mtreanor.com
Mike Treanor
http://mtreanor.com//games
Make a game about anything you want! Was conceived as a tool for generating journalistic games (or newsgames) through a simple concept mapping of relevant actors and their relationships. It is a versatile way of thinking about meaning and games and can be used as a general design tool to explore the relationship between things, the metaphorical potential of game mechanics, and procedural rhetoric. Play with it here. AI is like none other (each character has over 5,000 social considerations! Is an allegor...
randonia.com
Prom Week
http://randonia.com/promweek.php
To Find A Home. Is a game from the Expressive Intelligence Studio. At University of California, Santa Cruz. In a nutshell, Prom Week is a research game in the field of Artificial Intelligence aimed at accurately simulating and manipulating a social state. The player interacts with Prom Week in a control scheme similar to that of The Sims. Using my work on the authoring tool, I gained a rich understanding of how the Artificial Intelligence system Comme il Faut. This page looks best on Google Chrome.
vectorpoem.com
vector poem
http://vectorpoem.com/news
Game design, expressive play, interactive art, and so on. I haven’t written anything here in a while, and I’m not sure when or if I’ll return to this kind of writing. See this site’s top-level page. For an overview of what I’m doing now. Here are some of my most popular posts from previous years:. Coelacanth: Lessons from Doom. 8211; This widely cited piece deconstructs Doom’s design. Doom effectively spawned a genre but many of these lessons are under-represented in modern FPS design practice. Two years...
dynamicdoula.blogspot.com
PhDoula: March 2012
http://dynamicdoula.blogspot.com/2012_03_01_archive.html
One woman's path through doula training, childrearing, and a computer science Ph. D. program. Friday, March 2, 2012. A rant on single-blind peer review. The program organizers electronically corral experts (or budding experts) in the field to read the submissions and provide critical feedback. These are your peers because they are in the same general field as you are. Some reviewers have more experience than you do, and others have less. Sometimes there is a meta-review, provided by another peer, which s...
aaronareed.net
Prom Week | aaronareed.net
http://aaronareed.net/prom-week
With Josh McCoy, Mike Treanor, Ben Samuel, and the Prom Week Team at UCSC. Aaron served as Lead Writer on Prom Week, supervising a writing team that produced six thousand lines of dialogue and nearly two thousand character state changes. Prom Week was a 2012 IGF (Independent Games Festival) nominee for Technical Excellence. Bull; Play on Facebook. Bull; Play on Kongregate. Discuss - No Comments. Comments are currently closed. Games and Playable Media at UCSC. My Inform 7 Extensions.
ifog.soe.ucsc.edu
Uncategorized | Inventing the Future of Games
https://ifog.soe.ucsc.edu/category/uncategorized
Inventing the Future of Games. Interactive Storytelling Symposium 2013. Skip to primary content. Skip to secondary content. Interactive Storytelling: A New Renaissance. May 1, 2013. AAA games, while not innovating in terms of storytelling mechanics, are treating more complex themes in their storylines, in games like. Spec Ops: The Line. And its critique of war borrowing from Joseph Conrad’s classic novel. Added an “Excellence in Narrative” category, an interesting development given that indie...While the...
ifog.soe.ucsc.edu
May | 2013 | Inventing the Future of Games
https://ifog.soe.ucsc.edu/2013/05
Inventing the Future of Games. Interactive Storytelling Symposium 2013. Skip to primary content. Skip to secondary content. Monthly Archives: May 2013. Interactive Storytelling: A New Renaissance. May 1, 2013. AAA games, while not innovating in terms of storytelling mechanics, are treating more complex themes in their storylines, in games like. Spec Ops: The Line. And its critique of war borrowing from Joseph Conrad’s classic novel. Added an “Excellence in Narrative” category, an interesting ...While the...
ifog.soe.ucsc.edu
Jane Pinckard | Inventing the Future of Games
https://ifog.soe.ucsc.edu/author/jane
Inventing the Future of Games. Interactive Storytelling Symposium 2013. Skip to primary content. Skip to secondary content. Author Archives: Jane Pinckard. Interactive Storytelling: A New Renaissance. May 1, 2013. AAA games, while not innovating in terms of storytelling mechanics, are treating more complex themes in their storylines, in games like. Spec Ops: The Line. And its critique of war borrowing from Joseph Conrad’s classic novel. Added an “Excellence in Narrative” category, an interest...While the...