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Sam Akester | A games design blog

A games design blog

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Sam Akester | A games design blog | sammehreviews.wordpress.com Reviews
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Sam Akester | A games design blog | sammehreviews.wordpress.com Reviews

https://sammehreviews.wordpress.com

A games design blog

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1

Creating menu | Sam Akester

https://sammehreviews.wordpress.com/2017/01/13/creating-menu

YEAR 2 Interactive environments and level design. YEAR 2 Games design: Theory and practice. YEAR 2 Creative futures: Contexts. A games design blog. YEAR 2 Games design: Theory and practice. For my game I have decided to watch a few menu tutorials in order to get to grips with the basics. To start I created a UI folder with two user interface widgets which I called Menu and options. Then I added a horizontal box, changing the text and making sure it is aligned to where I want it on the screen. The menu as...

2

Ideas board for our Environment | Sam Akester

https://sammehreviews.wordpress.com/2017/01/10/ideas-board-for-our-environment

YEAR 2 Interactive environments and level design. YEAR 2 Games design: Theory and practice. YEAR 2 Creative futures: Contexts. A games design blog. YEAR 2 Interactive environments and level design. Ideas board for our Environment. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

3

Sam Akester | Sam Akester

https://sammehreviews.wordpress.com/author/sam137069

YEAR 2 Interactive environments and level design. YEAR 2 Games design: Theory and practice. YEAR 2 Creative futures: Contexts. A games design blog. I gathered some notes but not a great deal, still, I’ll post them hear anyway. After the war modernism was used heavily – focused on being together. 70s with punk rock movement. Rejection of being together, all about the self. Taking graphic design rules apart. Peter Savil Fac 1. Jamie reid sex pistols art. David Carson changing up typography, deconstructing.

4

Maritime museum interactivity | Sam Akester

https://sammehreviews.wordpress.com/2017/01/07/maritime-museum-interactivity

YEAR 2 Interactive environments and level design. YEAR 2 Games design: Theory and practice. YEAR 2 Creative futures: Contexts. A games design blog. YEAR 2 Creative futures: Contexts. The other day I went to the Maritime museum to see how the interactivity was, compared to the Transport museum. I noticed as I walked through that the interactivity was fairly light throughout, but it did have some useful areas which added to the experience. Due to the user becoming engaged with this, it can make them more i...

5

Augmented reality | Sam Akester

https://sammehreviews.wordpress.com/2017/01/04/augmented-reality

YEAR 2 Interactive environments and level design. YEAR 2 Games design: Theory and practice. YEAR 2 Creative futures: Contexts. A games design blog. YEAR 2 Creative futures: Contexts. Image courtesy of The Verge. Https:/ www.microsoft.com/microsoft-hololens/en-gb/hardware. Http:/ www.theverge.com/2016/11/18/13673084/intel-microsoft-project-alloy-vr-headset-first-look-mixed-merged-reality. Heritage project control issues. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

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