shattereddeveloper.blogspot.com shattereddeveloper.blogspot.com

shattereddeveloper.blogspot.com

Random Thoughts of a Game Developer

I write about programming, game development and design, and games engines and running my mobile games company, www.NakaiEntertainment.com

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Random Thoughts of a Game Developer | shattereddeveloper.blogspot.com Reviews
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I write about programming, game development and design, and games engines and running my mobile games company, www.NakaiEntertainment.com
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Random Thoughts of a Game Developer | shattereddeveloper.blogspot.com Reviews

https://shattereddeveloper.blogspot.com

I write about programming, game development and design, and games engines and running my mobile games company, www.NakaiEntertainment.com

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shattereddeveloper.blogspot.com shattereddeveloper.blogspot.com
1

Random Thoughts of a Game Developer: Method to get the name of a calling method in C#

http://www.shattereddeveloper.blogspot.com/2014/02/method-to-get-name-of-calling-method-in.html

Random Thoughts of a Game Developer. I'm the co-founder and programmer of Nakai Entertainment (www.NakaiEntertainment.com), a small mobile games company in Raleigh, NC. I talk a lot about programming, game development and design, and games engines like Unity3d and Unreal. Friday, February 7, 2014. Method to get the name of a calling method in C#. Class to determine the calling method. Here's what I came up with. You're welcome to copy and use this code in your own projects. Follow Me On Twitter.

2

Random Thoughts of a Game Developer: Busy year doing contracting work and using OpenCV

http://www.shattereddeveloper.blogspot.com/2013/12/busy-year-doing-contracting-work-and.html

Random Thoughts of a Game Developer. I'm the co-founder and programmer of Nakai Entertainment (www.NakaiEntertainment.com), a small mobile games company in Raleigh, NC. I talk a lot about programming, game development and design, and games engines like Unity3d and Unreal. Wednesday, December 4, 2013. Busy year doing contracting work and using OpenCV. Library for image processing tasks. There are some pros and cons to using it, however the pros definitely outweigh the downsides. OpenCV has a huge ...There...

3

Random Thoughts of a Game Developer: February 2014

http://www.shattereddeveloper.blogspot.com/2014_02_01_archive.html

Random Thoughts of a Game Developer. I'm the co-founder and programmer of Nakai Entertainment (www.NakaiEntertainment.com), a small mobile games company in Raleigh, NC. I talk a lot about programming, game development and design, and games engines like Unity3d and Unreal. Tuesday, February 25, 2014. Unity 4.3.x doesn't support Google Native Client. While spending some time tonight working with Unity's platform preprocessor defines. I noticed I wasn't getting proper results when checking if the UNITY NACL.

4

Random Thoughts of a Game Developer: December 2013

http://www.shattereddeveloper.blogspot.com/2013_12_01_archive.html

Random Thoughts of a Game Developer. I'm the co-founder and programmer of Nakai Entertainment (www.NakaiEntertainment.com), a small mobile games company in Raleigh, NC. I talk a lot about programming, game development and design, and games engines like Unity3d and Unreal. Wednesday, December 4, 2013. Busy year doing contracting work and using OpenCV. Library for image processing tasks. There are some pros and cons to using it, however the pros definitely outweigh the downsides. OpenCV has a huge ...There...

5

Random Thoughts of a Game Developer: Removing OpenFeint from Ninja Hamster Rescue

http://www.shattereddeveloper.blogspot.com/2012/12/removing-openfeint-from-ninja-hamster.html

Random Thoughts of a Game Developer. I'm the co-founder and programmer of Nakai Entertainment (www.NakaiEntertainment.com), a small mobile games company in Raleigh, NC. I talk a lot about programming, game development and design, and games engines like Unity3d and Unreal. Thursday, December 13, 2012. Removing OpenFeint from Ninja Hamster Rescue. This is a follow up to a post I previously made here. For players using the iPad HD version not much will change, except OpenFeint will disappear and your achiev...

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