poolmanager.path-o-logical.com
PoolManager by Path-o-logical GamesProduct information for PoolManager, an instance pooling and management solution Unity Game Developement
http://poolmanager.path-o-logical.com/
Product information for PoolManager, an instance pooling and management solution Unity Game Developement
http://poolmanager.path-o-logical.com/
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PoolManager by Path-o-logical Games | poolmanager.path-o-logical.com Reviews
https://poolmanager.path-o-logical.com
Product information for PoolManager, an instance pooling and management solution Unity Game Developement
docs.poolmanager.path-o-logical.com
PoolManager4 Docs
Search Docs and Forums. 3 Or Script It. Checking if a pool exists. Copy List of Spawns. Particles Continue After Despawn. Spawn By Prefab Name. Using SpawnPool as a List. Instance pooling and preloading for Unity game development. 1 Follow This Guide. To get a quick but in-depth understanding of how PoolManager works. 3 Or Script It. Example files are included in the Unity asset package. To choose not to install these files, simply uncheck the box during import in Unity. An object with a MonoBehavior.
PoolManager by Path-o-logical Games
http://poolmanager.path-o-logical.com/home
With spawn/despawn instead of instantiate/destroy, bypassing time-expensive garbage collection and avoiding frame-rate stutters! Objects you place in a scene before playing the game can be managed by a pool too! No Complex Set Up Required. Just drop a PoolManager SpawnPool component on a game object and switch your code from Instantiate() to Spawn() and Destroy() to Despaw n(). The arguments are the nearly the same but PoolManager offers more options! For details of this behavior.). This is incredibly im...
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docs.targetpro.path-o-logical.com
3. Target Tracker - TargetPro Docs
http://docs.targetpro.path-o-logical.com/home/target-tracker
Search Docs and Forums. 8 Collision Target Tracker. The Target Tracker component is responsible for tracking and sorting all Targets in range. The results of the component is a simple list of Target. Structs for use by other components, such as the FireController. This section will familiarize you with the Editor interface and options so you can get started right away. More detail on how this system is implemented is provided in the TargetTracker Code Reference section. Use -1 to hit all targets in range.
docs.targetpro.path-o-logical.com
TargetPro Docs
http://docs.targetpro.path-o-logical.com/home
Search Docs and Forums. 8 Collision Target Tracker. Is nearly ready for beta testing. It will be renamed to TriggerEventPRO. Improved modularity, flexibility and in many ways feels simpler. Unity 4.3 undo and multi-object-editing support. The name change will not require a new purchase. If you own TargetPRO, it will be a free upgrade. However, this is a major version still and will require some updates to work with an existing project. Overview and User Documentation. 8 Collision Target Tracker.
docs.targetpro.path-o-logical.com
HitEffect Struct - TargetPro Docs
http://docs.targetpro.path-o-logical.com/code-reference/hiteffect-struct
Search Docs and Forums. 8 Collision Target Tracker. Defined in the namespace. This struct is delivered OnHit and represents every possible effect from direct damage to area-effect spells to poison or anything else you can think of. It is up to the receiver to interpret this information and act accordingly. You can use the three generic parameters to describe the effect. They represent a name, amount and duration, and you can use all or just the name.
docs.targetpro.path-o-logical.com
Target Struct - TargetPro Docs
http://docs.targetpro.path-o-logical.com/code-reference/target-struct
Search Docs and Forums. 8 Collision Target Tracker. The Target struct is at the core of TargetPRO. It carries cached information about a target and the entire chain of source components which touched it. A Target is generally obtained from an event delegate or by accessing one of the TargetPRO component's target lists. If you need to construct a Target, there are several overloads provided. Note you need to use the '. These members are references to components which are on your target GameObject.
docs.targetpro.path-o-logical.com
2. Targetable - TargetPro Docs
http://docs.targetpro.path-o-logical.com/home/targetable
Search Docs and Forums. 8 Collision Target Tracker. Putting this on a GameObject marks it as targetable by a TargetTracker. Without this component, a GameObject will be ignored by the system. The Targetable component is also a key access point for responding to being hit (manually or automatically) and more. Turning this off effectivly "hides" this Targetable from TargetPRO, meaning it won't be detected by any TargetTrackers. For more detailed information). Triggered once when this target is first detect...
Samsung Gear VR Development Challenges with Unity3D | Ralph Barbagallo's Self Indulgent Blog
https://ralphbarbagallo.com/2014/11/13/samsung-gear-vr-development-challenges-with-unity3d
Ralph Barbagallo's Self Indulgent Blog. I'm from the future. Samsung Gear VR Development Challenges with Unity3D. November 13, 2014. November 12, 2014. As you may know, I’m a huge fan. Of Oculus and Samsung’s Gear VR. The Gear VR in the flesh (plastic). Gear VR development can be a challenge. Rendering two cameras and a distortion mesh on a mobile device at a rock solid 60fps requires a lot of optimization and development discipline. Now that Oculus’ mobile SDK is public. A lot of standard optimizations ...
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poolmanager.path-o-logical.com
PoolManager by Path-o-logical Games
With spawn/despawn instead of instantiate/destroy, bypassing time-expensive garbage collection and avoiding frame-rate stutters! Objects you place in a scene before playing the game can be managed by a pool too! No Complex Set Up Required. Just drop a PoolManager SpawnPool component on a game object and switch your code from Instantiate() to Spawn() and Destroy() to Despaw n(). The arguments are the nearly the same but PoolManager offers more options! For details of this behavior.). This is incredibly im...
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