snowhydra.wordpress.com
SnowHydra – sam's devblog
https://snowhydra.wordpress.com/author/snowhydra
I make games because what else am i going to do. December 21, 2016. How I do a simple Turn Based AI. I’ve been working really hard on a turn based RPG project, and we needed a simple AI solution to allow us to easily create different behaviours for different monsters. Eventually I settled on creating a sort of swappable AI brain that we could attach to any AI character. The way the AI brain works is pretty simple! This is essentially the base for all the AI functions. It’s so easy! I could add as difficu...
snowhydra.wordpress.com
How I do a simple Turn Based AI – sam's devblog
https://snowhydra.wordpress.com/2016/03/23/how-i-do-a-simple-turn-based-ai
I make games because what else am i going to do. How I do a simple Turn Based AI. I’ve been working really hard on a turn based RPG project, and we needed a simple AI solution to allow us to easily create different behaviours for different monsters. Eventually I settled on creating a sort of swappable AI brain that we could attach to any AI character. The way the AI brain works is pretty simple! What I’m most proud of is the extremely modular and extensible nature of the AI system I created. The fact tha...
snowhydra.wordpress.com
Global Game Jam 2016! – sam's devblog
https://snowhydra.wordpress.com/2016/02/01/global-game-jam-2016
I make games because what else am i going to do. Global Game Jam 2016! Look at the pretties. I made a great little local multiplayer game with my buddies this weekend. The art was made by Graham Reid. The sound by Greg Heffernan. And the programming work was all done by Matt Schell. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Google (Opens in new window). February 1, 2016. Leave a Reply Cancel reply. Enter your comment here.
snowhydra.wordpress.com
PROCEDURAL LIGHTNING – sam's devblog
https://snowhydra.wordpress.com/2016/01/04/procedural-lightning
I make games because what else am i going to do. All done on a shader. Click for a bigger version. The subtle effect ingame. Super fast compared to the previous implementation I had, and it looks better. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Google (Opens in new window). January 4, 2016. January 4, 2016. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. TEAL GUITAR →.
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Blur behind UI in Unity – sam's devblog
https://snowhydra.wordpress.com/2016/01/19/blur-behind-ui-in-unity
I make games because what else am i going to do. Blur behind UI in Unity. Just got it working. Uses Unity’s Bloom(Optimized) algorithm to blur it. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Google (Opens in new window). January 19, 2016. January 19, 2016. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
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Updating Zarvot’s Main Menu – sam's devblog
https://snowhydra.wordpress.com/2016/01/29/updating-zarvots-main-menu
I make games because what else am i going to do. Updating Zarvot’s Main Menu. Too fancy for my blood. I thought it was about time to update Zarvot’s main menu to make it look less crappy. I was heavily inspired by a lot of different games, but namely the mobile Hitman title. I absolutely adore how the developers made the game feel so physical! With light usage of Unity’s PBR system, it’s rather easy to create physically accurate lighting. Click to share on Twitter (Opens in new window). January 29, 2016.
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avaria – sam's devblog
https://snowhydra.wordpress.com/2016/12/21/avaria
I make games because what else am i going to do. Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Google (Opens in new window). December 21, 2016. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.
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sam's devblog – Page 2 – i make games because what else am i going to do.
https://snowhydra.wordpress.com/page/2
I make games because what else am i going to do. Though these reflections aren’t from SSR. It’s a carefully placed reflection probe under the plane of reflection. December 28, 2015. The great thing is when working with the trendy minimalist low poly style, you don’t really need to texture. That means no unwrapping! I can create great fun geometry in Blender all day if all I have to do after is slap it into Unity and never have to mark a seam! The building, seen here through Blender’s Cycles renderer.
snowhydra.wordpress.com
My students! – sam's devblog
https://snowhydra.wordpress.com/2016/03/07/my-students
I make games because what else am i going to do. I created a neat little site. For my middle school students to showcase their work. It was my first time embedding dynamic content into a web page, and it was my first time wrestling writing my own Javascript for web. It was a nightmare! Click to share on Twitter (Opens in new window). Share on Facebook (Opens in new window). Click to share on Google (Opens in new window). March 7, 2016. Leave a Reply Cancel reply. Enter your comment here.
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