends at the zoo. So he called his other hippo friends, Lucy, Fred, Ethel, Sam, Bill, and Marietta. Boy was Howie surprised when everyone showed up! You have to a...

5

My Board Game Blog: Noblemen the card game

http://www.myboardgameblog.blogspot.com/2008/09/noblemen-card-game.html

My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Monday, September 22, 2008. Noblemen the card game. I really like my current game called Noblemen. It’s a game about physically building your estate with different flavored land tiles and buildings like palaces, churches, castles, and follies. Its fun, in my opinion, because you can race each other under a slightly unpredictable clock to finish your goals. From the beginning there are several schemes or plots in p...

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timesmugglers.blogspot.com timesmugglers.blogspot.com

PRODUCTION: February 2008

http://timesmugglers.blogspot.com/2008_02_01_archive.html

Here I will try and keep up to date the my progress on the design of this board game. Friday, February 22, 2008. First pass of a rough set of rules. So I think maybe the battle bag idea may complete the picture for me. Driving to my latest BGDW meeting I thought up these distinct areas of the game that would compose a single round of play:. Produce raw materials (5 colors of small cubes). Produce high tech products (increasing the supply of them and lowering the potential value). 2 - There are 3 or more ...

timesmugglers.blogspot.com timesmugglers.blogspot.com

PRODUCTION: December 2007

http://timesmugglers.blogspot.com/2007_12_01_archive.html

Here I will try and keep up to date the my progress on the design of this board game. Sunday, December 30, 2007. So it sounds like I want to make a game where players can produce raw materials then they can build things with it maybe like how you can build different things in Settlers. One of the things players can build are time modules. They will be able to use these in different ways throughout the game. For example to speed up production or to change the value of something. Thats all for now. MONOPOL...

timesmugglers.blogspot.com timesmugglers.blogspot.com

PRODUCTION: March 2008

http://timesmugglers.blogspot.com/2008_03_01_archive.html

Here I will try and keep up to date the my progress on the design of this board game. Thursday, March 20, 2008. Play Test with real people! A couple nights ago I got the chance to play test V 0.04 with my BGDW friends. I thought it went pretty well for that group. I mean they / we are a bunch of highly critical, well meaning, strong opinionated group. Once we got past a couple of the colors are hard to discern most of the game played reasonably well. It a was very valuable session. I will make adjust...

timesmugglers.blogspot.com timesmugglers.blogspot.com

PRODUCTION: Made some progress

http://timesmugglers.blogspot.com/2008/03/made-some-progress.html

Here I will try and keep up to date the my progress on the design of this board game. Wednesday, March 19, 2008. I have been working hard on this game. It has been coming along pretty good. Each time I play it I change small parts of the rules almost with every turn I take. Mostly just tightening up the quantities of stuff. While I am excited about the game on some levels I am not sure the world will like it. I mean its not about Space Pirates or anything cool. PRODUCTION v 0.02. 183; 180 Gizmos; 30 blue...

timesmugglers.blogspot.com timesmugglers.blogspot.com

PRODUCTION: January 2008

http://timesmugglers.blogspot.com/2008_01_01_archive.html

Here I will try and keep up to date the my progress on the design of this board game. Tuesday, January 15, 2008. I have hit an impass. Not much has happened on this front lately. I am having trouble with what I consider to be the center of the game. What is it the player is doing while they play? Are they building something? Is it enough to just collect stocks? Maybe for Acquire but this game has to have stuff for the player to manipulate in some way. Something for them to build. Some theme. More like Se...

timesmugglers.blogspot.com timesmugglers.blogspot.com

PRODUCTION: First Playtest

http://timesmugglers.blogspot.com/2008/03/first-playtest.html

Here I will try and keep up to date the my progress on the design of this board game. Monday, March 10, 2008. There is nothing like play testing to burst my bubbles. While some parts of the game work well the short of it is the game is too random. It is too hard build a plan and then execute it. I have to give more thought to the order of events. I think I will double or tripple certain parts of the events before you move on to the next part. Choose and ship products - and learn what the new demand is.

noblemenboardgame.blogspot.com noblemenboardgame.blogspot.com

Noblemen: December 2008

http://noblemenboardgame.blogspot.com/2008_12_01_archive.html

Monday, December 1, 2008. Hippodice wants to play test my game. This means Noblemen made it past the first hurdle. That means that my game is one of about 30 they want to play test for the next few months and determine a winner. So I took my game to the UPS store and they wanted $176 to ship my 6lb game! Holey smokes. I left there without shipping my game, thinking that I was not going to get to enter the second stage of Hippodice. Posted by Dwight Sullivan. Subscribe to: Posts (Atom). My Board Game Blog.

noblemenboardgame.blogspot.com noblemenboardgame.blogspot.com

Noblemen: Family Fluff

http://noblemenboardgame.blogspot.com/2008/09/family-fluff.html

Thursday, September 18, 2008. Over the last few weeks I have been working on what I want to put on the outside of each of the five screens. To do this I started reading about the families. I have decided to focus on one person from the family during the time period of the game. What I found was some fairly interesting parts of 1600th century English history. In most of the cases it was too bad that I had to reduce the history to a blurb. What will go on the game in some cases are even more condensed.

timesmugglers.blogspot.com timesmugglers.blogspot.com

PRODUCTION: Play Test with real people!

http://timesmugglers.blogspot.com/2008/03/play-test-with-real-people.html

Here I will try and keep up to date the my progress on the design of this board game. Thursday, March 20, 2008. Play Test with real people! A couple nights ago I got the chance to play test V 0.04 with my BGDW friends. I thought it went pretty well for that group. I mean they / we are a bunch of highly critical, well meaning, strong opinionated group. Once we got past a couple of the colors are hard to discern most of the game played reasonably well. It a was very valuable session. I will make adjust...

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My Board Game Blog. Here I will attempt to keep in one place all things Board game related. Monday, September 22, 2008. Noblemen the card game. I really like my current game called Noblemen. It’s a game about physically building your estate with different flavored land tiles and buildings like palaces, churches, castles, and follies. Its fun, in my opinion, because you can race each other under a slightly unpredictable clock to finish your goals. From the beginning there are several schemes or plots in p...

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