lambdamaphone.blogspot.com
Everything in Context: November 2014
http://lambdamaphone.blogspot.com/2014_11_01_archive.html
Game design, programming languages, and academia. Sunday, November 23, 2014. Reactions to "Purely Functional Retrogames". I just read this blog series on "purely functional retrogames". From six years ago, on the basis of a recommendation from my Twitter friend/occasional conference-co-attendee Scott Vokes. Things I thought were interesting points/good takeaways:. Being forced to think out data-dependencies can be a good thing:. Obviously, I like this point, since it's largely what my research is about!
lambdamaphone.blogspot.com
Everything in Context: May 2015
http://lambdamaphone.blogspot.com/2015_05_01_archive.html
Game design, programming languages, and academia. Tuesday, May 5, 2015. Linear logic proof sets as split-screen hypertext. There is often some confusion when I discuss using linear logic to capture narrative structure. There are two interesting kinds of branching in linear logic, but we usually only talking about branching structure in narrative if it's interactive. The latter kind of branching can be thought of as spatial branching. Spatial branching contrasts with temporal. Asks her father for money and.
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