binarymillennium.blogspot.com
binarymillennium: August 2010
http://binarymillennium.blogspot.com/2010_08_01_archive.html
First Steps in Bullet physics. I've played with ODE. For several small projects, but recently discovered Bullet physics. While looking through ROS. There is a good forum, not a ton of documentation or second-party dispersed know-how in the form of tutorials especially for the soft body physic, but the demo code is great- and beyond that it comes down to experimentation. Soft bodies from 3d files. Is in the Ubuntu repositories, but tetview. On trying to use the inl in SoftDemo I get this error. Lib/tls/i6...
mmandel.com
GDC 2005 Materials
http://www.mmandel.com/gdc
This site houses some materials related to my GDC 2005. Moving Beyond Ragdolls: Generating Versatile Human Behaviors by Combining Motion Capture and Controlled Physical Simulation. Here's the abstract for the talk:. Intended Audience and Prerequisites:. This project originated as my Master's work at Carnegie Mellon University. Completed December 2004) under the guidance of Jessica Hodgins. There is more information, movies, screenshots available at my thesis site. This is the release of a simplied versio...
dynamicsimulator.blogspot.com
Simulator: Make Movies
http://dynamicsimulator.blogspot.com/2006/06/make-movies.html
3D graphics, collision detection, multi-body dynamics with contact and friction. Dual-space Expansion for Estimating Penetration de. Trouble With The Projection. Contact Manifold and Signed Distance Map. Intersection and Penetration Depth. Crank Model Now Works. Linear-Time Dynamics using Lagrange Multipliers. Implementing Piston Assembly Model. Rectangle win = getBounds();. Robot robot = new Robot(getGraphicsConfiguration().getDevice() ;. RobotcreateScreenCapture(new Rectangle(win.x, win.y,. Trouble Wit...
dynamicsimulator.blogspot.com
Simulator: September 2005
http://dynamicsimulator.blogspot.com/2005_09_01_archive.html
3D graphics, collision detection, multi-body dynamics with contact and friction. Tuesday, September 27, 2005. On second thought, I might just think it through and do it in Java and compare the results of the new method to those of the old method. Posted by Yung-Chang Tan at 5:02 PM. Wednesday, September 14, 2005. Implementing Piston Assembly Model. Posted by Yung-Chang Tan at 4:15 PM. Monday, September 12, 2005. 1 Fix the remaining problems. 2 Implement Baraff's Linear-time Lagrange solver. This is the e...
villane.blogspot.com
Villane: October 2006
http://villane.blogspot.com/2006_10_01_archive.html
Thoughts on software developement. Saturday, October 07, 2006. Idea: OSGi based game engine. There has been a little talk in the Eclipse related blogs about Eclipse's relationship with games. Which currently seems to be minimal. Here's an interesting idea for a new Eclipse Technology project: an OSGi-based game engine. It could be named EDGE for Eclipse Dynamic Game Engine. Another (sub-)project would add developement tools. Graphics engine. Someone else develops a Java wrapper. Although I'm not very fam...
stratosutopia.blogspot.com
PROYECTO UTOPIA: octubre 2005
http://stratosutopia.blogspot.com/2005_10_01_archive.html
Comment-link {margin-left:.6em;}. Jueves, octubre 27, 2005. Nos encantan las criticas :). Se ha abierto un hilo. Bastante interesante con criticas (bien merecidas creo yo) sobre si el proyecto Utopia es viable o no. No voy a reponder que de aqui saldra un juego por mis cojones porque seria un gilipollez (perdon por los tacos) asi que intentaremos ir respondiendo las dudas una por una. Copio y pego una pequeña reflexion en respuesta a las dudas de ses y otros foreros stratoperos:. Links to this post.
blink3d.blogspot.com
Programming Web3D: Fizyka w grach.... i w Blink 3D
http://blink3d.blogspot.com/2006/02/fizyka-w-grach-i-w-blink-3d.html
This blog is about my experiences with Blink 3D. This is technology of programming Web 3D. Wtorek, lutego 07, 2006. Fizyka w grach. i w Blink 3D. Zamieściłem post o procesorach graficznych na Warsztacie. Pewnie w najpliższych latach warto będzie zajmować się programowaniem efektów fizyki w grach czy w symulachach. Open Dynamics Engine (ODE) ( http:/ www.ode.org/. Newton Game Dynamics SDK ( http:/ www.physicsengine.com/. NovodeX Physics SDK ( http:/ www.ageia.com/novodex.html. Michał Małaj.
nether.org.uk
Nether - Updates
http://nether.org.uk/updates.html
For some reason, there has been a sudden surge of people asking me for the source code to Phoenix Final. To make things a bit easier for everyone, I've just put the source code up directly on the software page. The Unity project isn't included, I'm afraid, but I hope that the code will be helpful on its own. Still working on the new blog-based site mentioned in my previous entry. I swear this will actually happen. I SWEAR. A lot. Now Please drop me a line. If anything else turns out to be broken. I have ...