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Simon Wiscombe | projects, collaborations, and a blog

projects, collaborations, and a blog

http://www.simonwiscombe.com/

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Simon Wiscombe | projects, collaborations, and a blog | simonwiscombe.com Reviews
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projects, collaborations, and a blog
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1 simon wiscombe
2 portfolio
3 games
4 interactives
5 installations
6 graphic designs
7 blog
8 sandbox
9 resume
10 about simon
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simon wiscombe,portfolio,games,interactives,installations,graphic designs,blog,sandbox,resume,about simon,information,manipulator,experience design,interactive,matchmaker pttow,conference game,client work,chronocards,game,rasputin consulting agency,peep
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Simon Wiscombe | projects, collaborations, and a blog | simonwiscombe.com Reviews

https://simonwiscombe.com

projects, collaborations, and a blog

SUBDOMAINS

sandbox.simonwiscombe.com sandbox.simonwiscombe.com

simon wiscombe / artist and designer

A collection of small or incomplete projects. My Puerto Rico Vacation. Hey, Have You Seen This Thing From The Internet? Content managed by stacey. And presented by Assemblage.

threegenerations.simonwiscombe.com threegenerations.simonwiscombe.com

Three Generations

Three Generations will be presented at Games 4 Change 2011. In the Demo Spotlight. Simon Wiscombe, MFA Candidate and Annenberg Fellow, USC Interactive Media Division. Nonny de la Peña, Senior Research Fellow in Annenberg School of Communication and Journalism, USC. C) Simon Wiscombe and Nonny de la Peña, 2011.

INTERNAL PAGES

simonwiscombe.com simonwiscombe.com
1

Game | Simon Wiscombe

http://www.simonwiscombe.com/category/portfolio/games

ChronoCards are two card games in one box, both of which are about the causes of WWI. It was a project completed in the Game Innovation Lab at USC, funded initially by Microsoft Research. The game series was launched on the 100th year anniversary of the declaration of war on Serbia by Austria-Hungary (July 28, 2014). →. Dr Scribb’s Fantastical Card Combinatorium. A game for) Two. FutureBound is targeted toward middle school students who have the desire to go to college but may not have any sort of guidan...

2

Installation | Simon Wiscombe

http://www.simonwiscombe.com/category/portfolio/installations

Rasputin Consulting Agency is an interactive installation that imagines a near future in which a modern and sleek →. Hey, Have You Seen This Thing from the Internet? 8220;Hey, Have You Seen This Thing from the Internet? 8221; was an installation made for USC’s School of Cinematic →. Peep, a collaborative project put together by a number of fellow cinema colleagues, was shown during Newtown’s Hugely Tiny →.

3

Interactive | Simon Wiscombe

http://www.simonwiscombe.com/category/portfolio/interactives

Manipulator is a web-based interactive music video made for Ty Segall’s song, Manipulator, the title track for his 2014 album, Manipulator. Using HTML5 javascript, the “music video”, in the theme of the song, allows the user/player to manipulate the objects in the scene by clicking on them. Collaboration with Matt Yoka and premiered by the NY Times’s →. No Hashtag, No Reply. No Hashtag, No Reply is a simple project that, using keywords, searches twitter for tweets that contain no hashtags, →. BMW wanted,...

4

Visual | Simon Wiscombe

http://www.simonwiscombe.com/category/portfolio/visual

Manipulator is a web-based interactive music video made for Ty Segall’s song, Manipulator, the title track for his 2014 album, Manipulator. Using HTML5 javascript, the “music video”, in the theme of the song, allows the user/player to manipulate the objects in the scene by clicking on them. Collaboration with Matt Yoka and premiered by the NY Times’s →. Dr Scribb’s Fantastical Card Combinatorium.

5

ChronoCards | Simon Wiscombe

http://www.simonwiscombe.com/chronocards

July 28, 2014. Http:/ history.gameinnovationlab.com.

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ty-segall.com ty-segall.com

MANIPULATOR //// Ty Segall Interactive Music Video

http://ty-segall.com/manipulator

Song by Ty Segall. With Production Assistance from.

threegenerations.simonwiscombe.com threegenerations.simonwiscombe.com

Three Generations | The Game

http://threegenerations.simonwiscombe.com/game.html

There were three main goals we attempted to achieve in the game:. 1 To explore a societal system in which eugenics, which is now regarded as unjust and inhumane, could have occured. 2 To create both an emotional reaction and an intellectual discourse about eugenics. 3 To enlighten the players as to their own personal viewpoints on eugenics, based on goals (1) and (2). C) Simon Wiscombe and Nonny de la Peña, 2011.

threegenerations.simonwiscombe.com threegenerations.simonwiscombe.com

Three Generations

http://threegenerations.simonwiscombe.com/index.html

Three Generations will be presented at Games 4 Change 2011. In the Demo Spotlight. Simon Wiscombe, MFA Candidate and Annenberg Fellow, USC Interactive Media Division. Nonny de la Peña, Senior Research Fellow in Annenberg School of Communication and Journalism, USC. C) Simon Wiscombe and Nonny de la Peña, 2011.

threegenerations.simonwiscombe.com threegenerations.simonwiscombe.com

Three Generations | Download

http://threegenerations.simonwiscombe.com/download.html

Three Generations will be available for download in the future. It's currently our plan to release the game (when it's more complete) as a downloadable and printable game for anyone to piece together and play for themselves (teachers, take note! Other distribution models are being considered, and more information will be posted when its decided upon. C) Simon Wiscombe and Nonny de la Peña, 2011.

agamefortwo.com agamefortwo.com

(a game for) two

http://www.agamefortwo.com/about.html

This project was paired with a research thesis, about which more information can be found here. A game for) Two’s design goal is to attempt to create a meaningful digital interaction between two people that progresses in a constructive manner as the game unfolds. Its research goal is to observe how people connect, communicate, and interact when playing a game that is modeled after relationship development, and to investigate whether games can be constructed to pursue that end.

theminuslab.com theminuslab.com

Team

http://www.theminuslab.com/team

Jasper Lee (Graphics Engineer). Nick Covey (Graphics Engineer). Charles Gao (Audio Engineer). Loan Verneau (Level Designer). Jason Mathias (UI Designer). Fernando Montilla (USC/Atlantic Collaboration Arts Supervisor). Rosa Colón (2D Artist). William Nuñez (2D Artist). Daniel Sosa (2D/3D Artist). Jesús Flores Maddox (2D Artist). Denise Báez (3D Artist). Mayya Benitez (3D Artist). Gabriel Garcia (3D Artist). Rodrigo Barasorda (3D Artist).

agamefortwo.com agamefortwo.com

(a game for) two

http://www.agamefortwo.com/download.html

Current web version supports Mouse and Keyboard only. Two computers are needed, connected over either LAN or WLAN. Set them up so that both players can see one another but cannot see each others' screen. Have one player host the game and have the other connect.

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Simon Wiscombe | projects, collaborations, and a blog

Simon Wiscombe is an interactive, game, and graphic designer who develops innovative, interesting, and playful experiences. He has consulted and produced work for a wide variety of institutions and companies, including BMW/Mini, the USC School of Cinematic Arts, University of California Los Angeles, Boeing, and Drag City. He has worked as a designer and researcher in →. No Hashtag, No Reply. ChronoCards are two card games in one box, both of which are about the causes of WWI. It was a project complet...

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Words that reach into life to find the wonder. Saturday, 16 May 2015. I don't take your words. To what makes you talk -. Whatever that is -. Translated by Lucien Stryk and Takahashi Ikemoto, from Soul Food. Saturday, 28 February 2015. The vicar was called. There aren’t so many local labels left. Family doctor - off duty,. Village policeman - gone with the scrumping boys. But still Our Vicar has a common meaning,. Albeit only vaguely understood. Vicar - it’s a hard, ugly word. Tired and misplaced respect.