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3D Modelling & Animation

3D Modelling and Animation. Tuesday, 12 April 2011. Final Trailer and Evaluation. This is the final result of the animation I have produced for the assignment with all of the scenes edited together and sound included. Another thing that could be improved is the landscaping. Currently it seems a bit bare and, although not a key point of the animation, it would be nice to add a bit more to the landscape to make it a bit more pleasing to the eye. Sunday, 10 April 2011. Assignment - Scene 7. The path constra...

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3D Modelling and Animation. Tuesday, 12 April 2011. Final Trailer and Evaluation. This is the final result of the animation I have produced for the assignment with all of the scenes edited together and sound included. Another thing that could be improved is the landscaping. Currently it seems a bit bare and, although not a key point of the animation, it would be nice to add a bit more to the landscape to make it a bit more pleasing to the eye. Sunday, 10 April 2011. Assignment - Scene 7. The path constra...
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3D Modelling & Animation | sbewers-3dmodelling.blogspot.com Reviews

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3D Modelling and Animation. Tuesday, 12 April 2011. Final Trailer and Evaluation. This is the final result of the animation I have produced for the assignment with all of the scenes edited together and sound included. Another thing that could be improved is the landscaping. Currently it seems a bit bare and, although not a key point of the animation, it would be nice to add a bit more to the landscape to make it a bit more pleasing to the eye. Sunday, 10 April 2011. Assignment - Scene 7. The path constra...

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3D Modelling & Animation: February 2011

http://sbewers-3dmodelling.blogspot.com/2011_02_01_archive.html

3D Modelling and Animation. Monday, 28 February 2011. Week 4 - Daylight. This is the scene I created by taking some basic shapes, adding different materials to the shapes and using the Mental Ray daylight system. I was very impressed with this technique and very happy with the rendered scene. The long shadows and material effects really make the scene come to life. I believe I used a late February afternoon setting to achieve this type of lighting. Week 4 - Pumpkin. Week 4 - Lighting. This is my work in ...

2

3D Modelling & Animation: Week 9 - Morpher

http://sbewers-3dmodelling.blogspot.com/2011/04/week-9-morpher.html

3D Modelling and Animation. Saturday, 2 April 2011. Week 9 - Morpher. In this week's tutorial we had to create an animation using the morpher modifier. This is another technique which provides the answer for another animation problem - that of facial expressions and movements. Subscribe to: Post Comments (Atom). Final Trailer and Evaluation. Assignment - Scene 7. Assignment - Scene 6. Assignment - Scene 5. Assignment - Scene 4. Assignment - Scene 3. Assignment - Scene 2. Assignment - Scene 1.

3

3D Modelling & Animation: Week 10 - Reactor

http://sbewers-3dmodelling.blogspot.com/2011/04/week-10-reactor.html

3D Modelling and Animation. Saturday, 2 April 2011. Week 10 - Reactor. In this week's tutorial we were introduced to the Reactor physics engine in 3DS Max and rigid body collections. To practice using the techniques, we had to animate a bowling alley so that the ball knocked over the pins at the end as realistically as possible. Upon rendering, I could see how realistic the animation looked and I am very pleased with the results from this tutorial. This is one technique that will definitely be very u...

4

3D Modelling & Animation: March 2011

http://sbewers-3dmodelling.blogspot.com/2011_03_01_archive.html

3D Modelling and Animation. Tuesday, 8 March 2011. Week 7 - Bouncing Balls Animation. This is my first animation created in 3DS Max during one of the tutorials. It is a very simple animation of some bouncing balls. Friday, 4 March 2011. Golden Gate Bridge Model. Using the mental ray system allowed me to apply lots of different materials to different areas of the environment - using a stream/river water material for the river, a metal material for the bridge structure and a rough concrete material for the...

5

3D Modelling & Animation: January 2011

http://sbewers-3dmodelling.blogspot.com/2011_01_01_archive.html

3D Modelling and Animation. Tuesday, 25 January 2011. Week 1 - House. Here is my first attempt at using 3D Studio Max - just a small house/villa with a few trees surrounding it. I'm quite happy with the result but now understand just how much it will take to learn the software and how complicated 3D modelling actually is. Reaction to the Brief. Subscribe to: Posts (Atom). Week 1 - House. Reaction to the Brief. View my complete profile. Awesome Inc. theme. Powered by Blogger.

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3D Modelling 2011: Introduction to Materials

http://3dtutor2011.blogspot.com/2011/02/introduction-to-materials.html

Monday, 7 February 2011. Materials play a large part in what makes your models look real. Applying a material can be a simple as adding a colour (or diffuse in Max terms) to the model. Materials are broken down into two basic areas:. This is the base of any material. Think of it as primer on top of which you would apply a paint. It can be matt or shiny depending on the desired look of the overall material. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

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3D Modelling 2011: Introduction to Lighting

http://3dtutor2011.blogspot.com/2011/02/introduction-to-lighting.html

Tuesday, 15 February 2011. There are two types of basic light in 3D Studio Max. A light which has no directional attribute and simply emits evenly from the source (like the sun). This is a targeted or directional light which has a cone shaped beam it. You can customise the intensity of the beam and also the colour of it by using. Basic Lights Part 1. Basic Lights Part 2. Http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer.

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3D Modelling 2011: Animating with Bones

http://3dtutor2011.blogspot.com/2011/03/animating-with-bones.html

Tuesday, 15 March 2011. Using bones to animate in a very flexible a re-usable tool. It saves time that you would have otherwise needed to spend constants moving and editing meshes. Here are two approaches to achieving this:. 1) Download "Bones.zip" from the downloads page (Follow the link at the top right of the blog). 2) http:/ www.youtube.com/watch? Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Animating with Morpher

http://3dtutor2011.blogspot.com/2011/03/animating-with-morpher.html

Tuesday, 22 March 2011. Morpher is a modifier which alows you to create multiple instances of a model, each with a different movement or expression, and then store them in one place so that you can call upon them over and over again in your animation. It is widely used to animate facial expressions in character animation and is really fun to do. To get started please download the following files from the downloads page ( beorangedesign.com/tutorials/3D. Subscribe to: Post Comments (Atom).

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Introduction to Cameras

http://3dtutor2011.blogspot.com/2011/02/introduction-to-cameras.html

Tuesday, 22 February 2011. Cameras are a simple and effective way to accurately specify what you need to show in your renders. The following link will guide you through the set up process and the modify process of using cameras. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

3dtutor2011.blogspot.com 3dtutor2011.blogspot.com

3D Modelling 2011: Using Reactor

http://3dtutor2011.blogspot.com/2011/03/using-reactor.html

Tuesday, 29 March 2011. The most simple form of Reactor animation is done with a rigid body collection. As simple as it may be, there are still thousands of uses for such a set up. Download the following from the downloads page:. Subscribe to: Post Comments (Atom). 15th April - Hand in of final trailer. Watermark template. Powered by Blogger.

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3D Modelling 2011: Rendering Your Scenes

http://3dtutor2011.blogspot.com/2011/04/rendering-your-scenes.html

Tuesday, 5 April 2011. Some of you have been asking questions about the ideal render and video export settings below is one example of how to achieve a suitable video size and quality, there are however many ways to achieve similar standards. 1) Decide on the frame size you will render at AND STICK TO IT. As it important that you stay consistent with this (1280 x 720 is a good standard). 2) Render as .avi and choose "uncompressed" as the compression setting. Subscribe to: Post Comments (Atom).

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3D Modelling & Animation

3D Modelling and Animation. Tuesday, 12 April 2011. Final Trailer and Evaluation. This is the final result of the animation I have produced for the assignment with all of the scenes edited together and sound included. Another thing that could be improved is the landscaping. Currently it seems a bit bare and, although not a key point of the animation, it would be nice to add a bit more to the landscape to make it a bit more pleasing to the eye. Sunday, 10 April 2011. Assignment - Scene 7. The path constra...

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