aviatrix3d.j3d.org
Aviatrix3D - Implementation Notes
http://aviatrix3d.j3d.org/impl/index.html
Changes in 2.0. This section is devoted to explaining the implementation of the various parts of the library. As this library covers a wide range of capabilities, there is no one architecture to explain. Instead, we cover the design and algorithms used in each piece of capability. This is designed to be an aid to the notes that the Javadoc. Changes in Aviatrix3D 2.0. Date: 2010-05-01 04:20:35 -0700 (Sat, 01 May 2010) $.
aviatrix3d.j3d.org
The Aviatrix3D project - Installation
http://aviatrix3d.j3d.org/setup.html
This page is divided into three sections. The first is common for everyone. This section details all of the libraries that are needed beyond those that are included in the download. The second section is for users that would like to install Aviatrix3D for using it in developing other applications. The third section is for developers that are interested in compiling their own version of Aviatrix3D from source. J2SE v1.5.0. JOGL JSR 231 1.1.1. JOAL 1.1.1. Vecmath 1.5.0. Which is a port of the JOGL APIs to ...
j3d.org
J3D.ORG - Book Recommendations
http://www.j3d.org/books/index.html
Java 3D Book Index. This section contains references to books on 3D graphics with Java and other books that may be useful when learning about 3D graphics programming in general. Links to Amazon so we can earn a little spare cash to help pay for the site maintenance. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.4. OpenGL(R) 1.4 Reference Manual, 4th Edition. 3D User Interfaces with Java 3D by Jon Barrileaux. Java 3D API Jump-Start. Java 3D API Specification, Second Edition.
j3d.org
J3D.ORG - Subversion information
http://www.j3d.org/svn.html
This entire site is managed using subversion (SVN). It is possible to download everything to your machine to keep up to date. Warning - it's big! As we don't provide a convenient zipped form of the site, this is the only way to fetch it. If you do not know what SVN is, or you know but don't have any software, then you should pay a visit to the SVN Homepage. If you are unfamiliar with SVN, The SVN Book. Comes with high recommendations from the entire subversion-using community. If you would like to reciev...
phenotimer.org
PhenoTimer
http://phenotimer.org/download.html
PhenoTimer runs on MacOSX and Windows. It also runs on some Linux platforms (Ubuntu 9.04, limited testing, no guarantees). PhenoTimer is licensed under GNU GPL v3.0 and free for academic use. The application and source code here:. See below for details on the installation): phenotimer.macosx.zip. Or phenotimer.macosx32.zip. Or phenotimer.macosx64.zip. You need to have the Java Runtime Environment. Installed to be able to run PhenoTimer. Mac users will also need the JOGL. Please note that any difficulties...
aviatrix3d.j3d.org
Aviatrix3D - Feature List
http://aviatrix3d.j3d.org/features.html
Multithreaded design capable of making use of multi-CPU machines (Hyperthreading, dual core and/or multiple chip configurations). Design to support wide range of output devices. Based on OpenGL - all features of OpenGL are available for use. Simple, minimalistic, unambiguous API design. Extensibility as a primary design requirement. Open Source license (LGPL). Spatialised audio using OpenAL. Render-to-texture (pBuffer) support as a first-class node of the scene graph. Pluggable rendering pipeline infrast...
aviatrix3d.j3d.org
The Aviatrix3D Examples area
http://aviatrix3d.j3d.org/examples/index.html
In this area you will find a collection of examples to show the library in action. Naturally, we are limited in what can be demonstrated as it requires the use of the classpath to look for configuration files etc. Date: 2010-05-01 04:20:35 -0700 (Sat, 01 May 2010) $.
aviatrix3d.j3d.org
Aviatrix3D - Code Organisation
http://aviatrix3d.j3d.org/layout.html
Here we'll outline the basic functional components of what you can find. After that, we refer you to the lower level usage documentation (not written yet! A substantial difference between Aviatrix3D and other scene graph APIs is the completely pluggable and extensible nature of the entire structure. For good (or bad! After all the processing, you need to render the output to some device. This package provides a number of different output device options. Right now it is relatively limted to just t...No li...