bartnett.com
Michael Bartnett · Game audio: programming, music, and sound design
http://www.bartnett.com/category/projects
Game audio: programming, music, and sound design. Http:/ www.vimeo.com/37880518. Is an unpublished PSN/XBLA title that I worked on from April to August 2011 with the cool guys at Play Eternal. Our audio team consisted of Mike Worth. Working on music and sound design, with me implementing the FMOD Designer API into the Vision Engine. Small writeup on our audio system. On Trinigy’s blog. Suffice it to say, I was on cloud nine when I saw they had linked our humble post. Roll’em Golem – GGJ 2012. For this ga...
studio-mercato.com
Studio Mercato Presskit
http://www.studio-mercato.com/presskit
Based in New York, NY. January 25, 2013. Press / Business Contact:. Don't F- k Up. New York, NY. Studio Mercato is an independent game studio based in New York City. With the core group in place and a steady pool of trusted collaborators, we set our sights on more ambitious projects with dual goals: to become known as a creator of great games, and to help build the burgeoning NYC game development scene. Don't F- k Up. Crystal Brawl Gameplay Trailer. Don't F* k Up on Kotaku. MAGFest, January 2015. Digital...
asgamer.com
Scores, HUDs, and User Interface | Flash Game Development Tutorials - As Gamer
http://asgamer.com/2009/as3-flash-games-for-beginners-scores-huds-and-user-interface/comment-page-2
AS3 Flash Games for Beginners: Scores, HUDS, and User Interface. March 2, 2009. 71 comments ». AS3 Flash Games for Beginners: Scores, HUDS, and User Interface. More articles by Par. So what’s the point of having a flash game if there isn’t some way to keep score? AS3 Flash Games for Beginners. Read more from this series of articles. AS3 Flash Games for Beginners: Adding Library Objects to Stage with AS3. AS3 Flash Games for Beginners: Character Movement / Handling Multiple Keypresses. Okay, the image sho...
SOCIAL ENGAGEMENT