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Ozzy's Blog – An exploration in game design and development

An exploration in game design and development. Graph Theory in Roblox (Part 3 – A Solution). In the previous article. I described a problem I faced when developing a game with little dudes roaming around a pre-built map. In this article, I’ll outline how I applied graph theory (described in the first article) to solve my problem. Locations on the map that are navigable. Pink nodes represent a path; yellow represents a junction. Now I have a representation of my map’s network of navigable areas....The alg...

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Ozzy's Blog – An exploration in game design and development | ozzypig.com Reviews
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An exploration in game design and development. Graph Theory in Roblox (Part 3 – A Solution). In the previous article. I described a problem I faced when developing a game with little dudes roaming around a pre-built map. In this article, I’ll outline how I applied graph theory (described in the first article) to solve my problem. Locations on the map that are navigable. Pink nodes represent a path; yellow represents a junction. Now I have a representation of my map’s network of navigable areas....The alg...
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Ozzy's Blog – An exploration in game design and development | ozzypig.com Reviews

https://ozzypig.com

An exploration in game design and development. Graph Theory in Roblox (Part 3 – A Solution). In the previous article. I described a problem I faced when developing a game with little dudes roaming around a pre-built map. In this article, I’ll outline how I applied graph theory (described in the first article) to solve my problem. Locations on the map that are navigable. Pink nodes represent a path; yellow represents a junction. Now I have a representation of my map’s network of navigable areas....The alg...

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Uncategorized – Ozzy's Blog

http://ozzypig.com/category/uncategorized

An exploration in game design and development. It seems we can’t find what you’re looking for. Perhaps searching can help. Scripting Dice on ROBLOX. Kicksticuffs: April Fools’ Day Review. Juggernaut 2: Jump Limits. Juggernaut 2: Keeping the Good. On Juggernaut 2: Jump Limits. On Hello, Internet! On Juggernaut 2: Jump Limits. On Juggernaut 2: Keeping the Good. On Juggernaut 2: Beginning the Remake. Proudly powered by WordPress.

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ozzypig.com - Home

http://ozzypig.com/old

Welcome to the corner of the Internet dedicated to the guy whose online persona is Ozzypig. I'm a programmer, ROBLOX developer, improv theatre advocate, furry and more. I am mainly known for my work on ROBLOX, for which I have made plugins for ROBLOX Studio. If you need to contact me, please feel free to read my contact info. There you can find ways on how to get a hold of me. Though I may read any messages I get, I respond to all messages that are worth responding to.

3

Juggernaut 2: Keeping the Good – Ozzy's Blog

http://ozzypig.com/2015/08/09/juggernaut-2-keeping-the-good

An exploration in game design and development. Juggernaut 2: Keeping the Good. Re-creating something means improving, and improving means fixing the bad and keeping the good. One feature that was “almost there” in the first iteration was the Juggernaut’s Frenzy. The Frenzy of the Juggernaut. I talked about how invulnerability makes for a one-sided (the invulnerable), one-choice (run away) gameplay experience. However, in this context it is appropriate: it only triggers until after the Juggernaut has ...

4

Meta – Ozzy's Blog

http://ozzypig.com/tag/meta

An exploration in game design and development. It seems we can’t find what you’re looking for. Perhaps searching can help. Scripting Dice on ROBLOX. Kicksticuffs: April Fools’ Day Review. Juggernaut 2: Jump Limits. Juggernaut 2: Keeping the Good. On Juggernaut 2: Jump Limits. On Hello, Internet! On Juggernaut 2: Jump Limits. On Juggernaut 2: Keeping the Good. On Juggernaut 2: Beginning the Remake. Proudly powered by WordPress.

5

Juggernaut 2: Beginning the Remake – Ozzy's Blog

http://ozzypig.com/2015/08/08/juggernaut-2-beginning-the-remake

An exploration in game design and development. Juggernaut 2: Beginning the Remake. I’ll kick off my blog’s content with a post about my current project on ROBLOX. It is a remake of Juggernaut, my game from two years ago which won Best Co-op of 2013. Until now, the game was known as Project Naughty Wolf to keep it relatively unknown. Screenshot of a testing session of Juggernaut 2. Names and chat blurred for privacy. The new health bar: A player losing health. The new health bar: A player gaining health.

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blog.roblox.com blog.roblox.com

Introducing Developer Central and the Developer Exchange | ROBLOX Blog | Informing and empowering ROBLOXians.

http://blog.roblox.com/2013/10/introducing-developer-central-and-the-developer-exchange

You Make The Game. Events & Tours. You Make The Game. Events & Tours. Introducing Developer Central and the Developer Exchange. Introducing Developer Central and the Developer Exchange. October 1, 2013. Keep making great games–we’ll pay you for it! How long do people play? Special forums, toolkits, tips about what successful games do well, and more. One of the first pieces of Developer Central is our Developer Exchange, or DevEx. In an effort to give our community further incentive to create fantasti...

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Ozzy's Blog – An exploration in game design and development

An exploration in game design and development. Graph Theory in Roblox (Part 3 – A Solution). In the previous article. I described a problem I faced when developing a game with little dudes roaming around a pre-built map. In this article, I’ll outline how I applied graph theory (described in the first article) to solve my problem. Locations on the map that are navigable. Pink nodes represent a path; yellow represents a junction. Now I have a representation of my map’s network of navigable areas....The alg...

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