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EmielSleegers-ArtBlog

Sunday, April 5, 2015. This project is a little bit different than my normal environments. For this project i made a high poly of the Fiddler mech and then rendered it in keyshot. Normally i would also make a low poly,unwrap and texture but for this project i wanted to try something else by only making the high poly and making a nice render with just materials. I might make this into a game model one day but for now i like how it turned out. Please click on the image to go to the 4k render. Everything is...

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EmielSleegers-ArtBlog | squadunit.blogspot.com Reviews
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Sunday, April 5, 2015. This project is a little bit different than my normal environments. For this project i made a high poly of the Fiddler mech and then rendered it in keyshot. Normally i would also make a low poly,unwrap and texture but for this project i wanted to try something else by only making the high poly and making a nice render with just materials. I might make this into a game model one day but for now i like how it turned out. Please click on the image to go to the 4k render. Everything is...
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1 emielsleegers artblog
2 fiddler mech
3 no comments
4 email this
5 blogthis
6 share to twitter
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8 share to pinterest
9 sewer tunnel
10 rockstudy
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EmielSleegers-ArtBlog | squadunit.blogspot.com Reviews

https://squadunit.blogspot.com

Sunday, April 5, 2015. This project is a little bit different than my normal environments. For this project i made a high poly of the Fiddler mech and then rendered it in keyshot. Normally i would also make a low poly,unwrap and texture but for this project i wanted to try something else by only making the high poly and making a nice render with just materials. I might make this into a game model one day but for now i like how it turned out. Please click on the image to go to the 4k render. Everything is...

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squadunit.blogspot.com squadunit.blogspot.com
1

EmielSleegers-ArtBlog: RockStudy

http://www.squadunit.blogspot.com/2015/03/rockstudy.html

Wednesday, March 18, 2015. Here is the result of a rock study i did. Subscribe to: Post Comments (Atom). This is my Art blog and I am really excited that you are visiting. I am a 3d-artist: environment modeler, texture artist and hard-surface modeler. I have a passion for digital artwork, plus a drive to consistently learn and this helps me to keep motivated and to always try to get better in what I do. On this art blog you can find some smaller artworks and study's etc,.

2

EmielSleegers-ArtBlog: Modern Apartment

http://www.squadunit.blogspot.com/2015/03/modern-apartment.html

Saturday, March 14, 2015. For this environment i wanted to go a bit out of my comfort zone and make a nice and clean scene. This scene has been modeled the same way as any other game level and it is rendered in Cryengine3. This scene has been made mostly out of my head with the help of real life pictures. Programs used: Maya3d - Zbrush - Marvelous designer - Substance designer/painter - Photoshop -Cryengine3. Subscribe to: Post Comments (Atom). That are not shown on my portfolio.

3

EmielSleegers-ArtBlog: Fiddler Mech

http://www.squadunit.blogspot.com/2015/04/fiddler-mech.html

Sunday, April 5, 2015. This project is a little bit different than my normal environments. For this project i made a high poly of the Fiddler mech and then rendered it in keyshot. Normally i would also make a low poly,unwrap and texture but for this project i wanted to try something else by only making the high poly and making a nice render with just materials. I might make this into a game model one day but for now i like how it turned out. Please click on the image to go to the 4k render.

4

EmielSleegers-ArtBlog: Sewer Tunnel

http://www.squadunit.blogspot.com/2015/03/sewer-tunnel.html

Saturday, March 21, 2015. I Practiced my sculpting in Zbrush today and made this little sewer scene. This is the low poly with baked normals. and some quick textures. Subscribe to: Post Comments (Atom). This is my Art blog and I am really excited that you are visiting. I am a 3d-artist: environment modeler, texture artist and hard-surface modeler. I have a passion for digital artwork, plus a drive to consistently learn and this helps me to keep motivated and to always try to get better in what I do.

5

EmielSleegers-ArtBlog: Suitcase

http://www.squadunit.blogspot.com/2015/02/suitcase.html

Wednesday, February 25, 2015. I made this suitcase for an bigger environment i'm working on, stay tuned! Subscribe to: Post Comments (Atom). This is my Art blog and I am really excited that you are visiting. I am a 3d-artist: environment modeler, texture artist and hard-surface modeler. I have a passion for digital artwork, plus a drive to consistently learn and this helps me to keep motivated and to always try to get better in what I do. That are not shown on my portfolio.

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EmielSleegers-ArtBlog

Sunday, April 5, 2015. This project is a little bit different than my normal environments. For this project i made a high poly of the Fiddler mech and then rendered it in keyshot. Normally i would also make a low poly,unwrap and texture but for this project i wanted to try something else by only making the high poly and making a nice render with just materials. I might make this into a game model one day but for now i like how it turned out. Please click on the image to go to the 4k render. Everything is...

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