feldsparia.blogspot.com
Feldsparia: August 2012
http://feldsparia.blogspot.com/2012_08_01_archive.html
Thursday, August 30, 2012. Actual Working Phone Number Given in TV Show. The number, (323) 271-9162. Is a an existing phone number in Los Angles. The screen capture is from The LA Complex S02E06. The last time I saw a TV show give a non 555 phone number. Was one of the early episodes of SCTV. Links to this post. Wednesday, August 29, 2012. Links to this post. Here in North America". We are blessed with energy resources". Links to this post. On Steve Sailer's blog. Links to this post. Links to this post.
xfunc.com
XFunc: Portfolio
http://www.xfunc.com/p/current-projects.html
Frontline Pandemic (Working Title). A cooperative boardgame prototype (now in submission) in which players run a hospital responding to a pandemic event. (This is NOT officially connected to the Pandemic game franchise, but might be in the future. Wish me luck.). A simulation I was core designer of to train hospitals to deal with pandemic mass casualty events, such as avian flu. Permalink: www.totalreduction.blogspot.ca. Permalink: http:/ www.ripkoff.blogspot.ca/. A tabletop miniatures and roleplaying ga...
xfunc.blogspot.com
XFunc: Tim Carter: The Game Trailer Auteur (Self-Ridicule Intended)
http://xfunc.blogspot.com/2013/05/tim-carter-game-trailer-auteur-self.html
Friday, 31 May 2013. Tim Carter: The Game Trailer Auteur (Self-Ridicule Intended). I think I made the very first "game trailer". The very first video that spliced gameplay action over music. It was 1987. I was in my second year of film school (God, how I hate that term - film school. But it did let you make mistakes as a creator; it was. Then, Yonge was a seedy street, with lots of these quarter arcades. Now? Now gaming is totally isolated. Back then, you'd meet people at these places - join in toget...
xfunc.blogspot.com
XFunc: Portfolio
http://xfunc.blogspot.com/p/current-projects.html
Frontline Pandemic (Working Title). A cooperative boardgame prototype (now in submission) in which players run a hospital responding to a pandemic event. (This is NOT officially connected to the Pandemic game franchise, but might be in the future. Wish me luck.). A simulation I was core designer of to train hospitals to deal with pandemic mass casualty events, such as avian flu. Permalink: www.totalreduction.blogspot.ca. Permalink: http:/ www.ripkoff.blogspot.ca/. A tabletop miniatures and roleplaying ga...
totalreduction.blogspot.com
Total Reduction: "This little girl survived longer than that with no weapons and no training." Reduction Feedback: The Gamers (and Veterans) Have Spoken...
http://totalreduction.blogspot.com/2012/09/this-little-girl-survived-longer-than.html
Thursday, 27 September 2012. This little girl survived longer than that with no weapons and no training." Reduction Feedback: The Gamers (and Veterans) Have Spoken. The line Ripley uses when she coaches the always pessimistic Hudson to stop doomsaying.). And yes, the last one IS authentic.). Damn it looks nice! Do you agree guys? It's looking pretty pretty good! I have to say but this is just.THE ONE THING THAT IS COMPLETELY AWESOME! Keep up the good work! Definatley going to support this project! 9617;&...
xfunc.com
XFunc: Tim Carter: The Game Trailer Auteur (Self-Ridicule Intended)
http://www.xfunc.com/2013/05/tim-carter-game-trailer-auteur-self.html
Friday, 31 May 2013. Tim Carter: The Game Trailer Auteur (Self-Ridicule Intended). I think I made the very first "game trailer". The very first video that spliced gameplay action over music. It was 1987. I was in my second year of film school (God, how I hate that term - film school. But it did let you make mistakes as a creator; it was. Then, Yonge was a seedy street, with lots of these quarter arcades. Now? Now gaming is totally isolated. Back then, you'd meet people at these places - join in toget...
grassrootsgamemaster.blogspot.com
Grassroots Gamemaster: The Making of REDUCTION: The Alien Swarm Campaign
http://grassrootsgamemaster.blogspot.com/2012/04/making-of-reduction-alien-swarm.html
Saturday, April 14, 2012. The Making of REDUCTION: The Alien Swarm Campaign. For the past four years, I've been silent. For two reasons:. First, I started up Core Talent Games Ltd, with some compatriots. CTG attempted to put in action many of the ideas that emerged here in the Grassroots Gamemaster blog. But I knew, when I started, I had to stop this GRGM activism stuff (or this complaining, depending on your perspective) and become a doer. So I shut up and worked on CTG, as CEO. To do it as well. When y...
grassrootsgamemaster.blogspot.com
Grassroots Gamemaster: April 2012
http://grassrootsgamemaster.blogspot.com/2012_04_01_archive.html
Saturday, April 14, 2012. The Making of REDUCTION: The Alien Swarm Campaign. For the past four years, I've been silent. For two reasons:. First, I started up Core Talent Games Ltd, with some compatriots. CTG attempted to put in action many of the ideas that emerged here in the Grassroots Gamemaster blog. But I knew, when I started, I had to stop this GRGM activism stuff (or this complaining, depending on your perspective) and become a doer. So I shut up and worked on CTG, as CEO. To do it as well. When y...